[Mod] Terumetal [v2.4] (Armor, doors & more new)
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Re: [Mod] Terumetal [v1.8][terumet]
Would you add a machine that repairs tools with heat power?
What is SCP-055?
- TechNolaByte
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Re: [Mod] Terumetal [v1.8][terumet]
OooooooooOoooo interestingTerumoc wrote:probably next on the list, rolled up into the machine upgrade system I've been meaning to do.
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Terumetal [v1.8][terumet]
Things regarding upgrades/chest automation are in progress, just slow going.
Presently, I've decided the best way to support the most automation/item transport mods would be to support input/output to adjacent chests or any adjacent node with a "main" inventory. At least this way it can be used with most mods without having to code specific support for each.
Presently, I've decided the best way to support the most automation/item transport mods would be to support input/output to adjacent chests or any adjacent node with a "main" inventory. At least this way it can be used with most mods without having to code specific support for each.
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
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Re: [Mod] Terumetal [v1.8][terumet]
sweet great ideaTerumoc wrote:Presently, I've decided the best way to support the most automation/item transport mods would be to support input/output to adjacent chests or any adjacent node with a "main" inventory. At least this way it can be used with most mods without having to code specific support for each.
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: [Mod] Terumetal [v1.9][terumet]
also love the upgrade textures!
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Re: [Mod] Terumetal [v1.9][terumet]
Could you possibly add a output chest on the bottom upgrade?
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Terumetal [v1.9][terumet]
Thanks, glad you like them ;)RSLRedstonier wrote:also love the upgrade textures!
Honestly I'd like to make the output side an option on the gui or something, but the easiest way might be just to make different upgrade items for different sides. I'll think about it and see what I can do tomorrow after I take a break, been working on this all weekend pretty much haha.RSLRedstonier wrote:Could you possibly add a output chest on the bottom upgrade?
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
Re: [Mod] Terumetal [v1.8][terumet]
Oh that's an interesting idea. I have some idea of how I'd like to do it, but I need to think about it some. I'll put it on the github though to remind me about the idea for sure though.Chem871 wrote:Would you add a machine that repairs tools with heat power?
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
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Re: [Mod] Terumetal [v1.8][terumet]
This formspec is nicer than MC's one. We need you to re-do the whole minetest menu :DTerumoc wrote:
EDIT: also, those textures!!! and the use of a 3D item in a formspec (the chest cubeimage) O.o
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- TechNolaByte
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Re: [Mod] Terumetal [v1.8][terumet]
I second thatazekill_DIABLO wrote: This formspec is nicer than MC's one. We need you to re-do the whole minetest menu :D
Last edited by TechNolaByte on Wed Jan 24, 2018 17:04, edited 1 time in total.
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: [Mod] Terumetal [v1.9][terumet]
oh also I know you decided on chests as input and out but this is the hopper mod that has the api just incase
https://github.com/minetest-mods/hopper
its an updated version of the old hopper mod that didn't have an api
https://github.com/minetest-mods/hopper
its an updated version of the old hopper mod that didn't have an api
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
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Re: [Mod] Terumetal [v1.9][terumet]
You know, if chests are used as input/output, it's so easy to just attach a hopper to said chest, so it's indirectly compatible.
What is SCP-055?
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Re: [Mod] Terumetal [v1.9][terumet]
sorta like universal compatibilityChem871 wrote:You know, if chests are used as input/output, it's so easy to just attach a hopper to said chest, so it's indirectly compatible.
love it
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Re: [Mod] Terumetal [v1.9][terumet]
The thermobox takes heat coming from 4 directions and outputs it to one machine, right? Could there be a heat splitter? 1 input, 4 outputs?
What is SCP-055?
Re: [Mod] Terumetal [v1.9][terumet]
Ahaha, well thank you, I do like to make things look nice. When/if I ever finish working on this mod so much I wouldn't mind providing more graphic stuff to Minetest itself.azekill_DIABLO wrote: This formspec is nicer than MC's one. We need you to re-do the whole minetest menu :D
EDIT: also, those textures!!! and the use of a 3D item in a formspec (the chest cubeimage) O.o
And I can't really take too much credit for showing a node in a formspec, it's standard behavior that if you use item-image[] in a formspec and give it a node name it will show the node like that ;) I thought the best way to show what external input/output it was using was to just show the node itself.
