Nexus24680 wrote:Can you make a version of this mod with only the animals.
I mean that it only has animals coded not monsters
You can do that yourself by editing its init.lua file in a text editor and comment out the mobs you don't like with -- at the beginning of each line (two dashes). Save and reload the world.
Awesome! Thanks.
Now I have another question.
If I removed skeletons, how can I get bones?
Would it be possible to mod this mod so when you kill an animal they drop bones?
Lone_Wolf wrote:I replaced MineClone 2's mobs_mc with maikurmine's latest version.
I was then testing out the bonemeal when alluvasudden I died. I thought it was a creeper at first but after I got back I saw this:
Spoiler
There where no drops as usual and I had replanted the wheat before taking this pic.
I forgot to add that I was blown up by a creeper through a 1 node thick junglewood_plank wall. I think the creeper was in water.
I also had a spider walk through a wall near a door.
Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!
Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!
Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!
Oops! You're too late. The mod already happened. And it is not going to go away. :-P
I am pretty sure this mod will never be added to Minetest Game and many other subgames. But it will definitely be added to MineClone 2. Because that's the point!
All those decorative animals running around - and no way to catch and breed them. Mobs_redo supports this feature (in a way that seems to be similar to MC), so it ought to be no big problem to add it?
Do exploding creepers respect protection? Anyway...those creatures ought to be tamed and made more friendly as well. They may still be allowed to roam the world if they'd stop destroying it.
Feeding, breeding, protecting and capturing works to some extent for some animals, but not for all. Maybe you were just unlucky with the food. https://github.com/maikerumine/mobs_mc/pull/68 is still waiting for approval. Hand-capturing will be disabled.
Note that you can NOT protect, breed, capture or tame monsters and this is not intended. This is also the case for mobs_monsters.
I don't know if exploding creepers respect protection. Explosions come from Mobs Redo, not this mod. Ask TenPlus1 in viewtopic.php?f=11&t=9917.
Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!
Please repeat that in Russian.
Translation to Russian:
Вообщем я не люблю красть идеи из Майнкрафта и добавлять это в Майнтест. Фактически Майнтест - это ДРУГАЯ игра и значит что должны быть ДРУГИЕ моды, придуманные в самом Майнтесте. Нет, не добавляйте тот мод!
The mods that are being added from MineCraft is because we can and we want these mods. MineTest is a game engine that people are able to play and to create mods for that they want it shouldn't be oh it's made for MineCraft we shouldn't have it no we need to be ourselves as players of this game and make our own mods but if we want certain mods from Minecraft over to MineTest then let's do it.
Andrey01 wrote:I want to say Minetest is not this clone of MC. Here are other textures. Here are other some blocks and other objects. And
here are other engine.
Minetest is an engine. Minetest Game is pretty much a clone of MC, just with less features. Which is fine. Do not dictate what other people should do with their creativity. Stop "don quijoting" and make game content instead.