[mod] Industrialized livestock farming [feedlot]

Post Reply
gpcf
Member
Posts: 382
Joined: Fri May 27, 2016 10:48
GitHub: gpcf
In-game: gabriel

[mod] Industrialized livestock farming [feedlot]

by gpcf » Post

This mod adds a feedlot that automatically feeds mobs from mobs_redo. This way, you can feed and breed mobs on an industrial scale. The feedlot is pipeworks-compatible, so you can always keep it stocked.
Image

Download:
Git: https://git.bananach.space/feedlot.git/
Zip: https://git.bananach.space/feedlot.git/ ... master.zip
Last edited by gpcf on Sat Sep 15, 2018 11:34, edited 2 times in total.

Chem871
Member
Posts: 999
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [mod] Feedlot [feedlot]

by Chem871 » Post

Sweet! Could you make it hopper- and tubelib- compatible?
What is SCP-055?

gpcf
Member
Posts: 382
Joined: Fri May 27, 2016 10:48
GitHub: gpcf
In-game: gabriel

Re: [mod] Feedlot [feedlot]

by gpcf » Post

I've never used neither of these mods, if you want, you can write the code and then generate a pull request using

Code: Select all

git request-pull HEAD git://gpcf.eu/feedlot.git

User avatar
azekill_DIABLO
Member
Posts: 7507
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO
Location: OMICRON
Contact:

Re: [mod] Feedlot [feedlot]

by azekill_DIABLO » Post

Very nice! But i feel some ecologists coming!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

User avatar
ChimneySwift
Member
Posts: 320
Joined: Fri Sep 22, 2017 06:46
GitHub: ChimneySwift
IRC: ChimneySwift
In-game: ChimneySwift
Location: 127.0.0.1

Re: [mod] Feedlot [feedlot]

by ChimneySwift » Post

Huh! This is brilliant lol.
A spoon is basically a tiny bowl with a stick on it

gpcf
Member
Posts: 382
Joined: Fri May 27, 2016 10:48
GitHub: gpcf
In-game: gabriel

Re: [mod] Industrialized livestock farming [feedlot]

by gpcf » Post

A milking machine is in the works to milk cows automatically.

gpcf
Member
Posts: 382
Joined: Fri May 27, 2016 10:48
GitHub: gpcf
In-game: gabriel

Re: [mod] Feedlot [feedlot]

by gpcf » Post

Milking machines have now been added. Still needs a bit of work, but it will be done today.

Chem871
Member
Posts: 999
Joined: Sat Aug 19, 2017 21:49
GitHub: Chemguy99
In-game: Chem Nyx
Location: My Basement's Attic

Re: [mod] Industrialized livestock farming [feedlot]

by Chem871 » Post

Do you have to put empty buckets in the milking machine for it to work?
What is SCP-055?

gpcf
Member
Posts: 382
Joined: Fri May 27, 2016 10:48
GitHub: gpcf
In-game: gabriel

Re: [mod] Industrialized livestock farming [feedlot]

by gpcf » Post

yes, you put empty buckets in it, they get filled with milk. Use a filter/ejector to eject them for further processing.

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: [mod] Industrialized livestock farming [feedlot]

by Sokomine » Post

I'm not sure if industrialized livestock farming as such is a good idea. It'll increase the amount of mobs that roam around and may eventually lead to too many entities in one mapblock.
Other than that...a feeding machine and a milking machine could certainly be very decorative for farms. Having a nice crib that can be placed as decoration would be highly welcome. The crib may be very attractive to the mobs and keep them from running away. Even wild deer might stay there in winter.
I don't like the way animals reproduce in mobs_redo. It's kind of an insult to have them throw hearts around when fed. The way the animals modpack does it - feeding your animals through feeding places, and if there's enough food, they'll figure out offscreen how to get offsprings sooner or later - is much more to my taste.
A few screenshots would be nice :-)
A list of my mods can be found here.

User avatar
12Me21
Member
Posts: 873
Joined: Tue Mar 05, 2013 00:36
GitHub: 12Me21
Location: (Ignore all of my posts before 2018)

Re: [mod] Industrialized livestock farming [feedlot]

by 12Me21 » Post

You should use "group:wood" in the feedlot recipe, so it can be crafted with all types of wood.
EDIT: The milker duplicates buckets. This is not entirely your fault, and to fix it requires a change to the mobs_animals mod: https://notabug.org/TenPlus1/mobs_animal/pulls/2

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests