[Mod] Tubelib Switching/Controlling Nodes [tubelib_addons2]

User avatar
joe7575
Member
 
Posts: 242
Joined: Mon Apr 24, 2017 20:38
Location: Germany, in the deep south
GitHub: joe7575
In-game: JoSto

[Mod] Tubelib Switching/Controlling Nodes [tubelib_addons2]

by joe7575 » Sun Nov 05, 2017 13:48

This mod is now part of the Modpack TechPack


This extension provides Timer, Sequencer, Repeater, Gate, Door, Access Lock, Mesecons Converter and Color Lamp nodes, all with tubelib communication support.

Image

Code: LGPLv2.1+, textures: CC BY-SA 3.0

Dependencies: default, tubelib
Last edited by joe7575 on Sun Mar 11, 2018 17:26, edited 4 times in total.
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 

User avatar
azekill_DIABLO
Member
 
Posts: 7450
Joined: Wed Oct 29, 2014 20:05
Location: OMICRON
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon

by azekill_DIABLO » Sun Nov 05, 2017 19:12

that USB key is adorable. this gate is a real nice addition, this mod is a very good alternative to mesecons et Co.
 

juli
Member
 
Posts: 203
Joined: Sat Jun 11, 2016 10:31
GitHub: cpdef
In-game: juli
 

User avatar
joe7575
Member
 
Posts: 242
Joined: Mon Apr 24, 2017 20:38
Location: Germany, in the deep south
GitHub: joe7575
In-game: JoSto

Re: [Mod] Tubelib Switching/Controlling Nodes [tubelib_addon

by joe7575 » Thu Mar 29, 2018 14:36

juli wrote:can u please explain how to use the timer?


Do you know the tutorial?
If not, you will find it here
Sent from my Commodore 64. My Mods: TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Entrance.
 


Return to WIP Mods



Who is online

Users browsing this forum: Piezo_ and 6 guests