[Mod] Laptop (WIP) (V. 0.39)

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RSLRedstonier
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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Tue Jan 23, 2018 23:30

well it could probably use very similar mechanics to the Tetris game app
use 3 buttons on the side: up left right
have a 2 block tall green Sam and just have a line of 7 or so grass blocks or dirt blocks
it doesn't have to be a playable clone of Tetris just a novelty thing like you wouldn't actually spend time playing it just to have it is awesome enough(also can you imagine the bragging material this could make for who ever creates it?)
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Re: [Mod] Laptop (WIP)

by veNext​ » Tue Jan 23, 2018 23:33

RSLRedstonier wrote:well it could probably use very similar mechanics to the Tetris game app
use 3 buttons on the side: up left right
have a 2 block tall green Sam and just have a line of 7 or so grass blocks or dirt blocks
it doesn't have to be a playable clone of Tetris just a novelty thing like you wouldn't actually spend time playing it just to have it is awesome enough(also can you imagine the bragging material this could make for who ever creates it?)


Will if someone ever makes something like that i would have to see it
 

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Re: [Mod] Laptop (WIP)

by sorcerykid » Wed Jan 24, 2018 00:11

RSLRedstonier wrote:I have the ultimate idea...
make 2d minetest
inside of a computer
inside of normal 3d minetest
inside of a real computer

though if its ever done it would be SUPER simple like just a flat grass line with a moving sam on it


That's entirely feasible, particularly if it's a top down view with very simple game mechanics (like move forward, left, right, backward, place node, and use tool). It could even take advantage of Minetest's builtin perlin noise generator. In essence, I envision it being similar to Rogue.

https://en.wikipedia.org/wiki/Rogue_(video_game)

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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Wed Jan 24, 2018 01:14

oh wow that looks and sounds a lot better than I was originally thinking
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Re: [Mod] Laptop (WIP)

by bell07 » Wed Jan 24, 2018 05:23

RSLRedstonier wrote:I have the ultimate idea...
make 2d minetest
....

Something like https://playminicraft.com/ ?

PS: The "Computer mod for 2D Minetest is missed in your list ;-)
 

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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Wed Jan 24, 2018 15:44

YES! that's exactly the game I was thinking about but I had forgot its name
"A programmer is just a tool which converts caffeine into code"

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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Tue Jan 30, 2018 17:09

What currency mods would people like to see this mod use for optional dependencies?
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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Tue Jan 30, 2018 18:14

GamingAssociation39 wrote:What currency mods would people like to see this mod use for optional dependencies?

how about instead of using a currency make a store which uses a table in a config file so server owners can set it to anything they like
perhaps something that looks like this
Code: Select all
shop.list = {
{<item id and quantity to buy>,<item id and quantity to pay>,<optional description>,<optional max stock, if blank have unlimited stock>},
{"default:stone 15","group:soil 3","Compress your soil to stone!",270},
{"default:diamond","randomcurrencymod:randomcurrency 3"},
}
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Tue Jan 30, 2018 18:35

So the app store is definitely for apps. We plan on adding a trading/store soon.
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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Tue Jan 30, 2018 18:41

then perhaps have the currency be also in the config file
Code: Select all
appstore.value = {<currency id>,<currency value ratio>}
ex.
appstore.value = {"default:diamond",default_app_price*4}

then sell apps for the set currency id and the amount should be set depending on the app but then it can be customized in the settings
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Re: [Mod] Laptop (WIP)

by bell07 » Tue Jan 30, 2018 21:01

I think we need to define the Minetest money currency name at the first. BitTestCoins? MTC (Mine test coins)? THe value base is connected to gold, so gold_lump is 10

Second we need an exchange table like

Code: Select all
mtc_rate = {
["default:gold_lump"] = 10,
["default:gold_ingot"] = 10,
["default:mese_crystal"] = 50,
["default:diamond"] = 100,
["othermod:othermoney"] = 12,
["homedecor:coin"] = 0.6,
}

This is the most difficult part, to get the table balanced, because it does allow to exchange gold to our currency and then buy diamonds. So if you does a big gold vein, you can buy anything.

At the end the app pricing, as attribute in app definition, like
Code: Select all
laptop.register_app("mail", {
   app_name = "Mail",
   app_icon = "laptop_email_letter.png",
   app_info = "Write Mail to Other Players",
   app_groups = { "internet", "office" },
   app_price = 99,95,
....
Last edited by bell07 on Tue Jan 30, 2018 21:06, edited 1 time in total.
 

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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Tue Jan 30, 2018 21:04

seems like a solid plan
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Wed Jan 31, 2018 23:36

Ok, I decided to give this one a test but for the life of me I can't figure out how to get a computer to test. All I can manage to get is a floppy disk. Is there a recipe or a giveme code I am missing??
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Thu Feb 01, 2018 01:07

We have to get recipes done still. At the moment you can't get it in survival they can only be gotten in creative mode.
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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Thu Feb 01, 2018 01:07

Thanks. What are the plans with the printer? It was cool connecting it, but no hard copy :P
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Re: [Mod] Laptop (WIP)

by RSLRedstonier » Thu Feb 01, 2018 01:22

perhaps the printer could be made to copy written books?
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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Thu Feb 01, 2018 01:25

RSLRedstonier wrote:perhaps the printer could be made to copy written books?

Or to print books-- maybe choose from a few cover designs.
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Thu Feb 01, 2018 02:22

For right now the printer can print pages. Please add suggestions to GitHub

https://github.com/Gerold55/minetest-laptop/issues
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Re: [Mod] Laptop (WIP)

by bell07 » Fri Feb 16, 2018 16:58

Many Thanks to Grizzly Adam for new themes, merged now to the mod:
  • Clouds(Windows 95)
  • Argyle (Windows 3.xx)
  • Circuit Board (Early MacOS)
  • Snow Pines
 

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Re: [Mod] Laptop (WIP)

by Grizzly Adam » Fri Feb 16, 2018 16:59

SnowPines does take some elements from the Linux world, specifically opensuse.
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Re: [Mod] Laptop (WIP)

by GamingAssociation39 » Sat Feb 17, 2018 04:34

Update: V. 0.35
Update to read/unread messaging done by Grizzly Adam
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Re: [Mod] Laptop (WIP) (V. 0.35)

by Grizzly Adam » Wed Feb 21, 2018 21:06

Quite a few changes by bell07 and myself

-Many changes to themes, most notably icon label background
-New Theme, Boing! (based on Amiga)
-Larger background files have been indexed to reduce pallet size (they look the same but are smaller files, load faster)
-A bug was fixed in TNT Sweeper that could throw off bomb count

Image
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Re: [Mod] Laptop (WIP) (V. 0.35)

by veNext​ » Wed Feb 21, 2018 21:09

Grizzly Adam wrote:Quite a few changes by bell07 and myself

-Many changes to themes, most notably icon label background
-New Theme, Boing! (based on Amiga)
-Larger background files have been indexed to reduce pallet size (they look the same but are smaller files, load faster)
-A bug was fixed in TNT Sweeper that could throw off bomb count

Image


I like the way the background looks
 

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Re: [Mod] Laptop (WIP) (V. 0.35)

by Grizzly Adam » Wed Feb 21, 2018 21:11

Thank you, that's the Boing theme. Look up Amiga ball demo if you want to see what it's based on.
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Re: [Mod] Laptop (WIP) (V. 0.35)

by veNext​ » Wed Feb 21, 2018 21:15

Grizzly Adam wrote:Thank you, that's the Boing theme. Look up Amiga ball demo if you want to see what it's based on.


Cool
 

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