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[Abandoned] [Mod] Killer Nodes [0.7.0] [killer_nodes]

Posted: Wed Aug 23, 2017 14:25
by Hamlet
Adds damage per second to falling nodes and increases fire and lava damage.

This mod has been inspired by Suffocating

Version: 0.7.0 Semantic Versioning
Source code's license: GPLv3

Dependencies: default, fire and stairs modules (found in minetest_game)
Compatible with: Fallen Nodes, Fallen Trees, Experimental mapgen, Darkage

Downloads:
Archives: .zip .tar.gz
Source code: Codeberg

Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]

Posted: Wed Aug 23, 2017 19:23
by Hamlet
0.1.1 released

- Stairs and slabs disabled due to damage on walking over
- Cactus added

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Wed Aug 23, 2017 20:59
by Hamlet
0.3.1 released

- Torches do damage

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Wed Aug 23, 2017 21:26
by ManElevation
Nice, I makes more sense that torches give damage

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Thu Aug 24, 2017 22:37
by Stix
Hamlet wrote:0.3.1 released

- Torches do damage
torches already do damage.

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Thu Aug 24, 2017 22:54
by Hamlet
Stix wrote:
Hamlet wrote:0.3.1 released

- Torches do damage
torches already do damage.
Minetest 0.4.16, Minetest Game 0.4.16 - vanilla.
Standing on a torch, nothing happens.

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Thu Aug 24, 2017 23:00
by Stix
wierd, cuz i usually take damage from standing on torches..............

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Sat Aug 26, 2017 06:20
by Byakuren
Stix wrote:wierd, cuz i usually take damage from standing on torches..............
Are you sure you aren't playing with ethereal?

Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]

Posted: Sat Aug 26, 2017 20:53
by Lord_Vlad
So falling nodes hurt you ? They hurt you when they are falling on you or when you are stuck in them after they fell ?

Re: [Mod] Killer Nodes [0.1.1] [killer_nodes]

Posted: Sat Aug 26, 2017 21:02
by Hamlet
Lord_Vlad wrote:So falling nodes hurt you ? They hurt you when they are falling on you or when you are stuck in them after they fell ?
They hurt you when you're stuck in them; heavier/slimey materials do more damage, the idea is that sand will slowly suffocate the character, gravel and cobble will hurt it, slime and mud will drown it.

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Sun Aug 27, 2017 09:37
by azekill_DIABLO
slime?

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Sun Aug 27, 2017 19:37
by Hamlet
azekill_DIABLO wrote:slime?
General name, meant to refer to any dirt+water node; e.g. "silt" in Darkage.
Actually it's dry, but given the name I made the mod handle it as "mud".

Re: [Mod] Killer Nodes [0.3.1] [killer_nodes]

Posted: Mon Aug 28, 2017 09:23
by azekill_DIABLO
okay!

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Mon Aug 28, 2017 21:36
by Hamlet
0.4.0 released

- wallmounted and ceiling torches do damage

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Tue Aug 29, 2017 07:25
by azekill_DIABLO
how i do in a mine now?

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Tue Aug 29, 2017 11:53
by Hamlet
azekill_DIABLO wrote:how i do in a mine now?
Have you tried digging tunnels 2 nodes wide? Or just placing the torch in an alcove?

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Tue Aug 29, 2017 13:37
by azekill_DIABLO
i didn't tried at all, cause if i use it with geominer, i'll die with falling sands and i have torches everywhere in my house. I was suggesting to add maybe an option for torch not to make damage. You hold torch in hands anyway, and that don't burn you, i don't see why a torch on a wall would do so.

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Tue Aug 29, 2017 14:56
by Hamlet
azekill_DIABLO wrote:I was suggesting to add maybe an option for torch not to make damage. You hold torch in hands anyway, and that don't burn you, i don't see why a torch on a wall would do so.
This mod is an attempt to make the game's world a bit more similar to the real world, so:

Q: Do I hold a torch in a way that it could damage me? No.
A: Then handheld torches in game don't damage the character.

Q: What happens if I put my face on a wallmounted torch or if I stand on it? It burns my face or my clothes, damaging me.
A: Then torches in game do damage the character, regardless where the torch is placed because it is a fire node.


This is an admittedly "hard core survival" mod, designed for my subgame; thus even if your suggestion sounds reasonable - adding an option to turn off torch damage - I'm not sure that it would make sense for the mod itself: vulnerable to sand and invulnerable to fire?

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Tue Aug 29, 2017 19:01
by Hamlet
0.4.1 released (patch)

- dps values fixed

Re: [Mod] Killer Nodes [0.4.0] [killer_nodes]

Posted: Wed Aug 30, 2017 07:11
by azekill_DIABLO
Hamlet wrote:invulnerable to fire?
not what i said. You can walk near a torch without being put on fire. Especially if the detection is on the whole block, it's not very precise, it will act like if torches were permanent flames.

Re: [Mod] Killer Nodes [0.5.0] [killer_nodes]

Posted: Mon Sep 11, 2017 15:35
by Hamlet
Release 0.5.0

- Adds support for Castle Masonry (Castles++)

Re: [Mod] Killer Nodes [0.6.0] [killer_nodes]

Posted: Thu Mar 01, 2018 12:37
by Hamlet
Release 0.6.0

- Adds damage to cacti
- Adds support for desert_life
- Tweaked floor torches to deal damage only if you stand very close to them or over them.

Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]

Posted: Mon Jul 02, 2018 02:47
by csirolli
Where did it go?

Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]

Posted: Mon Jul 02, 2018 09:55
by Hamlet
csirolli wrote:Where did it go?
Trashcan.
Some damage depends on nodes' damage setting.
Some on ABMs (not very performance friendly).
Some on badly designed ABMs.

It needs a complete review and rewrite, but I haven't got the time now.
If you still want to use it, here it is:

Re: [Mod] Killer Nodes [0.1.0] [killer_nodes]

Posted: Thu Jul 05, 2018 19:37
by Astrobe
The fact that sand and gravel that fall on the head of the careless miner didn't do any damage bugged me. Adding node damage to them is a brilliant idea I'll reuse.