[Mod] lib_materials [lib_materials][git]

ShadMOrdre
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[Mod] lib_materials [lib_materials][git]

by ShadMOrdre » Fri Jan 19, 2018 22:39

MAJOR UPDATE: 2019-06-13
Image

lib_materials is a central repository of stone, dirt, sand, clay, baked clay, glass, ores, metals, minerals, and fluids, such as lava, water and oil. This mod attempts to distribute the various nodes according to thier natural distribution in the real world.

Included are 16 dirts with an additional 16 "grass covers", 6 sands, over 100 stones, including brick, cobble, gravel, and block variations for some, 5 water types, 2 lava types, and numerous decorative stones.

This mod also creates over 200 biomes, and within those biomes, generates additional "ecosystems", upon which plants and trees from lib_ecology will naturally spawn.

Can be used standalone, in new or existing worlds! It is best used with lib_ecology.

The ultimate goal is to categorize and enumerate the various materials types that are currently scattered across multiple mods, and combine them in one central location, with known properties and access to definitions.

Materials to be included are pretty much any node that can be considered a chemical element, earth aggregate, mineral, and even organic materials. As such, all stone, sand, dirt, tree, wood, leaf, grass, water, lava, oil, ore, and others will be categorized, orgranized, enumerated, and possibly overridden, or simply reproduced, for consistency sake.

DOWNLOAD:
lib_materials

RECOMMENDED:
Forum - lib_ecology
Github - lib_ecology

DEPENDENCIES:
OPTIONAL DEP:

LICENSES: LGPLv2.1, for code by me, CC-BY-SA-3.0 for graphics by me. Other licenses apply for code and graphics done by others. Where found, those licenses are included.
Attachments
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Last edited by ShadMOrdre on Thu Jun 13, 2019 21:17, edited 5 times in total.
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

ShadMOrdre
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happysmash27
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Re: [Mod] lib_materials [lib_materials][git]

by happysmash27 » Tue Jan 29, 2019 20:39

This doesn't depend on Default, right? Because if not, this is exactly the type of mod I have been looking for! It's annoying when mods depend on one massive default mod.
 

ShadMOrdre
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Re: [Mod] lib_materials [lib_materials][git]

by ShadMOrdre » Wed Jan 30, 2019 03:27

happysmash27,

Currently, there are still dependencies regarding the sounds. I have not yet ported the default sounds into this mod.

My intention, however, is to do exactly as you've stated. This mod will attempt to provide a source of materials, stone, dirts, ores, sand, liquids, and any other node that would be naturally appear in the real world. I currently use a modified version of default, stripping out the parts that I successfully recreate here, or in my other mods, that are meant to become a drop in replacement usable by mod and game developers.

Please also take a look at lib_ecology, which depends on lib_materials, and more fully utilizes these nodes in biome defs.


Shad MOrdre
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

ShadMOrdre
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Posts: 294
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Re: [Mod] lib_materials [lib_materials][git]

by ShadMOrdre » Tue May 07, 2019 16:32

repost forum topic with updated links to github repository.
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

ShadMOrdre
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Posts: 294
Joined: Mon Dec 29, 2014 08:07
Location: USA
GitHub: ShadMOrdre
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Re: [Mod] lib_materials [lib_materials][git]

by ShadMOrdre » Thu Jun 13, 2019 21:19

Major update.

Biomes. Ecosystems.

Stone, Dirt, Water, Ores, Glass, Metals, Minerals.

No dependencies on default.
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 


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