[Mod] Canned Food

Chem871
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Re: [Mod] Canned Food

by Chem871 » Post

Nice :P
What is SCP-055 again? I forgot.

bell07
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Re: [Mod] Canned Food

by bell07 » Post

Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef

A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua

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h-v-smacker
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Re: [Mod] Canned Food

by h-v-smacker » Post

bell07 wrote:Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef

A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua
What's the advantage here? Anything related to farming uses ABM as far as I'm concerned.
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation

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h-v-smacker
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Re: [Mod] Canned Food

by h-v-smacker » Post

Switched to timers
Linux Forks, the Best Forks: linux-forks.de // Play @ LinuxWorks Next Generation

TommyTreasure
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Re: [Mod] Canned Food

by TommyTreasure » Post

h-v-smacker wrote:Switched to timers
I installed the current version on Dec. 11, used vessel shelf, sealed off a wooden room, and still no transformation. I've even left the admin account active in the vicinity to keep that block active.

Is there something I'm missing, or not understanding?

gpcf
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Re: [Mod] Canned Food

by gpcf » Post

You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.

TommyTreasure
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Re: [Mod] Canned Food

by TommyTreasure » Post

gpcf wrote:You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.
Thank you. I automatically used the 'shelves' as shown in the craft guide (alternate recipes). Now working fine.

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