[MOD]extra_mele_weapons (v 0.4) 2021-02-09

Chem871
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Chem871 » Post

It could be made with maybe 6 or 7 leftover bones from a huge ham, or something like that.
Last edited by Chem871 on Fri Jan 08, 2021 14:29, edited 1 time in total.
What is SCP-055?

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davidthecreator
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by davidthecreator » Post

Chem871 wrote:It could be made with maybe 6 or 7 leftover bones from a huge hame, or something like that.
Oh... right...

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Re: [MOD]extra_mele_weapons (v 0.2) 2017-07-12

by Stix » Post

Chem871 wrote:Seems like having a collection of all these weapons would be worthy of a prize :P Maybe add sickles? Sais? Pikes? Poisoned daggers? A frying pan?(Most deadly of the bunch :3)
+1 i cant wait to clobber ppl with a hambone or a frying pan (pliz add the pan!)
Hey, what can i say? I'm the bad guy.

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Chem871 » Post

There already is a frying pan.
What is SCP-055?

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Stix » Post

Is the rainbow sword in here? (i didnt see it).
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by davidthecreator » Post

Stix wrote:Is the rainbow sword in here? (i didnt see it).
Nope... and probably won't be, as nyan cats are getting removed in MT 0.5 ...

Well... maybie I could add it, and when MT gets updated, make an optional dependency on Nyan mod.

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Stix » Post

davidthecreator wrote:
Stix wrote:Is the rainbow sword in here? (i didnt see it).
Nope... and probably won't be, as nyan cats are getting removed in MT 0.5 ...

Well... maybie I could add it, and when MT gets updated, make an optional dependency on Nyan mod.
dang :(. i love using my rainbow sword on EFS :(
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by csirolli » Post

I don't know if it would be good or bad to see this mod in RubenWardy's Capture The Flag server, but I think it would be cool for it to be there

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Chem871 » Post

Well, not all the weapons, some of the swords are 1-hit kills. There's a frying pan, cactus sword, spear, knife, nunchuks, many more, too.
What is SCP-055?

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Teen_Miner » Post

I got this error:

ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:
/home/n******/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle
stack traceback:
[C]: in function 'error'
/usr/share/minetest/builtin/game/register.lua:402: in function </usr/share/minetest/builtin/game/register.lua:393>
/home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: in main chunk
Check debug.txt for details.
Last edited by Teen_Miner on Mon Feb 08, 2021 16:12, edited 1 time in total.
cdb_yuId0gpEgnYo

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Ignaramico » Post

Teen_Miner wrote:
Thu Jan 07, 2021 15:26
I got this error:

ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:
/home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle
stack traceback:
[C]: in function 'error'
/usr/share/minetest/builtin/game/register.lua:402: in function </usr/share/minetest/builtin/game/register.lua:393>
/home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: in main chunk
Check debug.txt for details.
i believe that because the mod didnt found any "vessels:glass_bottle" in the mods you are using in that world, so is you can check if you have the vessel mod, check if the name for that item hasnt been changed if so you could change the extra mele weapons mod item name to the current name that is providing the item vessels:glass_bottle. or my personal favorite, just comment that item in the extra mele mod so it doesnt get called, although that could make a lot of more errors

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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24

by Teen_Miner » Post

Ignaramico wrote:
Thu Jan 07, 2021 22:18
Teen_Miner wrote:
Thu Jan 07, 2021 15:26
I got this error:

ModError: Failed to load and run script from /home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:
/home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: Attempt to override non-existent item vessels:glass_bottle
stack traceback:
[C]: in function 'error'
/usr/share/minetest/builtin/game/register.lua:402: in function </usr/share/minetest/builtin/game/register.lua:393>
/home/nissiel/.minetest/mods/extra_mele_weapons/init.lua:1230: in main chunk
Check debug.txt for details.
i believe that because the mod didnt found any "vessels:glass_bottle" in the mods you are using in that world, so is you can check if you have the vessel mod, check if the name for that item hasnt been changed if so you could change the extra mele weapons mod item name to the current name that is providing the item vessels:glass_bottle. or my personal favorite, just comment that item in the extra mele mod so it doesnt get called, although that could make a lot of more errors
Vessels mod is in my world by default and the name for the bottle is the same.
cdb_yuId0gpEgnYo

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Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

by davidthecreator » Post

v 0.4

improved: slight improvements to textures
improved: damage dealth by projectiles of melee weapons will now count as dealth by player
changed: rebalanced stats of some weapons
Added: bone sword
Added: copper shortsword
Added: adventurer's sword
Added: dungeor warrior's sword
Added: rapier
Added: claymore
Added: STOP sign
Added: rolled newspapaer
Added: sword of life
Added: enchanted battleaxe
Added: sword of power

(some of the new weapons can not be crafted and can only be found inside dungeon chests)

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Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

by Bag0Cheese » Post

question is it necesary to download all the attachments?
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Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

by davidthecreator » Post

Bag0Cheese wrote:
Mon Apr 19, 2021 19:37
question is it necesary to download all the attachments?
No, just the latest version.

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Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

by Bag0Cheese » Post

make tin bat so i can bonk mobs club breaks too quickly here would be the crafting the same way that a sword is crafted 2 tin ingots and one black wool instead of the stick
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Re: [MOD]extra_mele_weapons (v 0.4) 2021-02-09

by Hello_death » Post

hi all . when i first load the mod it says that the '.' character isnt allowed. then i remove it nd load the game again an then it says ".minetest/mod/extra_mele_weapons/init.lua:
.minetest/mods/exra_mele_weapons/init.lua: No such file or directory
PLease fix mcl5 tridents :,,(

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