[Mod] Laptop (WIP) (V. 0.41)

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TechNolaByte
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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

well it could probably use very similar mechanics to the Tetris game app
use 3 buttons on the side: up left right
have a 2 block tall green Sam and just have a line of 7 or so grass blocks or dirt blocks
it doesn't have to be a playable clone of Tetris just a novelty thing like you wouldn't actually spend time playing it just to have it is awesome enough(also can you imagine the bragging material this could make for who ever creates it?)
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Re: [Mod] Laptop (WIP)

by veNext​ » Post

RSLRedstonier wrote:well it could probably use very similar mechanics to the Tetris game app
use 3 buttons on the side: up left right
have a 2 block tall green Sam and just have a line of 7 or so grass blocks or dirt blocks
it doesn't have to be a playable clone of Tetris just a novelty thing like you wouldn't actually spend time playing it just to have it is awesome enough(also can you imagine the bragging material this could make for who ever creates it?)
Will if someone ever makes something like that i would have to see it

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Re: [Mod] Laptop (WIP)

by sorcerykid » Post

RSLRedstonier wrote:I have the ultimate idea...
make 2d minetest
inside of a computer
inside of normal 3d minetest
inside of a real computer

though if its ever done it would be SUPER simple like just a flat grass line with a moving sam on it
That's entirely feasible, particularly if it's a top down view with very simple game mechanics (like move forward, left, right, backward, place node, and use tool). It could even take advantage of Minetest's builtin perlin noise generator. In essence, I envision it being similar to Rogue.

https://en.wikipedia.org/wiki/Rogue_(video_game)

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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

oh wow that looks and sounds a lot better than I was originally thinking
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Re: [Mod] Laptop (WIP)

by bell07 » Post

RSLRedstonier wrote:I have the ultimate idea...
make 2d minetest
....
Something like https://playminicraft.com/ ?

PS: The "Computer mod for 2D Minetest is missed in your list ;-)

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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

YES! that's exactly the game I was thinking about but I had forgot its name
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Post

What currency mods would people like to see this mod use for optional dependencies?
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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

GamingAssociation39 wrote:What currency mods would people like to see this mod use for optional dependencies?
how about instead of using a currency make a store which uses a table in a config file so server owners can set it to anything they like
perhaps something that looks like this

Code: Select all

shop.list = {
{<item id and quantity to buy>,<item id and quantity to pay>,<optional description>,<optional max stock, if blank have unlimited stock>},
{"default:stone 15","group:soil 3","Compress your soil to stone!",270},
{"default:diamond","randomcurrencymod:randomcurrency 3"},
}
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Post

So the app store is definitely for apps. We plan on adding a trading/store soon.
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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

then perhaps have the currency be also in the config file

Code: Select all

appstore.value = {<currency id>,<currency value ratio>}
ex.
appstore.value = {"default:diamond",default_app_price*4}
then sell apps for the set currency id and the amount should be set depending on the app but then it can be customized in the settings
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Re: [Mod] Laptop (WIP)

by bell07 » Post

I think we need to define the Minetest money currency name at the first. BitTestCoins? MTC (Mine test coins)? THe value base is connected to gold, so gold_lump is 10

Second we need an exchange table like

Code: Select all

mtc_rate = {
["default:gold_lump"] = 10,
["default:gold_ingot"] = 10,
["default:mese_crystal"] = 50,
["default:diamond"] = 100,
["othermod:othermoney"] = 12,
["homedecor:coin"] = 0.6,
}
This is the most difficult part, to get the table balanced, because it does allow to exchange gold to our currency and then buy diamonds. So if you does a big gold vein, you can buy anything.

At the end the app pricing, as attribute in app definition, like

Code: Select all

laptop.register_app("mail", {
	app_name = "Mail",
	app_icon = "laptop_email_letter.png",
	app_info = "Write Mail to Other Players",
	app_groups = { "internet", "office" },
	app_price = 99,95,
....
Last edited by bell07 on Tue Jan 30, 2018 21:06, edited 1 time in total.

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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

seems like a solid plan
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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Post

Ok, I decided to give this one a test but for the life of me I can't figure out how to get a computer to test. All I can manage to get is a floppy disk. Is there a recipe or a giveme code I am missing??
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Post

We have to get recipes done still. At the moment you can't get it in survival they can only be gotten in creative mode.
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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Post

Thanks. What are the plans with the printer? It was cool connecting it, but no hard copy :P
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Re: [Mod] Laptop (WIP)

by TechNolaByte » Post

perhaps the printer could be made to copy written books?
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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Post

RSLRedstonier wrote:perhaps the printer could be made to copy written books?
Or to print books-- maybe choose from a few cover designs.
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Post

For right now the printer can print pages. Please add suggestions to GitHub

https://github.com/Gerold55/minetest-laptop/issues
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Re: [Mod] Laptop (WIP)

by bell07 » Post

Many Thanks to Grizzly Adam for new themes, merged now to the mod:
  • Clouds(Windows 95)
  • Argyle (Windows 3.xx)
  • Circuit Board (Early MacOS)
  • Snow Pines

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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Post

SnowPines does take some elements from the Linux world, specifically opensuse.
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Post

Update: V. 0.35
Update to read/unread messaging done by Grizzly Adam
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Re: [Mod] Laptop (WIP) (V. 0.35)

by Grizzly Adam » Post

Quite a few changes by bell07 and myself

-Many changes to themes, most notably icon label background
-New Theme, Boing! (based on Amiga)
-Larger background files have been indexed to reduce pallet size (they look the same but are smaller files, load faster)
-A bug was fixed in TNT Sweeper that could throw off bomb count

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Re: [Mod] Laptop (WIP) (V. 0.35)

by veNext​ » Post

Grizzly Adam wrote:Quite a few changes by bell07 and myself

-Many changes to themes, most notably icon label background
-New Theme, Boing! (based on Amiga)
-Larger background files have been indexed to reduce pallet size (they look the same but are smaller files, load faster)
-A bug was fixed in TNT Sweeper that could throw off bomb count

Image
I like the way the background looks

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Re: [Mod] Laptop (WIP) (V. 0.35)

by Grizzly Adam » Post

Thank you, that's the Boing theme. Look up Amiga ball demo if you want to see what it's based on.
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Re: [Mod] Laptop (WIP) (V. 0.35)

by veNext​ » Post

Grizzly Adam wrote:Thank you, that's the Boing theme. Look up Amiga ball demo if you want to see what it's based on.
Cool

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