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Re: [Mod] Terumetal [Broken :(]

Posted: Sat Dec 08, 2018 17:37
by TechNolaByte
I tested it out, i can't find any problems other than a few texture issues with applying textures to default items. But thats an easy fix

Re: [Mod] Terumetal [Broken :(]

Posted: Sat Jan 05, 2019 02:13
by Terumoc
RSLRedstonier wrote:I tested it out, i can't find any problems other than a few texture issues with applying textures to default items. But thats an easy fix
Well, I went back today with the latest dev build and the strange issue I was having where it seemed like callbacks weren't being called in the right order has been fixed!

I still have to apply a proper fix to the reported item duplication bug are machines were moved with pistons, but I'm very happy to see that whatever issue was causing the problems worked out. Thanks for the heads up!

I hope to get back to updating the mod soon :)

Re: [Mod] Terumetal [v2.4]

Posted: Fri Jan 11, 2019 04:17
by Terumoc
Just a minor update:

I have started work on v2.4 and it can be downloaded with the green download button on the Github page.

Support for legacy/stable Minetest 0.4.17 has been added! So it should now run on either 5.0 or 0.4.17 servers.

The legacy support has not been exhaustively tested, so please report any bugs on 0.4.17 servers. Thanks!

Re: [Mod] Terumetal [v2.5]

Posted: Sun Jan 20, 2019 00:37
by Terumoc
The in-development version has some major new items when Terumetal is used alongside the 3d_armor mod:
  • An armor set for each alloy.
  • Bracers, which apply to an entirely new armor "slot" that provide a special effect/bonus. Only one can be worn at a time:
    • Aqua Bracers: allow underwater breathing
    • Jump Bracers: higher jumping ability (can jump about 2 blocks up)
    • Speed Bracers: faster movement speed
    • Antigravity Bracers: reduces effect of gravity (makes you more floaty & reduces fall damage)
    • Defense Bracers: provide a big boost to defense stat
    • Heal Bracers: provide a big boost to heal stat
You can check out the specific stats of each armor set on the changelog.

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sat Jan 26, 2019 04:28
by Terumoc
Added doors and also took the time to screencap some of the new stuff :)

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Mon Jun 17, 2019 08:27
by texmex

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Tue Jun 18, 2019 22:53
by Red_King_Cyclops
What if this mod had alloys using the metals from moreores?

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sat Jul 23, 2022 07:47
by alerikaisattera
Since this mod hasn't been updated in over a year, I decided to make a new version

Changes:
* Fixed a crash when extacting entropy from a node registered with terumet.register_entropic_node
* Added ability to limit output amount in terumet.register_vulcan_result. Limited recipes do not benefit from Crystallization upgrade
* Added terumet.register_ore_cutting API method for registering ores that can be excavated by Ore-cutting saw
* Changed a few defaults in options.lua
* Tarballs can be used to craft torches
* Crafts that required Plant glue can now also use Tarballs

Link: https://gitlab.com/alerikaisattera/terumet

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Wed Aug 10, 2022 09:10
by alerikaisattera
Minor update

* Changed High-temperature funace speed multiplier to 5x
* Materials and tools from moreores and ethereal mods (silver, mithril, crystal) can now be used in Equipment reformer
* Etherium ore from ethereal mod can be vulcanized

Link: https://gitlab.com/alerikaisattera/terumet

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sun Aug 14, 2022 19:20
by WillowLeafWing9
Hello! I was playing on a server when I noticed terumetal ore. I looked further into the crafting guide and found you could make armor(including the braces) and decided to make the terugold set. I made the alloy and attempted to make terugold ingots and failed. I need to heat the ingots how do I do this?

-Sundew

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sun Aug 21, 2022 14:37
by WillowLeafWing9
please respond!

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sun Aug 21, 2022 17:57
by alerikaisattera
WillowLeafWing9 wrote:
Sun Aug 14, 2022 19:20
Hello! I was playing on a server when I noticed terumetal ore. I looked further into the crafting guide and found you could make armor(including the braces) and decided to make the terugold set. I made the alloy and attempted to make terugold ingots and failed. I need to heat the ingots how do I do this?

-Sundew
To provide heat to Terumetal Alloy Smelter without using heaters, you need to put a lava bucket or a heat battery in "Heat In" slot

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Wed Aug 24, 2022 22:18
by MCL
I don't like the armor, but the door textures look really cool!

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Mon Aug 29, 2022 10:16
by alerikaisattera
Version 3.5a

* Added nodes from some other mods as heat sources for EEE Heater
* Reduced dig times for coreglass tools
* Increased High-temperature Furnace heat use to 150
* Added API methods for registering Expansion Crusher and Lava Melter recipes

Link: https://gitlab.com/alerikaisattera/terumet

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Mon Aug 29, 2022 15:28
by alerikaisattera

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Sun Dec 04, 2022 13:11
by Midnight
Liked this one can I edit

Re: [Mod] Terumetal [v2.4] (Armor, doors & more new)

Posted: Tue Dec 12, 2023 04:15
by Teen_Miner
alerikaisattera wrote:
Mon Aug 29, 2022 10:16
Version 3.5a

* Added nodes from some other mods as heat sources for EEE Heater
* Reduced dig times for coreglass tools
* Increased High-temperature Furnace heat use to 150
* Added API methods for registering Expansion Crusher and Lava Melter recipes

Link: https://gitlab.com/alerikaisattera/terumet
1. For some reason, it is still listed as 3.3a instead of 3.5a.

2. I keep receiving this error:

Runtime error from mod '??' in callback handleMainMenuButtons(): "Not a mod!"
stack traceback:
[C]: in function 'check_mod_configuration'
/usr/share/minetest/builtin/mainmenu/dlg_config_world.lua:86: in function 'check_mod_configuration'
/usr/share/minetest/builtin/mainmenu/dlg_config_world.lua:122: in function 'get_formspec'
/usr/share/minetest/builtin/fstk/ui.lua:101: in function 'update'
/usr/share/minetest/builtin/fstk/ui.lua:145: in function 'handle_buttons'
/usr/share/minetest/builtin/fstk/ui.lua:186: in function </usr/share/minetest/builtin/fstk/ui.lua:172>