[Mod] Static Mobs [smobs]

Rochambeau
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[Mod] Static Mobs [smobs]

by Rochambeau » Post

Image

This mod is a combination of Mobs Redo and
Cute Cubic Mobs 2 and
Nodebox Mobs

Basically I took Mobs Redo and replaced the animated models with nodebox mobs from ccmobs and nmobs. So all the features of mobs redo should work with the design of nmobs.

By now we have:

monsters:
tree_monster
spider
stone_monster
zombie

Source: https://gitlab.com/Rochambeau/smobs_monster.git
Download: https://gitlab.com/Rochambeau/smobs_mon ... master.zip

animals:
cow
pig
sheep
chicken
bee
horse
penguin
bird

Source: https://gitlab.com/Rochambeau/smobs_animals.git
Download: https://gitlab.com/Rochambeau/smobs_ani ... master.zip

Mod dependencies: default, mobs_redo
License of my part of the mod: WTFPL
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Last edited by Rochambeau on Tue Jun 05, 2018 18:10, edited 15 times in total.

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TenPlus1
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Re: [Mod] Static Mobs [smobs]

by TenPlus1 » Post

Sounds good, removing animation may help older servers with lag :) Can you add a screenshot.

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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Post

Screenshot added.

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Re: [Mod] Static Mobs [smobs]

by Lone_Wolf » Post

Love it
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cx384
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Re: [Mod] Static Mobs [smobs]

by cx384 » Post

Very nice!
Can your read this?

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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Post

Are the animals able to stick their bodies through walls still, like in mobs redo? I am hoping you will say no.
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Re: [Mod] Static Mobs [smobs]

by azekill_DIABLO » Post

Bug of the PAi obliviously applies to all mods that depnds on it. Osrry to tell you that, those mobs will do same as any mob from Mob Redo.
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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Post

Ok, thats what I figured but thoughtdrawing they in a different manor could make the difference.
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Re: [Mod] Static Mobs [smobs]

by azekill_DIABLO » Post

Maybe their hitbox will help.
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Re: [Mod] Static Mobs [smobs]

by TechNolaByte » Post

do they spawn naturally and if so on what blocks?
will they spawn in the air?(hope not)
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Re: [Mod] Static Mobs [smobs]

by Napiophelios » Post

Edit: Nice work by the way.
Last edited by Napiophelios on Fri Jan 19, 2018 04:50, edited 1 time in total.

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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Post

Sorry about that. I thought I covered the design by mentioning nmobs. But you are right. Some of the mobs are your creations.

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Re: [Mod] Static Mobs [smobs]

by firefox » Post

Grizzly Adam wrote:Are the animals able to stick their bodies through walls still, like in mobs redo? I am hoping you will say no.
could it be that they can do that because the hitbox is smaller than the model?
i noticed that the cows hitbox is only 1/3 of the actual body, so they can stick their head through walls since it's outside the hitbox...
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Post

New Monster: Zombie

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Re: [Mod] Static Mobs [smobs]

by TechNolaByte » Post

OoooOooo
smelly!
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Re: [Mod] Static Mobs [smobs]

by azekill_DIABLO » Post

they look cute to be honest ;)
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Re: [Mod] Static Mobs [smobs]

by Grizzly Adam » Post

I am waiting for kitties and penguin before I implement this in my game.
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Post

New animal: rideable horse

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Re: [Mod] Static Mobs [smobs]

by TechNolaByte » Post

the horse looks really cool but at first I thought it was looking up and that just creeped me out
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Re: [Mod] Static Mobs [smobs]

by Chem871 » Post

Why such a long face? *wink* *wink*
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Re: [Mod] Static Mobs [smobs]

by azekill_DIABLO » Post

I agree it's kind of wierd. the face should be more... horizontal!
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Re: [Mod] Static Mobs [smobs]

by TechNolaByte » Post

the face is great its just that its looking down and I thought it was looking up(looks really creepy if you thinks its looking up)
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Re: [Mod] Static Mobs [smobs]

by Lone_Wolf » Post

Would this nodebox work?
Image
Spoiler

Code: Select all

minetest.register_node("test:node_1", {
	tiles = {
		"wool_brown.png",
		"wool_brown.png",
		"wool_brown.png",
		"wool_brown.png",
		"wool_brown.png",
		"wool_brown.png"
	},
	drawtype = "nodebox",
	paramtype = "light",
        paramtype2 = "facedir",
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5, 0.125, -1.0625, 0.5, 1, 1.0625}, -- body
			{-0.25, 0.4375, -1.25, 0.25, 1.4375, -0.75}, -- neck
			{-0.375, 1.125, -1.3125, 0.375, 1.75, -0.5625}, -- head
			{-0.3125, 1.125, -1.75, 0.3125, 1.5625, -1.1875}, -- snout
			{-0.375, 1.5, -0.8125, -0.25, 2, -0.5625}, -- ear1
			{0.25, 1.5, -0.8125, 0.375, 2, -0.5625}, -- ear2
			{-0.5, -0.5, -1.0625, -0.125, 0.5, -0.6875}, -- leg1
			{0.125, -0.5625, -1.0625, 0.5, 0.4375, -0.6875}, -- leg2
			{-0.5, -0.5, 0.6875, -0.125, 0.5, 1.0625}, -- leg3
			{0.125, -0.5, 0.6875, 0.5, 0.5, 1.0625}, -- leg4
			{-0.125, -0.0625, 1.0625, 0.125, 0.9375, 1.1875}, -- tail
			{-0.25, 0.5, -0.9375, 0.25, 1.5, -0.375}, -- mane
			{-0.25, 0.3125, -0.6875, 0.25, 1.3125, -0.125}, -- mane2
			{-0.25, 0.125, -0.375, 0.25, 1.125, 0.1875}, -- mane3
		}
	}
})

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TechNolaByte
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Re: [Mod] Static Mobs [smobs]

by TechNolaByte » Post

that looks really cool but I like the current one best
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Re: [Mod] Static Mobs [smobs]

by Rochambeau » Post

@ Lone_Wolf:
No offense, but it looks more like a wolf or maybe a lion (with the right textures).

I redesigned the horseface a little, to make it more clear which side goes up:

Image

The reason why i chose a vertical head was to get a look that would work for a running and standing horse at the same time. To get a certain dynamic without mob animation.

A role model would be a tournament horse.
Image
Imagesource: http://www.reitclub-gross-koelzig-ev.de ... ferde.html
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