[MOD] Moving Walkways [walkway]
[MOD] Moving Walkways [walkway]
I have made a moving walkways mod. It uses the conveyor belts from theFox and LemonLake's factory mod. it speeds up players if they walk in the walkway's direction.
Download:
git: git://gpcf.eu/walkway.git
zip: https://git.gpcf.eu/?p=walkway.git;a=sn ... ter;sf=zip
Bugs:
* Support for animals is buggy, some animals don't work at all (chicken, sheep), some have wrong attachment positions (bunnies, cats)
Todo:
* Add inclined walkways and escalators
Screenshot:
Download:
git: git://gpcf.eu/walkway.git
zip: https://git.gpcf.eu/?p=walkway.git;a=sn ... ter;sf=zip
Bugs:
* Support for animals is buggy, some animals don't work at all (chicken, sheep), some have wrong attachment positions (bunnies, cats)
Todo:
* Add inclined walkways and escalators
Screenshot:
Last edited by gpcf on Wed Jun 28, 2017 16:35, edited 2 times in total.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- azekill_DIABLO
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Re: [MOD] Moving Walkways [walkway]
very cool!
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DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [MOD] Moving Walkways [walkway]
I don't know how to make the player visible, does someone know how to do this?
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- azekill_DIABLO
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Re: [MOD] Moving Walkways [walkway]
it is on an entity?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [MOD] Moving Walkways [walkway]
Is this mod inspired by viewtopic.php?t=7350 ?
Can your read this?
Re: [MOD] Moving Walkways [walkway]
azekill: the player is attached to an entity
cx384: yes, only that sadly that other mod doesn't support moving players.
cx384: yes, only that sadly that other mod doesn't support moving players.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- azekill_DIABLO
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Re: [MOD] Moving Walkways [walkway]
it should be visible then.gpcf wrote:azekill: the player is attached to an entity
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [MOD] Moving Walkways [walkway]
i have set visible=true and i now get this:
- Attachments
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- screenshot_20170627_182410.png (425.34 KiB) Viewed 3182 times
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- azekill_DIABLO
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Re: [MOD] Moving Walkways [walkway]
dummy shouldn't have any texture. set them to blank.png. then the player is miss-scaled... try tweaking this.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [MOD] Moving Walkways [walkway]
Ok, the bug is fixed. I also added basic support for moving animals.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [MOD] Moving Walkways [walkway]
We'll soon see sheep surfing the walkways.gpcf wrote:Ok, the bug is fixed. I also added basic support for moving animals.
Give a man a fish, feed him for a day. Give a kid a fish, it's going to die.
Re: [MOD] Moving Walkways [walkway]
hopefully, sheep are not working yet (I don't know why)
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
- azekill_DIABLO
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Re: [MOD] Moving Walkways [walkway]
sheeps (as other non-players entities) are handled very differently... with set_velocity.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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- v-rob
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Re: [MOD] Moving Walkways [walkway]
Wonderful mod! I like how it works for both dropped items and players. I can think of so many uses already! Can't wait for the escalators and inclined walkways.
Spoiler
Re: [MOD] Moving Walkways [walkway]
I have switched it now to set_velocity, but some animals are still not detected, such as sheep and chicken, which may be because they jump a lot.
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
-
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Re: [MOD] Moving Walkways [walkway]
Looks kinda.....Cool!
Re: [MOD] Moving Walkways [walkway]
Slopes are underway! I'll try to write the code to transport things today.
- Attachments
-
- screenshot_20170627_182410.png (471.22 KiB) Viewed 3182 times
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
Re: [MOD] Moving Walkways [walkway]
I have added slopes. They work relatively well, I only have to figure out how to be able to walk on them (they currently move players at a fixed speed)
Play on Linuxworks server. We have got lots of trains.
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
My mods (Industrial Livestock Farming, Farebox and Faregate, Moving Walkways, Atm)
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