[Mod] Christmas Decor [christmas_decor] [1.0]

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GreenDimond
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenDimond » Tue Dec 12, 2017 08:55

Andrey01 wrote:I checked all the dependencies (i have enabled homedecor, mobs-redo, stairs, farming).

GreenDimond wrote:Depends: Default, dye, wool, bucket, vessels, xpanes, farming, farming_redo, mobs_redo, mobs_animal, stairs_redo, 3d_armor, homedecor
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Andrey01 » Wed Dec 13, 2017 09:16

GreenDimond wrote:
Andrey01 wrote:I checked all the dependencies (i have enabled homedecor, mobs-redo, stairs, farming).

GreenDimond wrote:Depends: Default, dye, wool, bucket, vessels, xpanes, farming, farming_redo, mobs_redo, mobs_animal, stairs_redo, 3d_armor, homedecor

I installed all those mods, but it doesn`t work. Just i put mobs-animal mod in mobs-redo, therefore i did mobs-redo as modpack. Should it work?
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenDimond » Wed Dec 13, 2017 16:26

Andrey01 wrote:I installed all those mods, but it doesn`t work. Just i put mobs-animal mod in mobs-redo, therefore i did mobs-redo as modpack. Should it work?

There's your problem.

You need to rename mobs-redo to just "mobs", and keep mobs_animal as a separate mod.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by sorcerykid » Fri Dec 15, 2017 13:50

Am I to understand there is no walking animation in the model for the reindeer? Maybe I'm missing something, but the legs never move.
 

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by ExeterDad » Fri Dec 15, 2017 14:08

No they don't walk. Unless he's using different models. They were designed to hang out in a stall or confined area.
 

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Andrey01 » Fri Dec 15, 2017 18:34

The problem with calling the function "register_all":
Code: Select all
2017-12-15 21:31:38: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/mods/christmas_decor/init.lua:
2017-12-15 21:31:38: ERROR[Main]: /home/user/.minetest/mods/christmas_decor/init.lua:12: attempt to call field 'register_all' (a nil value)
2017-12-15 21:31:38: ERROR[Main]: stack traceback:
2017-12-15 21:31:38: ERROR[Main]:    /home/user/.minetest/mods/christmas_decor/init.lua:12: in main chunk
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenDimond » Fri Dec 15, 2017 19:23

sorcerykid wrote:Am I to understand there is no walking animation in the model for the reindeer? Maybe I'm missing something, but the legs never move.


GreenDimond wrote:
  • Santa Claus mob (non-moving)
  • Reindeer mob (non-moving, has animations)


---

Andrey01 wrote:The problem with calling the function "register_all":
Code: Select all
2017-12-15 21:31:38: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/mods/christmas_decor/init.lua:
2017-12-15 21:31:38: ERROR[Main]: /home/user/.minetest/mods/christmas_decor/init.lua:12: attempt to call field 'register_all' (a nil value)
2017-12-15 21:31:38: ERROR[Main]: stack traceback:
2017-12-15 21:31:38: ERROR[Main]:    /home/user/.minetest/mods/christmas_decor/init.lua:12: in main chunk


You haven't enabled stairs_redo.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by sorcerykid » Fri Dec 15, 2017 20:37

I've got a request in on the other Christmas mod to hopefully add walking animations to the reindeer.
 

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenDimond » Mon Dec 18, 2017 23:43

Christian9 wrote:How about this? https://youtu.be/Lmm56AUHhVo

This is what the stockings do, but they wait until Christmas morning to fill (thus simulating Santa filling them).

However, this is not how presents work. They have to appear on Christmas morning, and getting them into the world in a server-friendly way is the hard part.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by Christian9 » Mon Dec 18, 2017 23:47

Do the same thing with Christmas trees. On Christmas day presents will be visible under the tree and when you right click the tree it adds the presents to your inventory?
 

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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by GreenDimond » Mon Dec 18, 2017 23:50

Christian9 wrote:Do the same thing with Christmas trees. On Christmas day presents will be visible under the tree and when you right click the tree it adds the presents to your inventory?

This can be done, but again, getting the presents into the world in a server-friendly way is the difficult part. You dont just "make them visible". There is more to it than that.
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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

by ChimneySwift » Tue Dec 19, 2017 00:07

Excelent mod! It's been a ton of fun to decorate everything, and the mobs look amazing! Never thought I'd be decorating with animals before...

Generally it's nice to have as many dependencies as possible optional, and just have certain parts of the mod disable if they aren't loaded, but since this mod (as you said lol) was mainly designed for servers with them all installed already, I can't fault it, just install the dependencies lol, it's worth it! xD
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