[mod] MC Like Mobs [mobs_mc]

Nexus24680
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Re: [mod] MC Like Mobs [mobs_mc]

by Nexus24680 » Thu Jun 22, 2017 17:46

texmex wrote:
Nexus24680 wrote:Can you make a version of this mod with only the animals.
I mean that it only has animals coded not monsters

You can do that yourself by editing its init.lua file in a text editor and comment out the mobs you don't like with -- at the beginning of each line (two dashes). Save and reload the world.


Awesome! Thanks.
Now I have another question.
If I removed skeletons, how can I get bones?
Would it be possible to mod this mod so when you kill an animal they drop bones?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by maikerumine » Sat Jun 24, 2017 23:13

MAJOR Updates Thanks to Wuzzy, far too many to list. :)

Go test it now, as he rewrote the items to be both compatible with Mineclone2 and default games using this mob pack.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Mon Jul 03, 2017 20:37

Saving this in my 'veiw your posts' section in case I need to download another version.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by maikerumine » Tue Jul 04, 2017 00:17

Lone_Wolf wrote:Saving this in my 'veiw your posts' section in case I need to download another version.

Please post the debug message here so we can help. The mobs shouldn't have killed you if there were none around
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 00:55

maikerumine wrote:
Lone_Wolf wrote:Saving this in my 'veiw your posts' section in case I need to download another version.

Please post the debug message here so we can help. The mobs shouldn't have killed you if there were none around

Is this at my last repost or the previous one?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by maikerumine » Tue Jul 04, 2017 02:43

Lone_Wolf wrote:
maikerumine wrote:
Lone_Wolf wrote:Saving this in my 'veiw your posts' section in case I need to download another version.

Please post the debug message here so we can help. The mobs shouldn't have killed you if there were none around

Is this at my last repost or the previous one?

The one about mobs and dieing
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 03:56

maikerumine wrote:The one about mobs and dieing

There were two of those lol
This one?
Lone_Wolf wrote:I replaced MineClone 2's mobs_mc with maikurmine's latest version.
I was then testing out the bonemeal when alluvasudden I died. I thought it was a creeper at first but after I got back I saw this:
+ image

There where no drops as usual and I had replanted the wheat before taking this pic.

Or the other?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Tue Jul 04, 2017 15:08

If the mod is from mc what about to add Divine RPG mod from one, either?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 15:14

Andrey01 wrote:If the mod is from mc what about to add Divine RPG mod from one, either?

Could you repeat in your language?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Tue Jul 04, 2017 15:25

Lone_Wolf wrote:
Andrey01 wrote:If the mod is from mc what about to add Divine RPG mod from one, either?

Could you repeat in your language?

Do you mean on Russian?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 16:35

Andrey01 wrote:
Lone_Wolf wrote:
Andrey01 wrote:If the mod is from mc what about to add Divine RPG mod from one, either?

Could you repeat in your language?

Do you mean on Russian?

Yes. I would understand you better that way ;)
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 17:10

I forgot to add that I was blown up by a creeper through a 1 node thick junglewood_plank wall. I think the creeper was in water.
I also had a spider walk through a wall near a door.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Tue Jul 04, 2017 17:43

Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Lone_Wolf » Tue Jul 04, 2017 18:11

Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!

Please repeat that in Russian.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Wuzzy » Tue Jul 04, 2017 18:30

Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!


Oops! You're too late. The mod already happened. And it is not going to go away. :-P
I am pretty sure this mod will never be added to Minetest Game and many other subgames. But it will definitely be added to MineClone 2. Because that's the point!
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Sokomine » Tue Jul 04, 2017 18:43

All those decorative animals running around - and no way to catch and breed them. Mobs_redo supports this feature (in a way that seems to be similar to MC), so it ought to be no big problem to add it?

Do exploding creepers respect protection? Anyway...those creatures ought to be tamed and made more friendly as well. They may still be allowed to roam the world if they'd stop destroying it.
A list of my mods can be found here.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Wuzzy » Tue Jul 04, 2017 18:54

Feeding, breeding, protecting and capturing works to some extent for some animals, but not for all. Maybe you were just unlucky with the food.
https://github.com/maikerumine/mobs_mc/pull/68 is still waiting for approval. Hand-capturing will be disabled.
Note that you can NOT protect, breed, capture or tame monsters and this is not intended. This is also the case for mobs_monsters.

I don't know if exploding creepers respect protection. Explosions come from Mobs Redo, not this mod. Ask TenPlus1 in viewtopic.php?f=11&t=9917.
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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Tue Jul 04, 2017 20:09

Lone_Wolf wrote:
Andrey01 wrote:Generally i don`t like to steal any ideas from Minecraft and to add in Minetest. Actually Minetest is this other game and it means it has OTHER mods. No, don`t add that mod!

Please repeat that in Russian.

Translation to Russian:
Вообщем я не люблю красть идеи из Майнкрафта и добавлять это в Майнтест. Фактически Майнтест - это ДРУГАЯ игра и значит что должны быть ДРУГИЕ моды, придуманные в самом Майнтесте. Нет, не добавляйте тот мод!
 

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Re: [mod] MC Like Mobs [mobs_mc]

by GamingAssociation39 » Tue Jul 04, 2017 20:22

The mods that are being added from MineCraft is because we can and we want these mods. MineTest is a game engine that people are able to play and to create mods for that they want it shouldn't be oh it's made for MineCraft we shouldn't have it no we need to be ourselves as players of this game and make our own mods but if we want certain mods from Minecraft over to MineTest then let's do it.
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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Wed Jul 05, 2017 10:44

I want to say Minetest is not this clone of MC. Here are other textures. Here are other some blocks and other objects. And
here are other engine.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by texmex » Wed Jul 05, 2017 18:44

Andrey01 wrote:I want to say Minetest is not this clone of MC. Here are other textures. Here are other some blocks and other objects. And
here are other engine.

Minetest is an engine. Minetest Game is pretty much a clone of MC, just with less features. Which is fine. Do not dictate what other people should do with their creativity. Stop "don quijoting" and make game content instead.
 

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Re: [mod] MC Like Mobs [mobs_mc]

by Andrey01 » Wed Jul 05, 2017 19:00

texmex wrote:"don quijoting"


I don`t understand this word. What does it mean?
 

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Re: [mod] MC Like Mobs [mobs_mc]

by texmex » Wed Jul 05, 2017 19:08

Andrey01 wrote:
texmex wrote:"don quijoting"


I don`t understand this word. What does it mean?

It means fighting against an imaginary enemy ;D
 

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