[Mod] Shrink/Growth Ray

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dulsimikar
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GitHub: dulsi

[Mod] Shrink/Growth Ray

by dulsimikar » Post

I stumbled across the visible_size property on monsters. It immediately occurred to me that you could make a shrink/growth ray guns. Open AI has created that functionality but it only works with monsters using his API. I hacked it up to be usable on anything.

Image

It works with Minetest game or Mineclone2. I'll have a post up soon with the flaws in the mod.

Source: https://github.com/dulsi/shrinkgrowrays

dulsimikar
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Joined: Wed Oct 26, 2016 11:30
GitHub: dulsi

Re: [Mod] Shrink/Growth Ray

by dulsimikar » Post

Open Game Source article explaining the development and flaws of the mod.

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azekill_DIABLO
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Re: [Mod] Shrink/Growth Ray

by azekill_DIABLO » Post

awesome. This is pure genius.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!

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j0j0n4th4n
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Re: [Mod] Shrink/Growth Ray

by j0j0n4th4n » Post

Amazing mod, I was playing around with it when I notice the mod change the x and y visual size but not the z which cause some mobs to distort when scaling up or down.

Another thing, when closing and reopening the game the size reset to their original values, is that intended? What could be done for the scaling to persist between login?
cdb_894a100ddd76

CatManiac333
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Re: [Mod] Shrink/Growth Ray

by CatManiac333 » Post

Has anyone been able to fix the z value?

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Mantar
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Re: [Mod] Shrink/Growth Ray

by Mantar » Post

Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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