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Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Tue Dec 12, 2017 08:55
by GreenXenith
Andrey01 wrote:I checked all the dependencies (i have enabled homedecor, mobs-redo, stairs, farming).
GreenDimond wrote:Depends: Default, dye, wool, bucket, vessels, xpanes, farming, farming_redo, mobs_redo, mobs_animal, stairs_redo, 3d_armor, homedecor

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Wed Dec 13, 2017 09:16
by Andrey01
GreenDimond wrote:
Andrey01 wrote:I checked all the dependencies (i have enabled homedecor, mobs-redo, stairs, farming).
GreenDimond wrote:Depends: Default, dye, wool, bucket, vessels, xpanes, farming, farming_redo, mobs_redo, mobs_animal, stairs_redo, 3d_armor, homedecor
I installed all those mods, but it doesn`t work. Just i put mobs-animal mod in mobs-redo, therefore i did mobs-redo as modpack. Should it work?

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Wed Dec 13, 2017 16:26
by GreenXenith
Andrey01 wrote:I installed all those mods, but it doesn`t work. Just i put mobs-animal mod in mobs-redo, therefore i did mobs-redo as modpack. Should it work?
There's your problem.

You need to rename mobs-redo to just "mobs", and keep mobs_animal as a separate mod.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Fri Dec 15, 2017 13:50
by sorcerykid
Am I to understand there is no walking animation in the model for the reindeer? Maybe I'm missing something, but the legs never move.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Fri Dec 15, 2017 14:08
by ExeterDad
No they don't walk. Unless he's using different models. They were designed to hang out in a stall or confined area.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Fri Dec 15, 2017 18:34
by Andrey01
The problem with calling the function "register_all":

Code: Select all

2017-12-15 21:31:38: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/mods/christmas_decor/init.lua:
2017-12-15 21:31:38: ERROR[Main]: /home/user/.minetest/mods/christmas_decor/init.lua:12: attempt to call field 'register_all' (a nil value)
2017-12-15 21:31:38: ERROR[Main]: stack traceback:
2017-12-15 21:31:38: ERROR[Main]: 	/home/user/.minetest/mods/christmas_decor/init.lua:12: in main chunk

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Fri Dec 15, 2017 19:23
by GreenXenith
sorcerykid wrote:Am I to understand there is no walking animation in the model for the reindeer? Maybe I'm missing something, but the legs never move.
GreenDimond wrote:
  • Santa Claus mob (non-moving)
  • Reindeer mob (non-moving, has animations)
---
Andrey01 wrote:The problem with calling the function "register_all":

Code: Select all

2017-12-15 21:31:38: ERROR[Main]: ModError: Failed to load and run script from /home/user/.minetest/mods/christmas_decor/init.lua:
2017-12-15 21:31:38: ERROR[Main]: /home/user/.minetest/mods/christmas_decor/init.lua:12: attempt to call field 'register_all' (a nil value)
2017-12-15 21:31:38: ERROR[Main]: stack traceback:
2017-12-15 21:31:38: ERROR[Main]: 	/home/user/.minetest/mods/christmas_decor/init.lua:12: in main chunk
You haven't enabled stairs_redo.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Fri Dec 15, 2017 20:37
by sorcerykid
I've got a request in on the other Christmas mod to hopefully add walking animations to the reindeer.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Mon Dec 18, 2017 22:50
by Christian9

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Mon Dec 18, 2017 23:43
by GreenXenith
Christian9 wrote:How about this? https://youtu.be/Lmm56AUHhVo
This is what the stockings do, but they wait until Christmas morning to fill (thus simulating Santa filling them).

However, this is not how presents work. They have to appear on Christmas morning, and getting them into the world in a server-friendly way is the hard part.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Mon Dec 18, 2017 23:47
by Christian9
Do the same thing with Christmas trees. On Christmas day presents will be visible under the tree and when you right click the tree it adds the presents to your inventory?

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Mon Dec 18, 2017 23:50
by GreenXenith
Christian9 wrote:Do the same thing with Christmas trees. On Christmas day presents will be visible under the tree and when you right click the tree it adds the presents to your inventory?
This can be done, but again, getting the presents into the world in a server-friendly way is the difficult part. You dont just "make them visible". There is more to it than that.

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Tue Dec 19, 2017 00:07
by ChimneySwift
Excelent mod! It's been a ton of fun to decorate everything, and the mobs look amazing! Never thought I'd be decorating with animals before...

Generally it's nice to have as many dependencies as possible optional, and just have certain parts of the mod disable if they aren't loaded, but since this mod (as you said lol) was mainly designed for servers with them all installed already, I can't fault it, just install the dependencies lol, it's worth it! xD

Re: [Mod] Christmas Decor [christmas_decor] [1.0]

Posted: Wed Dec 04, 2019 06:14
by FreeGamers
Bumping this well done content pack for Christmas time! I'm going to be using a lot of these assets in my own christmas mod for my server. :)

Re: [Mod] Christmas Decor [christmas_decor] [2.0]

Posted: Thu Dec 17, 2020 20:13
by GreenXenith
I guess it's that time again.
I've finally updated this mod to include all of the Hometown-only features that I initially left out.
Also I've eliminated all hard dependencies. Many of you should be excited for that.
New features: Shrubberies, hats, peppermint nodes, gumdrops, nutcracker, Mrs Claus, Rudolf, snowman, actual stocking configuration.

Updated top post.

Re: [Mod] Christmas Decor [christmas_decor] [2.0]

Posted: Mon Dec 28, 2020 21:54
by Chem871
The nostalgia hurts a little...

Re: [Mod] Christmas Decor [christmas_decor] [2.0]

Posted: Sat Aug 14, 2021 05:40
by Lupercus
Hi GreenXenith ,i have all depends, entire mod is working except the craft for gingerbread dough. im using minetest version 5.4.1. I have looked at the recipe for the dough and i cant figure out why it is only thing not working.

Re: [Mod] Christmas Decor [christmas_decor] [2.0]

Posted: Sat Aug 21, 2021 03:10
by GreenXenith
Lupercus wrote:
Sat Aug 14, 2021 05:40
Hi GreenXenith ,i have all depends, entire mod is working except the craft for gingerbread dough. im using minetest version 5.4.1. I have looked at the recipe for the dough and i cant figure out why it is only thing not working.
Whoops, faulty dependency check. This has been fixed.