5 directions actually, the output is the "facing" side. And your request was both good and easy to implement; there's now a cheaper Thermobox called the Thermal Distributor added with much less heat capacity, but it does act the opposite way: one side is an input while it equally distributes to the 5 orange sides like a heater does.Chem871 wrote:The thermobox takes heat coming from 4 directions and outputs it to one machine, right? Could there be a heat splitter? 1 input, 4 outputs?
Edit: forgot to mention, the Distributor also has a fuel slot unlike a thermobox so it can be used early game as a heating hub to multiple machines with heat fuel
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
- TechNolaByte
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Re: [Mod] Terumetal [v1.9][terumet]
OoooOoooTerumoc wrote:one side is an input while it equally distributes to the 5 orange sides like a heater does.
round robin with heat
noice
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Terumetal [v1.9][terumet]
Yeah, from the HEAT ray down to the thermoboxes and distributors there's now a lot of ways to move heat around so I'm pretty happy with the heat system now.RSLRedstonier wrote:OoooOoooTerumoc wrote:one side is an input while it equally distributes to the 5 orange sides like a heater does.
round robin with heat
noice
I still need to play an actual survival game with my mod though, to see how things feel when you have to actually gather materials and the like. The only way I could really get a feel for the balance would be to try it out properly at this point, there's so many options now.
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
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Re: [Mod] Terumetal [v1.9][terumet]
quick idea to improve the api
1.allow the api to create new upgrade and have a function that's called if the machine does stuff if the upgrade is in it
2.allow machines made by the api to support different upgrades
1.allow the api to create new upgrade and have a function that's called if the machine does stuff if the upgrade is in it
2.allow machines made by the api to support different upgrades
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Re: [Mod] Terumetal [v1.9][terumet]
Would you allow heat to travel through glass and obsidian glass, not just air? Plus, it would look nifty :P
What is SCP-055?
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Re: [Mod] Terumetal [v1.9][terumet]
What about a machine that pulls ambient heat out of the air, and if water is next to this machine, it's turned into ice?
What is SCP-055?
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Re: [Mod] Terumetal [v1.9][terumet]
OoooOoooChem871 wrote:What about a machine that pulls ambient heat out of the air, and if water is next to this machine, it's turned into ice?
I second this
though it needs to be expensive and produce very little heat
The great quest of alchemy neither failed nor attained gold; programmers are those great alchemists who transmute caffeine into code.
Re: [Mod] Terumetal [v1.9][terumet]
Yeah, custom machines supporting upgrades should be coming soon.RSLRedstonier wrote:quick idea to improve the api
1.allow the api to create new upgrade and have a function that's called if the machine does stuff if the upgrade is in it
2.allow machines made by the api to support different upgrades
If you mean heat rays, they already do!Chem871 wrote:Would you allow heat to travel through glass and obsidian glass, not just air? Plus, it would look nifty :P
They'll pass through any node that allows light to pass through.
I've been trying to come up with an "advanced" heat generator for the coreglass tier, something like this is a nice idea. I'm definitely considering something like geothermal or ambient collection. I like the turning water to ice idea a lot though!Chem871 wrote:What about a machine that pulls ambient heat out of the air, and if water is next to this machine, it's turned into ice?
Edit: oh yeah forgot to mention, a bug that has been persisting where thermoboxes/distributors were getting stuck for some reason has finally been squashed, so I'd suggest updating to the latest repo version for best performance of them
Maker of Terumetal and Teruview mods at https://github.com/Terumoc
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Re: [Mod] Terumetal [v1.9][terumet]
So you mean heat rays can travel through crops?
What is SCP-055?
- azekill_DIABLO
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Re: [Mod] Terumetal [v1.9][terumet]
If yes, crops should burn then. it may be useful. The sun is a deadly Lazer.
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