[Mod] Bad Terrain [bad_terrain]

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duane
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[Mod] Bad Terrain [bad_terrain]

by duane » Post

This mod damages players when they stand on dangerous terrain. Anything with the "surface_hot" or "poison" group set will cause damage every three seconds. The surface_cold group will cause damage more slowly. Players are informed in chat when they take damage from nodes. Ice and snow are automatically added to the surface_cold group.

It also provides support for traps set off by a player coming too close. A trap node must have two groups set, the "trap" group and a group specific for the trap type, including:

electricity_trap
explosive_trap (my favorite)
fire_trap
ice_trap (entombs the player)
lava_trap (set this in a low ceiling)
slippery_floor_trap

This is mostly support for my other mods, but you might want to play with it.


The source is available on github.

Code: LGPL2
Textures: CC0

Mod dependencies: default

Download: https://github.com/duane-r/bad_terrain/ ... master.zip
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duane
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Problems

by duane » Post

None so far
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azekill_DIABLO
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Re: [Mod] Bad Terrain [bad_terrain]

by azekill_DIABLO » Post

hey, why no one saw this :D

it's excellent!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
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Skamiz Kazzarch
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Re: [Mod] Bad Terrain [bad_terrain]

by Skamiz Kazzarch » Post

Trying to remake your setup described in your mapgen mod thread and got the error that dinv is a null variable on line 192. An optional dependency on dinv fixed it.

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duane
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Re: [Mod] Bad Terrain [bad_terrain]

by duane » Post

Skamiz Kazzarch wrote:Trying to remake your setup described in your mapgen mod thread and got the error that dinv is a null variable on line 192. An optional dependency on dinv fixed it.
Thanks. I've added that.
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