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Re: [Mod] Canned Food

PostPosted: Mon Dec 04, 2017 12:37
by Chem871
Nice :P

Re: [Mod] Canned Food

PostPosted: Mon Dec 04, 2017 13:34
by bell07
Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef

A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua

Re: [Mod] Canned Food

PostPosted: Mon Dec 04, 2017 20:01
by h-v-smacker
bell07 wrote:Please use Nodetimer instead of ABM's
http://dev.minetest.net/NodeTimerRef

A simple example how to use you can see in my frozenenergy mod:
https://github.com/bell07/minetest-froz ... r/init.lua


What's the advantage here? Anything related to farming uses ABM as far as I'm concerned.

Re: [Mod] Canned Food

PostPosted: Thu Nov 29, 2018 17:25
by h-v-smacker
Switched to timers

Re: [Mod] Canned Food

PostPosted: Wed Jan 02, 2019 08:31
by TommyTreasure
h-v-smacker wrote:Switched to timers


I installed the current version on Dec. 11, used vessel shelf, sealed off a wooden room, and still no transformation. I've even left the admin account active in the vicinity to keep that block active.

Is there something I'm missing, or not understanding?

Re: [Mod] Canned Food

PostPosted: Wed Jan 02, 2019 10:59
by gpcf
You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.

Re: [Mod] Canned Food

PostPosted: Wed Jan 02, 2019 14:51
by TommyTreasure
gpcf wrote:You should place the cans directly on the wood, afaik. Also, some products haven't got an improved version.


Thank you. I automatically used the 'shelves' as shown in the craft guide (alternate recipes). Now working fine.