[Mod] Laptop (WIP) (V. 0.41)
Re: [Mod] Laptop (WIP) (V. 0.39)
The Laptop OS does use Nodemeta for data storage and for formspecs. So the OS requires a node to work (=Hardware). To open Nodemeta's formspec without right-click is not possible.
But I think you do not need the full framework for your game or concept. What do you need? Just a framework: you can use smartfs. My smart_inventory does use smartfs for example.
The Theming: themes.lua could be used in other projects slightly modified.
The "Window Manager" Stack? Ok, this needs to be written new, optimized to your needs.
I am the author of Laptop-OS and may can help you to port some functionalities to your project. Just mention me in a github issue and I look if I can help you.
But I think you do not need the full framework for your game or concept. What do you need? Just a framework: you can use smartfs. My smart_inventory does use smartfs for example.
The Theming: themes.lua could be used in other projects slightly modified.
The "Window Manager" Stack? Ok, this needs to be written new, optimized to your needs.
I am the author of Laptop-OS and may can help you to port some functionalities to your project. Just mention me in a github issue and I look if I can help you.
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Re: [Mod] Laptop (WIP) (V. 0.39)
A strange bug popped up for me recently. I've been using this mod for a while and I have not made any changes or updates recently. When I try to print a document, my server crashes with the following:
Strange because it only happens to certain computers in certain locations (not all of them, at least, not yet). I've rebooted the server, reinstalled the mod but the problem persists. I don't really know lua but I'm slowly learning but I don't even know where to start with this so I figured I'd ask the experts. Does anyone know what the problem is? Is there anything I can do to fix it?
Code: Select all
2018-10-28 12:19:13: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'laptop' in callback node_on_receive_fields(): /usr/share/minetest/builtin/common/misc_helpers.lua:597: attempt to concatenate local 'color' (a nil value)
2018-10-28 12:19:13: ERROR[Main]: stack traceback:
2018-10-28 12:19:13: ERROR[Main]: /usr/share/minetest/builtin/common/misc_helpers.lua:597: in function 'get_color_escape_sequence'
2018-10-28 12:19:13: ERROR[Main]: /usr/share/minetest/builtin/common/misc_helpers.lua:606: in function 'colorize'
2018-10-28 12:19:13: ERROR[Main]: ...netest/mods/minetest-laptop-master/apps/os_print_app.lua:220: in function 'formspec_func'
2018-10-28 12:19:13: ERROR[Main]: ..._server/.minetest/mods/minetest-laptop-master/app_fw.lua:11: in function 'get_formspec'
2018-10-28 12:19:13: ERROR[Main]: ...st_server/.minetest/mods/minetest-laptop-master/mtos.lua:349: in function 'set_app'
2018-10-28 12:19:13: ERROR[Main]: ...st_server/.minetest/mods/minetest-laptop-master/mtos.lua:406: in function 'print_file_dialog'
2018-10-28 12:19:13: ERROR[Main]: ...test/mods/minetest-laptop-master/apps/stickynote_app.lua:76: in function <...test/mods/minetest-laptop-master/apps/stickynote_app.lua:33>
2018-10-28 12:19:13: ERROR[Main]: ..._server/.minetest/mods/minetest-laptop-master/app_fw.lua:36: in function 'receive_data'
2018-10-28 12:19:13: ERROR[Main]: ...st_server/.minetest/mods/minetest-laptop-master/mtos.lua:370: in function 'pass_to_app'
2018-10-28 12:19:13: ERROR[Main]: ...er/.minetest/mods/minetest-laptop-master/hardware_fw.lua:61: in function <...er/.minetest/mods/minetest-laptop-master/hardware_fw.lua:59>
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Re: [Mod] Laptop (WIP) (V. 0.39)
GA is not here right now he is at USA Army boot camp he will be back soon but maybe bell07 could help.
