[MOD]extra_mele_weapons (v 0.4) 2021-02-09
- davidthecreator
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[MOD]extra_mele_weapons (v 0.4) 2021-02-09
It seems like people still use my outdated swords_plus mod...
but it's unbalanced, and has somewhat ugly textures...
So I made a new mod, to replace the old one:
the Extra mele weapons mod
It adds 54 new melee weapons, mostly craftable out of materials, found in mods that are in MT by default, and some craftable out of moreores metals.
including: knife, dagger, karambit, katana, spear, scimitar, nunchucks, trident, lightsabers and more
MT version: should work with 5.0.0 and above
Main Depends: (none really, but some crafting recipies need: wool, bucket, dye, farming. And some weapons can only be found in dungeons ("dungeon_loot" mod chests))
Optional Depends (There's a few weapons that require moreores, but not having moreores, will only make those weapons unavailable, but keep the rest of the mod fully usable)
license: CC-BY-SA 4.0
but it's unbalanced, and has somewhat ugly textures...
So I made a new mod, to replace the old one:
the Extra mele weapons mod
It adds 54 new melee weapons, mostly craftable out of materials, found in mods that are in MT by default, and some craftable out of moreores metals.
including: knife, dagger, karambit, katana, spear, scimitar, nunchucks, trident, lightsabers and more
MT version: should work with 5.0.0 and above
Main Depends: (none really, but some crafting recipies need: wool, bucket, dye, farming. And some weapons can only be found in dungeons ("dungeon_loot" mod chests))
Optional Depends (There's a few weapons that require moreores, but not having moreores, will only make those weapons unavailable, but keep the rest of the mod fully usable)
license: CC-BY-SA 4.0
- Attachments
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- extra_mele_weapons v0.4.zip
- (227.69 KiB) Downloaded 215 times
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- extra_mele_weapons v0.3.zip
- (184.23 KiB) Downloaded 305 times
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- extra_mele_weapons v0.1.rar
- (68.89 KiB) Downloaded 107 times
Last edited by davidthecreator on Tue Feb 09, 2021 21:27, edited 3 times in total.
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
Looks really nice! Would you add optional crafting dependencies for moreores and minerdream?
What is SCP-055?
- davidthecreator
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
Moreores might get some craftung recipes, but minerdream wont, cause minerdream is going to have tons of mele weapons at some point anyway... even the ones in this mod, so those 2 shouldn't really even be used together...Chem871 wrote:Looks really nice! Would you add optional crafting dependencies for moreores and minerdream?
- azekill_DIABLO
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
We need it!!! I <3 this mod! I will use it!
Last edited by azekill_DIABLO on Tue Dec 05, 2017 17:16, edited 1 time in total.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
what server?azekill_DIABLO wrote:We need it!!! I <3 this mod! Going straight on my server!
Hey, what can i say? I'm the bad guy.
- azekill_DIABLO
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
voices in my head:
*u dumb bro. *
talk for yourself, the host isn't ready...*
*what server?*
*stop talking, jeff*
*what can I say?*
*sup' bro*
*shut th.....*
*No he failed the surprise effect!*
*Why did he do that? to gulag!*
*potato diabololo!*
Well I didn't say anything, I don't know from where you took it!
*u dumb bro. *
talk for yourself, the host isn't ready...*
*what server?*
*stop talking, jeff*
*what can I say?*
*sup' bro*
*shut th.....*
*No he failed the surprise effect!*
*Why did he do that? to gulag!*
*potato diabololo!*
Well I didn't say anything, I don't know from where you took it!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
Azekill, that's just rude. You said in your first post on this thread you would use it in your server, and you edit it so you can just have an excuse to do more posting? You're desperate.
What is SCP-055?
- azekill_DIABLO
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Re: [MOD]extra_mele_weapons (v 0.1) 2017-02-12
Why? I will get a server soon, but it depends on ManElevation, he is nice to accept hosting me, but he has some computer bugs right now.Chem871 wrote:Azekill, that's just rude.
THAT is rude though. I don't do that for posting... I don't care of this at all. You are a complotist.You said in your first post on this thread you would use it in your server, and you edit it so you can just have an excuse to do more posting?
Yep dud.You're desperate.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- davidthecreator
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Re: [MOD]extra_mele_weapons (v 0.2) 2017-07-12
New version. (some moreores-only weapons were added, along with non-moreores ones)
V 0.2
Added: naginata
Added: Death's scythe
Added: Kukri
Added: Shortsword
Added: thorny sword
Added: Glass shard in paper
Added: Longsword
Added: Moreores exclusive weapons- (athame,Dragon GreatSword)
V 0.2
Added: naginata
Added: Death's scythe
Added: Kukri
Added: Shortsword
Added: thorny sword
Added: Glass shard in paper
Added: Longsword
Added: Moreores exclusive weapons- (athame,Dragon GreatSword)
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Re: [MOD]extra_mele_weapons (v 0.2) 2017-07-12
Glass shard in paper? Creative, nice :P And painful :(
What is SCP-055?
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Re: [MOD]extra_mele_weapons (v 0.2) 2017-07-12
Seems like having a collection of all these weapons would be worthy of a prize :P Maybe add sickles? Sais? Pikes? Poisoned daggers? A frying pan?(Most deadly of the bunch :3)
What is SCP-055?
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Re: [MOD]extra_mele_weapons (v 0.2) 2017-07-12
Would you remake the knuckle duster texture to be a knuckle duster on the player's hand?
What is SCP-055?
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
NEW UPDATE!
v 0.3
Added: large candycane
Added: Crystal sword
Added: Diamond shard greatsword
Added: Thor's hammer
Added: Huge ham
Added: Crystal knife
Added: Golden hammer
Added: Golden sickle
Added: Frying pan
Added: Monk's staff
Added: Broken glass bottle
Fixed: Now "Bloody knife" has the propper texture again
*There's also an easter egg now! can you find it, comrade ?
v 0.3
Added: large candycane
Added: Crystal sword
Added: Diamond shard greatsword
Added: Thor's hammer
Added: Huge ham
Added: Crystal knife
Added: Golden hammer
Added: Golden sickle
Added: Frying pan
Added: Monk's staff
Added: Broken glass bottle
Fixed: Now "Bloody knife" has the propper texture again
*There's also an easter egg now! can you find it, comrade ?
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Is the easter egg the hammer and sickle flag?
What is SCP-055?
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
1) that's a soviet flagChem871 wrote:Is the easter egg the hammer and sickle flag?
2) yes
3) you just spoiled it...
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
I'm sorry! Next time, I'll just pm you.....
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
What's the difference between the weapons other than the sprite and damage values?
Every time a mod API is left undocumented, a koala dies.
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Also crafting recipesChem871 wrote:And range.
And 2 of the weapons can be eaten using RightClick
And 1 can shoot diamond shards,using RightClick
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Would you add weapons that can teleport the player holding them?
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Maybe also a rolled-up newspaper to swat the annoying griefer?
What is SCP-055?
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Good idea!Chem871 wrote:Maybe also a rolled-up newspaper to swat the annoying griefer?
I'm a bit surprised I didn't come up with this before...
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Re: [MOD]extra_mele_weapons (v 0.3) 2018-01-24
Perhaps...Chem871 wrote:What about a skeletal sword?
The only problem is crafting it...
If it's made out of player bones, then people will just kill themselves twice, to get a pretty much free sword...
But if there's craftitem bones, that come with mobs_redo or something, then maybie those could be used in the recipe
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