Edit: This mod is abandoned now that I've switched to Squaresville C.
This mod places random passages through the underworld. Their only distinguishing feature is a rough, wooden frame. Maybe they're old mining tunnels. Who cares?
They're old and missing blocks, so watch your step.
The source is available on github.
Code: LGPL2
Mod dependencies: default
Download: https://github.com/duane-r/passages/archive/master.zip
[abandoned Mod] Passages [passages]
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
[abandoned Mod] Passages [passages]
Last edited by duane on Tue Sep 26, 2017 03:16, edited 1 time in total.
Believe in people and you don't need to believe anything else.
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: Problems
duane, duane, duane, can i tell you something? I love every freaking mod you do!duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- ExeterDad
- Member
- Posts: 1717
- Joined: Sun Jun 01, 2014 20:00
- In-game: ExeterDad
- Location: New Hampshire U.S.A
Re: Problems
I second that.azekill_DIABLO wrote:duane, duane, duane, can i tell you something? I love every freaking mod you do!duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
HOMETOWN -Our little server. Keep the HOMETOWN chatter @ http://hometownserver.com - Our server map: http://media.hometownserver.com
-
- Member
- Posts: 3476
- Joined: Sun Jul 12, 2015 22:51
- GitHub: BBmine
- IRC: BBmine
- In-game: Baggins
- Location: USA
Re: Problems
I third that. He does awesome mods!ExeterDad wrote:I second that.azekill_DIABLO wrote:duane, duane, duane, can i tell you something? I love every freaking mod you do!duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
But yeah, about meeting lava caves, I should try this out someday xD
-
- Member
- Posts: 20
- Joined: Tue Jun 27, 2017 04:15
- In-game: Parnikkapore
Re: [Mod] Passages [passages]
Can I adjust the frequency? I might use it as a new dungeon tyoe ;)
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: [Mod] Passages [passages]
Thank you for the undeserved compliments, guys.
There are issues with that. The way I set it up works best a few times per chunk (80 blocks), as I was going for large scale. I can narrow it down to a limited volume, but squeezing it together might cause problems. I'll take a look at it.Parnikkapore wrote:Can I adjust the frequency? I might use it as a new dungeon tyoe ;)
Believe in people and you don't need to believe anything else.
-
- Member
- Posts: 20
- Joined: Tue Jun 27, 2017 04:15
- In-game: Parnikkapore
Re: [Mod] Passages [passages]
No, mainly making it less frequent.
- duane
- Member
- Posts: 1715
- Joined: Wed Aug 19, 2015 19:11
- GitHub: duane-r
- Location: Oklahoma City
- Contact:
Re: [Mod] Passages [passages]
I could make it show up less often, but it would all be disconnected single tunnels. Anything else would basically be starting over from scratch.Parnikkapore wrote:No, mainly making it less frequent.
Believe in people and you don't need to believe anything else.
Who is online
Users browsing this forum: Semrush [Bot] and 21 guests