Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Thu May 04, 2017 19:49
Post
This mod adds moving worms and snakes
using nodes .
There is a short
video
License :
Code: LGPL v3
Textures: CC-0 (except nyancat textures)
Mod dependencies :
optional:
default?
flowers?
Download :
Zipfile
Github
Attachments
worm_forum.png
screenshot worm mod (584.06 KiB) Not downloaded yet
Last edited by
Gerald on Sat May 13, 2017 16:38, edited 2 times in total.
Andrey01
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Andrey2470T
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Location: Russia, Moscow
by Andrey01 » Thu May 04, 2017 19:57
Post
These worms are taken from Not So Simple Mobs mod.They are huge!
Andrey01
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by Andrey01 » Thu May 04, 2017 20:02
Post
Video is nice! How can you make mobs as nodes if nodes can not be animated?
Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Thu May 04, 2017 20:16
Post
Andrey01 wrote: Video is nice! How can you make mobs as nodes if nodes can not be animated?
I just defined multiple heads, which differ in length, and swap them using a nodetimer.
pandaro
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pandaro
Location: behind
by pandaro » Thu May 04, 2017 20:25
Post
impressive! i will never found one of this... can i have a heart attack!
+1
ExeterDad
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Location: New Hampshire U.S.A
by ExeterDad » Thu May 04, 2017 22:00
Post
I like them!
BBmine
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BBmine
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Location: USA
by BBmine » Thu May 04, 2017 22:09
Post
Eww! I would put them on my server, except that I don't want to scare newbies out of their skins.
Nathan.S
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NathanSalapat
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by Nathan.S » Fri May 05, 2017 03:25
Post
This looks really cool. Great work.
cx384
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cx384
IRC: cx384
by cx384 » Fri May 05, 2017 13:49
Post
nice mod!
1+
Can your read this?
DS-minetest
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Posts: 1151 Joined: Thu Jun 19, 2014 19:49
GitHub:
Desour
IRC: DS-minetest
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
by DS-minetest » Fri May 05, 2017 16:08
Post
Last edited by
DS-minetest on Fri May 05, 2017 17:01, edited 1 time in total.
Note that I've recently renamed myself on github and co. to "Desour". (I'm bad at naming things.)
Feel free to call me DS.
Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Fri May 05, 2017 22:06
Post
azekill_DIABLO wrote: i love it! can the snake go faster?
Unfortunately node timers are limited. You can set the number of steps to 1 increasing the speed to a maximum of 1 m/sec but the movement will be less smooth.
ErrorNull
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Posts: 222 Joined: Thu Mar 03, 2016 00:43
by ErrorNull » Sat May 06, 2017 06:14
Post
that's pretty cool. i saw the video. you can make them move faster?
BirgitLachner
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Posts: 391 Joined: Thu May 05, 2016 10:18
In-game: Bibs
by BirgitLachner » Sat May 06, 2017 07:51
Post
They are so big ... that will be really scary, if they attact you.
Andrey01
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Andrey2470T
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Location: Russia, Moscow
by Andrey01 » Sat May 06, 2017 16:26
Post
but sand worms from nssm look like are more terrible than those ones here.
Christian9
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Posts: 338 Joined: Fri Sep 19, 2014 20:29
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Location: Hell Creek
by Christian9 » Mon May 08, 2017 07:00
Post
The concept of moving nodes for mobs is something I find interesting and Highly underused, Cool Mod.
Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Sat May 13, 2017 15:34
Post
Major Update
turned node definition into a simple api
added a swimming eel
added a flying nyancat
worms grow now via eating nodes of the group swallowable
worm, snake and eel spawn now naturally
body parts now drop spawn items
Some changes are shown in this
video
Thanks to everyone who showed interest.
azekill_DIABLO
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azekillDIABLO
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by azekill_DIABLO » Sun May 14, 2017 11:20
Post
it's amazing! it's a reinvention of mobs! you should post it to my modding contest!
azekill_DIABLO
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by azekill_DIABLO » Sun May 14, 2017 11:22
Post
eel need to progress like the snake, for now it only moves node by node. however, i loved the video!
Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Sun May 14, 2017 17:53
Post
azekill_DIABLO wrote: it's amazing! it's a reinvention of mobs! you should post it to my modding contest!
Is it weird enough?
azekill_DIABLO wrote: eel need to progress like the snake, for now it only moves node by node. however, i loved the video!
This can be done by changing one digit. I decided to do it like this, because nodeboxes under water do not look good.
azekill_DIABLO
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by azekill_DIABLO » Mon May 15, 2017 11:12
Post
Gerald wrote: azekill_DIABLO wrote: it's amazing! it's a reinvention of mobs! you should post it to my modding contest!
Is it weird enough?
azekill_DIABLO wrote: eel need to progress like the snake, for now it only moves node by node. however, i loved the video!
This can be done by changing one digit. I decided to do it like this, because nodeboxes under water do not look good.
sure, it's wierd :) i understand for the eel, i didn't thought to it.
Gerald
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Posts: 93 Joined: Sun Dec 28, 2014 10:35
In-game: gerald7
Location: Germany
by Gerald » Tue Jun 20, 2017 21:35
Post
Major Update
Changelog
added animated textures
snakes actively attack objects including players
snakes and worms move to "swallowable" nodes
bugfix: head nodes only move if the body contains an active tail node
added a leaf eating caterpillar
added a wood eating maggot
added a stone eating, attacking mob spawning underground
Some changes are shown in this
video .
Be aware of the
destructive potential of the new mobs!
Attachments
screenshot.png
(583.17 KiB) Not downloaded yet
Sokomine
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Posts: 4184 Joined: Sun Sep 09, 2012 17:31
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Sokomine
by Sokomine » Wed Jun 21, 2017 14:42
Post
A very funny mod as seen in the video. I just feel pity for the poor cows that where eaten! The worms could constitute a danger for players in some survival orientated games, i.e. lie waiting for players close to something intresting like a mese block and then approach from behind. The green one eating leaves was also funny.
A list of my mods can be found
here .
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