[Mod] Farebox [farebox]

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gpcf
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[Mod] Farebox [farebox]

by gpcf » Post

This mod adds a Farebox to collect entrance fees. It basically collects a payment from a player and sends a mesecon signal that could, for instance, open a door. Mesecons only connect from the top and from the bottom, so it can be placed next to a door without interfering with it (I would recommend adding circuitry to close the door after the player has passed).

Download: https://github.com/gpcf/farebox
Dependencies: mesecons, default, doors
License: ISC
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Last edited by gpcf on Mon Nov 13, 2017 19:18, edited 1 time in total.

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azekill_DIABLO
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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

amazing idea. i wonder why no one did this before... how many time does signal lasts?

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Re: [Mod] Farebox [farebox]

by Andrey01 » Post

For enable to open a door do i need to pay? What do i need to pay?

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Re: [Mod] Farebox [farebox]

by gpcf » Post

The signals last 3 seconds. But I would not recommend using it to open a door directly, instead add circuitry below to keep the door open until the player has passed.

You can set what you want your guests to pay.

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azekill_DIABLO
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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

entry: 10 diamond blocks

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Re: [Mod] Farebox [farebox]

by gpcf » Post

Coming soon: faregates. They are way simpler to operate than the farebox, the farebox may also be used for other mesecon projects such as coin-operated music players.

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azekill_DIABLO
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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

very nice concept, it allow to do shops too. Howver the textures clashes a bit with the style of minetest. I will purpose you one later this day.

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Re: [Mod] Farebox [farebox]

by gpcf » Post

Faregates have been added: Image
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azekill_DIABLO
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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

they look fine!

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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

Here is my texture proposal!

Image

Use steel block texture on the other sides to fit the look :)
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Re: [Mod] Farebox [farebox]

by gpcf » Post

I've applied your texture now, and adjusted the craft recipe accordingly. Looks better now.

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azekill_DIABLO
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Re: [Mod] Farebox [farebox]

by azekill_DIABLO » Post

thanks! if you want to know the license it's CC-BY

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Re: [Mod] Farebox [farebox]

by farooqkz » Post

Add the 2nd screenshot to the first topic.
also nice mod(if you implement it correctly)

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Re: [Mod] Farebox [farebox]

by Wuzzy » Post

Remember to put ALL relevant info (dependencies, compability with MT versions, license, etc.) in the first post instead of scattering it across posts.
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Krock
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Re: [Mod] Farebox [farebox]

by Krock » Post

Bump. I fixed some visual and security issues.
https://github.com/gpcf/farebox/pull/2
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