[abandoned Mod] Passages [passages]

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duane
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[abandoned Mod] Passages [passages]

by duane » Post

Edit: This mod is abandoned now that I've switched to Squaresville C.

This mod places random passages through the underworld. Their only distinguishing feature is a rough, wooden frame. Maybe they're old mining tunnels. Who cares?

They're old and missing blocks, so watch your step.

Image

Image


The source is available on github.

Code: LGPL2

Mod dependencies: default

Download: https://github.com/duane-r/passages/archive/master.zip
Last edited by duane on Tue Sep 26, 2017 03:16, edited 1 time in total.
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duane
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Problems

by duane » Post

- Interesting results when they meet lava caves. Heh, heh, heh.
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azekill_DIABLO
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Re: Problems

by azekill_DIABLO » Post

duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
duane, duane, duane, can i tell you something? I love every freaking mod you do!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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ExeterDad
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Re: Problems

by ExeterDad » Post

azekill_DIABLO wrote:
duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
duane, duane, duane, can i tell you something? I love every freaking mod you do!
I second that.

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Re: Problems

by BBmine » Post

ExeterDad wrote:
azekill_DIABLO wrote:
duane wrote:- Interesting results when they meet lava caves. Heh, heh, heh.
duane, duane, duane, can i tell you something? I love every freaking mod you do!
I second that.
I third that. He does awesome mods!

But yeah, about meeting lava caves, I should try this out someday xD

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Re: [Mod] Passages [passages]

by Parnikkapore » Post

Can I adjust the frequency? I might use it as a new dungeon tyoe ;)

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Re: [Mod] Passages [passages]

by duane » Post

Thank you for the undeserved compliments, guys.

Parnikkapore wrote:Can I adjust the frequency? I might use it as a new dungeon tyoe ;)
There are issues with that. The way I set it up works best a few times per chunk (80 blocks), as I was going for large scale. I can narrow it down to a limited volume, but squeezing it together might cause problems. I'll take a look at it.
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Re: [Mod] Passages [passages]

by Parnikkapore » Post

No, mainly making it less frequent.

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Re: [Mod] Passages [passages]

by duane » Post

Parnikkapore wrote:No, mainly making it less frequent.
I could make it show up less often, but it would all be disconnected single tunnels. Anything else would basically be starting over from scratch.
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