[Mod] Grains [grains]
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
[Mod] Grains [grains]
This extension for the default farming mod adds four new types of grains: oats, rye, barley, and rice. These all can be made into respective flour and bread. Barley seeds are found in normal grass, while oat, rye, and rice seeds are found in dry grass.
GitHub: https://github.com/v-rob/grains
Zip: https://github.com/v-rob/grains/archive/master.zip
License: MIT for code, CC BY 3.0 for textures.
Depends: default, farming
- Attachments
-
- screenshot_20171119_130542.png (571.19 KiB) Viewed 1431 times
Last edited by v-rob on Sun Nov 19, 2017 21:09, edited 1 time in total.
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
I like this does it work with ten+'s farming redo
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Grains [grains]
Yeah, rice would be cool.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Grains [grains]
Einkorn! Buckwheat! Spelt! I know from experience that einkorn bread tastes scrumptious :P
What is SCP-055?
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: [Mod] Grains [grains]
Only thing it could conflict with is the barley, if that's the farming mod that gives you it.Chibi ghost wrote:I like this does it work with ten+'s farming redo
I like the idea of rice. I'll add it.
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
is there a way to use redo's barley for recipes if redo is present in the game
thus removing potential mod conflict
sorry if what say is strange
thus removing potential mod conflict
sorry if what say is strange
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: [Mod] Grains [grains]
Actually, this is planned already.Chibi ghost wrote:is there a way to use redo's barley for recipes if redo is present in the game
thus removing potential mod conflict
sorry if what say is strange
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Grains [grains]
Could you make new textures for the rye, barley, and oats seeds, flour, bread, and plants?
What is SCP-055?
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
any news on the development of this mod pls
- v-rob
- Developer
- Posts: 971
- Joined: Thu Mar 24, 2016 03:19
- GitHub: v-rob
- IRC: v-rob
- Location: Right behind you.
Re: [Mod] Grains [grains]
Sorry! I didn't post the update I made. Rice has been added.Chibi ghost wrote:any news on the development of this mod pls
I can't remove the barley if farming_redo is enable without ruining the mod. Farming_redo is technically called "farming", so I would always have barley disabled because of the default farming mod. This mod won't actually conflict with farming redo. All it will do is make two different versions of barley.
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Grains [grains]
Maybe rename your barley to a different kind of wheat. Could you add ricecakes? :P
What is SCP-055?
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
https://www.thespruce.com/what-are-whole-grains-3376950
had a lookie and Farro might be an option
had a lookie and Farro might be an option
- Napiophelios
- Member
- Posts: 1035
- Joined: Mon Jul 07, 2014 01:14
- GitHub: Napiophelios
- IRC: Nappi
- In-game: Nappi
Re: [Mod] Grains [grains]
check out PixelBox texture pack by Gambit ( License: WTFPL)
It has some nice textures for the stages of rice.
You are already using variants of his work, so they should fit nicely :)
EDIT: sorry wrong link. You need PixelBox Reloaded
It has some nice textures for the stages of rice.
You are already using variants of his work, so they should fit nicely :)
EDIT: sorry wrong link. You need PixelBox Reloaded
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
silly question but if I adjust the code plus image tag and change every reference to the word barly to another grain name would this mod still work?
- ManElevation
- Member
- Posts: 896
- Joined: Tue Aug 02, 2016 22:04
- GitHub: ManElevation
- IRC: ManElevation
- In-game: ManElevation
- Location: Madrid,Spain
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Grains [grains]
Chibi ghost, I think that would work, but you would have to change ALL barley plants/bread/flour etc to something new.
What is SCP-055?
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
yes I worked that out if I didn't like or see the potential of this mod I wouldn't do the work
or see a way to make it work for me
thank you very much
yey seems to work just fine with my minor rewrite and hopefully, very soon I will be
eating my first loaf of farro bread
just rearanging the farm to make room for the new crops
or see a way to make it work for me
thank you very much
yey seems to work just fine with my minor rewrite and hopefully, very soon I will be
eating my first loaf of farro bread
just rearanging the farm to make room for the new crops
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
is me or the growing times are broken on this mod
I can't seem to get the grains to grow past stage one
I can't seem to get the grains to grow past stage one
- Attachments
-
- screenshot_20171123_152444.png (484.74 KiB) Viewed 1431 times
-
- screenshot_20171123_152459.png (505.84 KiB) Viewed 1431 times
Re: [Mod] Grains [grains]
After 3 day/night cycles i'm comfirm :)
i'm work on it cause i
want it
i'm work on it cause i
want it
-
- Member
- Posts: 845
- Joined: Fri Jan 08, 2016 21:17
- In-game: Ghost
Re: [Mod] Grains [grains]
I had this running for more than 1 minetest week and the crop stayed at stage one before I gave up removed the mod and repurposed the spare land
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [Mod] Grains [grains]
In farming you can have hard times :D
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
-
- Member
- Posts: 999
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx
- Location: My Basement's Attic
Re: [Mod] Grains [grains]
V-rob, just look into how Tenplus1 coded his growing stages.
What is SCP-055?
Re: [Mod] Grains [grains]
Note: If a plant is registered with default farming mod then it will automatically work with farming redo as well :)
Who is online
Users browsing this forum: No registered users and 21 guests