Automobiles Mod

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Mr. Rar
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Automobiles Mod

by Mr. Rar » Post

This mod provides customizable cars, pickups, and SUVs.
Ownership of vehicles is enforced.
See crafting.png for crafting recipes.
Download: https://github.com/mrrar/automobiles/archive/master.zip
Image
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azekill_DIABLO
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Re: Automobiles Mod

by azekill_DIABLO » Post

Models are extremely nice. you should contribute to vehicles mod!
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Andrey01
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Re: Automobiles Mod

by Andrey01 » Post

Interesting to see it! Only please, add some screenshots to the mod.

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Re: Automobiles Mod

by azekill_DIABLO » Post

in the repo?
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xeranas
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Re: Automobiles Mod

by xeranas » Post

Engine sound for me look bit too loud, maybe some sound 'gain' adjustment would help. Didn't notice speed difference between cars I think it would be nice to have some variations in max-speed low-end, mid, high-end variations (just a thought).

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Re: Automobiles Mod

by Andrey01 » Post

azekill_DIABLO wrote:in the repo?
Ah, no. Just somewhy some screenshots often don`t load in my phone. But when i watch it in computer i can see some screenshots. I don`t know why it happens so.

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D00Med
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Re: Automobiles Mod

by D00Med » Post

This is awesome!
Just a couple of things are a bit awkward though, braking is very fast, maybe you could slow it down a bit?
And also the models, which are great by the way, are a bit flat looking in places(like the pickup's tray).
Also what is the license for the code? and do you mind me using parts of it for my vehicles mod?
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242

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Andrey01
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Re: Automobiles Mod

by Andrey01 » Post

D00Med wrote:This is awesome!
Just a couple of things are a bit awkward though, braking is very fast, maybe you could slow it down a bit?
And also the models, which are great by the way, are a bit flat looking in places(like the pickup's tray).
Also what is the license for the code? and do you mind me using parts of it for my vehicles mod?
These textures have high license, also, that`s why they looks like beautiful.

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Mr. Rar
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Re: Automobiles Mod

by Mr. Rar » Post

@D00Med I chose to have hard breaking (even though it is unrealistic) to try to give the user more control. That's also why these vehicles have so much traction. Even though I did those things it is still fairly hard to control these vehicles.

About the licencing: I just uploaded a CC0 licence to the repo. I'll allow you to use stuff from this mod if you merge my pull request. Just kidding, You can use it however you like.
"Only in Christ do we find real love, and the fullness of life. And so I invite you today to look to Christ." - St. John Paul II

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Re: Automobiles Mod

by Mr. Rar » Post

@D00Med As for the models I wanted to keep them light and reusable. That's why I made them myself rather then using some car models that someone else made.
"Only in Christ do we find real love, and the fullness of life. And so I invite you today to look to Christ." - St. John Paul II

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Re: Automobiles Mod

by D00Med » Post

@Mr. Rar Ok, that makes sense. Haha ok, thanks :D
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Re: Automobiles Mod

by azekill_DIABLO » Post

+1
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Andrey01
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Re: Automobiles Mod

by Andrey01 » Post

What about to add buses and trucks?

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Re: Automobiles Mod

by azekill_DIABLO » Post

get azewheel
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