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Re: [Mod] Laptop (WIP) (V. 0.39)
Thank you for the bug report. Found the issue with printer app and "Printer removed" Status. Fixed in GA and my fork github repo
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Re: [Mod] Laptop (WIP) (V. 0.39)
Thanks but all credit goes to Bell07migdyn wrote:Nice mod
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Re: [Mod] Laptop (WIP) (V. 0.39)
maybe you can add Servers, that can do different thigs.
for example:
[*] mailserver: players can write E-Mails
[*] mediaserver: players can listen to some music
[*] gameserver: players can play minigames together
[*] bank-account server: a onlinebanking server for the currency mod
[*] cloud server: data storage
serves should be placeable and amenable like digiline-cannels.
for example:
[*] mailserver: players can write E-Mails
[*] mediaserver: players can listen to some music
[*] gameserver: players can play minigames together
[*] bank-account server: a onlinebanking server for the currency mod
[*] cloud server: data storage
serves should be placeable and amenable like digiline-cannels.
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Re: [Mod] Laptop (WIP) (V. 0.39)
I've run into an error when using the "item_drop" mod.
I had players report to me that they could infinitely duplicate computers ("laptops") by placing a computer and punching it to pick it back up. It instantly adds the computer to inventory but also drops another computer in the world. I haven't looked at the source for this mod yet, but I'd suspect that it is manually adding it to inventory somehow but the item_drop mod is likely overriding default behavior in MT.
I was able to reproduce the issue myself with a test user account with basic privs. It doesn't occur with an admin account in creative. I haven't experienced this with any other nodes/items in my server yet. I've used a large number of mods with item_drop too.
I gave three players one cp core laptop each only to find that they had tiled the floor of their patio with about two dozen laptops.
EDIT: I eventually fixed this by disabling item_drop_on_dig or whatever its called fro the item_drop mod.
I had players report to me that they could infinitely duplicate computers ("laptops") by placing a computer and punching it to pick it back up. It instantly adds the computer to inventory but also drops another computer in the world. I haven't looked at the source for this mod yet, but I'd suspect that it is manually adding it to inventory somehow but the item_drop mod is likely overriding default behavior in MT.
I was able to reproduce the issue myself with a test user account with basic privs. It doesn't occur with an admin account in creative. I haven't experienced this with any other nodes/items in my server yet. I've used a large number of mods with item_drop too.
I gave three players one cp core laptop each only to find that they had tiled the floor of their patio with about two dozen laptops.
EDIT: I eventually fixed this by disabling item_drop_on_dig or whatever its called fro the item_drop mod.
Last edited by FreeGamers on Sun Jul 28, 2019 17:58, edited 1 time in total.
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Re: [Mod] Laptop (WIP) (V. 0.39)
Hi, I just posted an initial alpha version of a new mod called commoditiesmarket and I'm told it might serve as a useful component for this mod to incorporate or call upon so I figured I should comment here. Currently there's just a simple "show_market" API to pop open a formspec for a given market, I can add more hooks if desired to make it easier to use by this mod or other similar frameworks. I haven't tried out this mod myself before so I don't know what it's interface is like.
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Re: [Mod] Laptop (WIP) (V. 0.39)
I am trying to integrate the commoditymarket mod as an app into Laptop but I am having trouble passing a simple name of the current player to the function. Can someone help?
Code: Select all
laptop.register_app("ecommerce", {
app_name = "eCommerce",
app_icon = "commoditymarket_gold_coins.png",
app_info = "Online Commodity Market",
formspec_func = function()
local name = (mtos.sysram.current_player)
commoditymarket.show_market("kings", name)
end,
})
2020-05-20 02:00:29: WARNING[Server]: Undeclared global variable "mtos" accessed at ..._simple_survival_game/mods/laptop/apps/ecommerce_app.lua:6
2020-05-20 02:00:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'laptop' in callback node_on_receive_fields(): ..._simple_survival_game/mods/laptop/apps/ecommerce_app.lua:6: attempt to index global 'mtos' (a nil value)
2020-05-20 02:00:29: ERROR[Main]: stack traceback:
2020-05-20 02:00:29: ERROR[Main]: ..._simple_survival_game/mods/laptop/apps/ecommerce_app.lua:6: in function 'formspec_func'
2020-05-20 02:00:29: ERROR[Main]: .../games/saras_simple_survival_game/mods/laptop/app_fw.lua:11: in function 'get_formspec'
2020-05-20 02:00:29: ERROR[Main]: ...st/games/saras_simple_survival_game/mods/laptop/mtos.lua:373: in function 'pass_to_app'
2020-05-20 02:00:29: ERROR[Main]: ...s/saras_simple_survival_game/mods/laptop/hardware_fw.lua:61: in function <...s/saras_simple_survival_game/mods/laptop/hardware_fw.lua:59>
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Re: [Mod] Laptop (WIP) (V. 0.39)
@FreeGamers. You forgotten the formspec_func parameters
In case no current agent assigned you need to handle the mtos.sysram.current_player is empty.
