Minetest Package Management

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Minetest Package Management

by MarkTraceur » Sun May 20, 2012 02:53


I've just completed the first iteration of what I'm calling the Minetest Package Index. You can find it here:

Please feel free to browse the packages there and submit any you see missing--I'd very much like to have a comprehensive list of packages.

Please note that I have to manually approve each one for now, so it may be a little while before your package shows up. Be patient, it will be there soon.

The source code is available at gitorious:


You can also download the client (requires Python):


However, the client has not been tested with the latest information, so you'll have to wait a little while for a fully functional release.

Thanks so much!
Mods: https://gitorious.org/marktraceur-minetest-mods
IRC: marktraceur on freenode

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by etwas » Sun May 20, 2012 10:18

looks interesting :),
but your tech mod isn't extract able

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by sfan5 » Sun May 20, 2012 19:02

Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by Jordach » Sun May 20, 2012 19:14

I actually crashed the server earlier by uploading a .zip file.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by jwlockhart » Thu Jun 07, 2012 20:55

Nice, now if this could be formed into a submenu off of the main one with repositories and synaptic like action, then it would go a ways towards helping minetest form its own niche separate from that other game. It would also simplify things and help gain appeal with non-computer savy potential users by giving the game a modularity that is not usually seen.

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