Spoiler
This might be, or might not be a finished mod though, it might seems a bit empty and simple.
Anyways, i didn't plan on making it very big, so here it is
General Description
It adds tools, decorations and two armor sets
Amber can be found in amber trunks, and as sediment in dirt, also mud if you have darkage mod.
It can be also found in the root system, like many other stuff.
Spoiler
Basically your ordinary steel set but its effectiveness scales with node's hardness.
The tool's textures were designed by me, and I tried to make them different from the default ones, just to bring more diversity to the game.
Ancient Tools
These are the elite tools obtainable only by finding the respective tool matrices. They are a bit stronger than diamond and mese ones, and last longer. Though you'll probably found about 3 of them in your whole lifetime, cause of their rarity :)
Armor Set
Lighter than the steel armor, also can withstand more damage.
Even though armor pieces look like all other armor pieces do, I took the chance to design an unique shield for the set :)
Ancient Armor Set
This is *the* strongest armor in the collection. Apart from that admin armor, but that one really is an overkill.
This armor is crafted using the armor matrices which are, like the tool ones, hidden across the underground.
Armor is a bit stronger than the diamond and the mithrill one, and gives more heal.
(Look at that evil scarab shield, isn't it cute?)
Additional info on Ancient stuff
Matrices which are used in crafting of these overpowered tools and armor pieces are found in the underground, starting below -2048 and going down to the end (void).
They are basically a set of tools and materials which you need in order to enchant your tool/armor piece, but since I don't want to make this mod more complicated, they are not being opened and you just craft the tools using them. Simple.
Interesting thing is, you can't craft any armor/tool with any matrix. Each tool/armor piece has its own matrix which is used in crafts, which even more lowers the chance of you finding the one you need :)
Spoiler
The decorations are bricks and blocks, also two glass types.
I also added some more decorative nodes that are marked as "Decorative [nodename]", these don't have any other use except for decoration, yet.
Glass Types
Spoiler
Spoiler
Spoiler
Concerning the glass, there is not really much to say, you can use it on cathedrals, houses, whatever. It was meant to be in the fantasy style, so it might look bad on modern builds.
There are two types: Ordinary glass (as that one in default mod) and medieval glass (as the one in darkage), i myself find that the combination of the two is the best choice.
Spoiler
A giant root system that is generated below the ground (-32 to -64), roots start at -16.
This part is still work in progress.
Nodes that are generated in the root system are:
-- Root walls - basically roots plus dirt.
-- Roots - The main component, may contain amber.
-- Smaller roots - These can be climbed upon, they are removed when placing the node on their position.
-- Green glowing crystals - Found in the root walls, they glow the place up a bit. Green crystals are used for decoration, since they naturally glow.
-- Glowing particles - The greatest impact on your FPS, the nodes that create these are the main source of underground light.
Spoiler
Github Repository
Download
Dependencies
Wait, did i just forget dependencies? Yea i did.
The only dependency is the [default]
Optional dependencies include [3d_armor] [toolranks] [moreblocks] and [darkage]