You can look into the mail_app how I did it
Code: Select all
formspec_func = function(app, mtos)
You can look into the mail_app how I did it
Code: Select all
if not mtos.sysram.current_player then
mtos:set_app() -- no player. Back to launcher
return false
end
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Re: [Mod] Laptop (WIP) (V. 0.39)
All this app really needs to do is pass a playername to commoditymarket and call the function from that mod. I've tried copying some of those functions from the mail app before and it ended with more errors. I spent a few hours last night working on this (before I posted here initially) and was getting pretty confused. I'm still learning... this is what I've ended up with now.
I've addede the receive_fields_func because I was getting some errors mentioning it. This is what I currently have now. Still crashes when the app is called.
I've addede the receive_fields_func because I was getting some errors mentioning it. This is what I currently have now. Still crashes when the app is called.
Code: Select all
laptop.register_app("ecommerce", {
app_name = "eCommerce",
app_icon = "commoditymarket_gold_coins.png",
app_info = "Online Commodity Market",
formspec_func = function(app, mtos)
-- No player, so go back to the app launcher
if not mtos.sysram.current_player then
mtos:set_app()
return false
end
-- Declare variable used to hold the player name for commoditymarket function.
local name = (mtos.sysram.current_player)
commoditymarket.show_market("kings", name)
-- End the formspec_func function.
end,
receive_fields_func = function (app, mtos)
-- if the player changed, return to app launcher.
if mtos.sysram.current_player ~= mtos.sysram.last_player then
mtos:set_app() -- wrong player. Back to launcher
return
end
-- End the receive_fields_func.
end,
})
2020-05-20 09:51:36: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'laptop' in callback node_on_receive_fields(): .../games/saras_simple_survival_game/mods/laptop/app_fw.lua:28: attempt to concatenate local 'app_result' (a nil value)
2020-05-20 09:51:36: ERROR[Main]: stack traceback:
2020-05-20 09:51:36: ERROR[Main]: .../games/saras_simple_survival_game/mods/laptop/app_fw.lua:28: in function 'get_formspec'
2020-05-20 09:51:36: ERROR[Main]: ...st/games/saras_simple_survival_game/mods/laptop/mtos.lua:373: in function 'pass_to_app'
2020-05-20 09:51:36: ERROR[Main]: ...s/saras_simple_survival_game/mods/laptop/hardware_fw.lua:61: in function <...s/saras_simple_survival_game/mods/laptop/hardware_fw.lua:59>
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Re: [Mod] Laptop (WIP) (V. 0.39)
@FreeGamers, the formspec_func needs to return any formspec string (or false).
Try something likeCode taken from commoditymarket.show_market() function
Try something like
Code: Select all
local market = commoditymarket.registered_markets["kings"]
if market == nil then return end
local formspec = market:get_formspec(market:get_account(player_name))
return formspec or false
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Re: [Mod] Laptop (WIP) (V. 0.39)
I'm going to stop working on this. I no longer think integrating commoditymarket into the laptop apps works for my game (balance breaking in terms of inventory accessibility in survival) and I don't want to invest additional time into this when I have many other bugs to try to fix and features to implement.
I think getting these two mods to work together would really provide a powerful way to access markets. I think this greatly increase the value of the laptop as well as the ease of access for a market to many players.
I use commoditymarket on my survival game and players don't seem to use it as much as I thought they would. Smartshops (a vending machine) still are much more common. I'm not exactly sure why that is (probably complexity and availability), but I initially wanted to implement these two mods as an eCommerce app to make both of these mods more used.
However for survival purposes, I think the exploitation of holding items in the market as additional inventory storage could backfire. This could probably de-incentized easily with storage limits or listing fees.
bell07, I'm going to pause on this for right now. I could not figure out how to make it work. I am extremely grateful for your assistance on this.
