AntumDeluge
Member
Posts: 213 Joined: Sun Aug 07, 2016 05:42
GitHub:
AntumDeluge
IRC: AntumDeluge
Contact:
by AntumDeluge » Tue Aug 15, 2017 23:39
Post
Description:
Mod that makes
default glass nodes colorable with
unifieddyes:airbrush .
Licensing:
Requirements:
Depends:
Links:
Releases:
Last edited by
AntumDeluge on Thu May 27, 2021 02:35, edited 9 times in total.
Stix
Member
Posts: 1385 Joined: Fri Aug 04, 2017 14:19
IRC: nil
In-game: Stix [+alts]
Location: USA
by Stix » Wed Aug 16, 2017 01:23
Post
I think the glass should be translucent instead of the normally white pixels colorized only.
Hey, what can i say? I'm the bad guy .
AntumDeluge
Member
Posts: 213 Joined: Sun Aug 07, 2016 05:42
GitHub:
AntumDeluge
IRC: AntumDeluge
Contact:
by AntumDeluge » Wed Aug 16, 2017 03:53
Post
Stix wrote: I think the glass should be translucent instead of the normally white pixels colorized only.
I believe that's what
stained_glass does.
azekill_DIABLO
Member
Posts: 7507 Joined: Wed Oct 29, 2014 20:05
GitHub:
azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:
by azekill_DIABLO » Wed Aug 16, 2017 10:58
Post
I like the idea it looks cooler than stained glass
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
AntumDeluge
Member
Posts: 213 Joined: Sun Aug 07, 2016 05:42
GitHub:
AntumDeluge
IRC: AntumDeluge
Contact:
by AntumDeluge » Wed Aug 16, 2017 16:32
Post
This is basically just supposed to be a replacement for default glass. But maybe it will evolve into more than that.
azekill_DIABLO
Member
Posts: 7507 Joined: Wed Oct 29, 2014 20:05
GitHub:
azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:
by azekill_DIABLO » Wed Aug 16, 2017 17:39
Post
i like it, with default glass being white, it could work same as wool! It could easely be merged in MTG (sorry tumeni)
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
AntumDeluge
Member
Posts: 213 Joined: Sun Aug 07, 2016 05:42
GitHub:
AntumDeluge
IRC: AntumDeluge
Contact:
by AntumDeluge » Wed Aug 16, 2017 18:04
Post
I usually use the MIT license, but since the code derived from default I thought it was safest to leave it as LGPL. Also, I thought it would be best in the case that merging into MTG was desired. I think MIT is LGPL compatible, but I would guess that devs would prefer mods in MTG to be LGPL.
azekill_DIABLO
Member
Posts: 7507 Joined: Wed Oct 29, 2014 20:05
GitHub:
azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:
by azekill_DIABLO » Thu Aug 17, 2017 08:52
Post
probably.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
Users browsing this forum: No registered users and 44 guests