Updated to version 1.2.3
Github: https://github.com/Terumoc/teruviewFixed a crash related to things with no name.
Direct download: download https://github.com/Terumoc/teruview/archive/master.zip then extract and rename the top folder to "teruview"
Examples are provided as the screenshot for the mod, as seen here:
The information provided by the mod is described in the readme on github, but here it is duplicated:
I will likely continue adding more and updating this mod, especially if it has any reported bugs, but so far it's been stable for me in worlds with varying numbers of other mods. The present version of the mod (1.1.0) can be considered very usable.A mod for the open-source voxel game Minetest (https://www.minetest.net/)
Provides in-game information about blocks in the world when you click on them.
Format of information box:
Line 1: Node description or ID
If the node has a description, it is displayed in white. If not, its ID is instead displayed in yellow.
Line 2: Originating Mod
The mod which owns the node definition is displayed in light blue.
Line 3: Tool Information
The node's level and defined tool types for mining it are displayed. The color of this information is dependent on your currently held tool:
Green: Current tool can successfully mine this node.
Orange: Current tool is the correct type of tool, but is not high quality enough. Either it lacks a speed for the node's hardness rating or it is of insufficient level for the node.
Red: Current tool cannot mine this node at all.
Line 4: Node Information
Any flags of interest that apply to this node are displayed, such as whether it is affected by gravity, is flammable, douses fire or lava, and so forth.
See options.lua for ways to some (minimal) ways to customize the display.
Future/desired changes and additions:
- Add an "inventory-style" view of the node to accompany the information displayed but that's proven to be far too difficult with the current API. There does not appear to be a simple way to access the inventory icon of a node at present without reconstructing it yourself.
- Have node information displayed when a node is viewed rather than when a node is clicked, which is presently very difficult to accomplish. This would also remove the need for a global step hook to handle the display disappearing after a period of time.
- Make customizing the display easier and more open-ended.
- Make the display more user-friendly and visually pleasing if more font and size options become available to HUD elements.
Hope this is helpful to some and adds to your enjoyment of this excellent game.