I think getting these two mods to work together would really provide a powerful way to access markets. I think this greatly increase the value of the laptop as well as the ease of access for a market to many players.
I use commoditymarket on my survival game and players don't seem to use it as much as I thought they would. Smartshops (a vending machine) still are much more common. I'm not exactly sure why that is (probably complexity and availability), but I initially wanted to implement these two mods as an eCommerce app to make both of these mods more used.
However for survival purposes, I think the exploitation of holding items in the market as additional inventory storage could backfire. This could probably de-incentized easily with storage limits or listing fees.
bell07, I'm going to pause on this for right now. I could not figure out how to make it work. I am extremely grateful for your assistance on this.
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Re: [Mod] Laptop (WIP) (V. 0.39)
How can I install the minebrowser-sites to make it work?
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Re: [Mod] Laptop (WIP) (V. 0.40)
UPDATE:
Thanks to SFENCE we now have power_generators & technic support for power. If these aren't enabled then the laptops are the same as before.
Thanks to SFENCE we now have power_generators & technic support for power. If these aren't enabled then the laptops are the same as before.
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Re: [Mod] Laptop (WIP) (V. 0.40)
By using this link you can add them to the apps folder of the laptop mod.
https://github.com/Gerold55/MineBrowse-Sites
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Re: [Mod] Laptop (WIP) (V. 0.40)
I made a privs check app, for browser, I use it at my private server
and I use "os_max_version" on the output page to limit the page listing
and I use "os_max_version" on the output page to limit the page listing
Code: Select all
privs_page_selected_name = ''
laptop.register_view("privs.minetest", {
app_info = "Show Privs",
browser_page = true,
--os_max_version = "1",
browser_main_page = true,
formspec_func = function(app, mtos)
local formspec = laptop.browser_api.header_formspec_func(app, mtos) ..
--Begin Navigation
mtos.theme:get_label('2, 2.2', 'Privs') ..
mtos.theme:get_label('2, 3', 'Type the name bellow. Or leave it empty to show your own privs.') ..
"field[2,5;5,0.8;name;Name;]"..
"button[8,4.7;3,0.8;send;Send]"
return formspec
end,
receive_fields_func = function(app, mtos, sender, fields)
if fields.send then
local name = fields.name
if name == nil or name == '' then name = sender:get_player_name() end
privs_page_selected_name = name
laptop.browser_api.navigate(app, mtos, 'list_privs.minetest')
end
laptop.browser_api.header_receive_fields_func(app, mtos, sender, fields)
end
})
laptop.register_view("list_privs.minetest", {
app_info = "List Privs",
browser_page = true,
os_max_version = "1",
formspec_func = function(app, mtos)
local name = privs_page_selected_name
local formspec = laptop.browser_api.header_formspec_func(app, mtos) ..
--Begin Navigation
mtos.theme:get_label('1, 1.5', 'Privs of ' .. name)
if name then
--formspec = formspec .. "container[4,0;]"
formspec = formspec .. "scrollbar[0.4,2.2;0.2,7;vertical;privs;0]" ..
"scroll_container[1,3;10,8;privs;vertical]"
local player_privs = minetest.get_player_privs(name)
local y = 0
if player_privs then
for i,v in pairs( player_privs ) do
--minetest.chat_send_all(dump(i))
--minetest.chat_send_all(dump(v))
local coordinate = '0, '..y
formspec = formspec .. mtos.theme:get_label(coordinate, i .. " = " .. string.format("%s\n", tostring(v)))
y = y + 0.3
end
end
--formspec = formspec .. "container_end[]"
formspec = formspec .. "scroll_container_end[]"
end
return formspec
end,
receive_fields_func = function(app, mtos, sender, fields)
laptop.browser_api.header_receive_fields_func(app, mtos, sender, fields)
end
})
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Re: [Mod] Laptop (WIP) (V. 0.41)
UPDATE:
Thanks to SFENCE, we introduce to you the painting app.
Thanks to SFENCE, we introduce to you the painting app.
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Re: [Mod] Laptop (WIP) (V. 0.41)
2. When updating a mod, the files added to it disappear.
P.S. Sorry for my English.
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Re: [Mod] Laptop (WIP) (V. 0.41)
Implement java lol.
God bless you.
List of releases:
Minetest Zombies Minigame - viewtopic.php?f=9&t=28442&p=412633#p412633
- > cdb_1d60e1a03f83
List of releases:
Minetest Zombies Minigame - viewtopic.php?f=9&t=28442&p=412633#p412633
- > cdb_1d60e1a03f83
Re: [Mod] Laptop (WIP) (V. 0.41)
Did you try the button new 16 or new 32?Фред Канниг wrote: ↑Wed Jul 20, 2022 22:3321-07-2022-01-02.png
1. How it works?
2. When updating a mod, the files added to it disappear.
P.S. Sorry for my English.
When you open or create a new image, you should select a color by clicking the colored square on the right side of the set button and using it by clicking into the painting area.
Maybe, you will need to update your minetest version.
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Re: [Mod] Laptop (WIP) (V. 0.41)
2022-08-20 10:40:01: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'laptop_extend_pack_2' in callback node_on_receive_fields(): ...ome/container/bin/../builtin/common/misc_helpers.lua:253: attempt to index local 'text' (a number value)
2022-08-20 10:40:01: ERROR[Main]: stack traceback:
2022-08-20 10:40:01: ERROR[Main]: ...ome/container/bin/../builtin/common/misc_helpers.lua:253: in function 'formspec_escape'
2022-08-20 10:40:01: ERROR[Main]: ...iner/bin/../worlds/world/worldmods/laptop/themes.lua:91: in function 'get_label'
2022-08-20 10:40:01: ERROR[Main]: ...orlds/world/worldmods/laptop/apps/TNTsweeper_app.lua:137: in function 'formspec_func'
2022-08-20 10:40:01: ERROR[Main]: ...iner/bin/../worlds/world/worldmods/laptop/app_fw.lua:11: in function 'get_formspec'
2022-08-20 10:40:01: ERROR[Main]: ...tainer/bin/../worlds/world/worldmods/laptop/mtos.lua:405: in function 'pass_to_app'
2022-08-20 10:40:01: ERROR[Main]: ...bin/../worlds/world/worldmods/laptop/hardware_fw.lua:64: in function <...bin/../worlds/world/worldmods/laptop/hardware_fw.lua:62>
2022-08-20 10:40:01: ERROR[Main]: stack traceback:
2022-08-20 10:40:01: ERROR[Main]: ...ome/container/bin/../builtin/common/misc_helpers.lua:253: in function 'formspec_escape'
2022-08-20 10:40:01: ERROR[Main]: ...iner/bin/../worlds/world/worldmods/laptop/themes.lua:91: in function 'get_label'
2022-08-20 10:40:01: ERROR[Main]: ...orlds/world/worldmods/laptop/apps/TNTsweeper_app.lua:137: in function 'formspec_func'
2022-08-20 10:40:01: ERROR[Main]: ...iner/bin/../worlds/world/worldmods/laptop/app_fw.lua:11: in function 'get_formspec'
2022-08-20 10:40:01: ERROR[Main]: ...tainer/bin/../worlds/world/worldmods/laptop/mtos.lua:405: in function 'pass_to_app'
2022-08-20 10:40:01: ERROR[Main]: ...bin/../worlds/world/worldmods/laptop/hardware_fw.lua:64: in function <...bin/../worlds/world/worldmods/laptop/hardware_fw.lua:62>
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Re: [Mod] Laptop (WIP) (V. 0.41)
I'm having trouble with the minibrowser sites, whenever I add them to the apps folder I get an error at start up:
It only happens with the "browser_page_pk_app.lua", "browser_page_servers_app.lua" and "browser_page_test_app.lua". The "browser_lott_app.lua" and the "browser_minetest_app.lua" works fine
Code: Select all
mods/computer_pack/laptop/apps/browser_page_pk_app.lua:2: attempt to index field 'browser_api' (a nil value)
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Re: [Mod] Laptop (WIP) (V. 0.41)
How to create a separate module folder where you can add applications for this laptop without affecting the main folder of this module?
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