Duplication? Or do you think duplicity is involved?ShadMOrdre wrote:I grew tired of so many mod interdependencies, conflicts, or just outright duplicity.
Ambitious goal. It's just very beefy. On some of the older school machines, lib_ecology and lib_materials takes a couple minutes to load, and a couple of them with not much RAM actually crash. Adding in lib_shapes is completely out of the question. The crashing can be dealt with by disabling some aspects (making variant water and variant shapes optional in a massive settingtypes.txt, for example) but that may not speed load times very much.ShadMOrdre wrote:I also wanted to consolidate what I considered to be the best of the available content into a single package. I would ultimately have to install up to 15 other mods, some of which just do not work with each other, to have the content that lib_materials alone provides. An additional 20 or so mods for the content packaged in lib_ecology, also coming from source mods that cleared decorations, or overrode some other mod, or were written for MT 0.4.09, and the only updates they've seen are to ensure continued functionality, but not updated to use the new engine features. This list goes on.
It's been subsumed into the minetest-mods crew, and there are updates from this year.ShadMOrdre wrote:Having read through the last page of UnifiedInvs thread, and knowing that the mod author, RBA, is no longer with us, I assume that Unified Inventory will probably not get updated anytime soon. There may be forks of the mod that have been updated, but again, as I do not use the mod, I am not sure of this.
Exactly.ShadMOrdre wrote:I still can't see how lib_materials forces Unified Inventory to change values in that way, unless the above mentioned limit is sending text instead of integers.
Right. When I'm testing out lib_trm, I disable toolranks. But because lib_trm is giving errors, I've been disabling that, and enabling toolranks. One or the other, never both.ShadMOrdre wrote:I notice that you have both Toolranks and lib_trm, which should not be.
Of course. I did all that before mentioning anything.I unzipped it to a new directory, then git cloned the two, and only the two. It does not throw the problem unless I enable UI. But some of the kids vastly prefer Unified, so a couple of the servers we're running use that.ShadMOrdre wrote:There are other mods that also work with inventory. Can you ensure that the only mods loading are MTG, Unified Inv, and lib_materials. Make sure that the MTG game folder is fresh, and had no additional mods aside from those included in the download. If this continues, can you run this mod setup using sfinv? I run mod heavy, perhaps quite a bit heavier than the mod list you've shown, but I do not use Unified Inv.
Think I'll throw in some debugging statements and see if I can figure out exactly which are being stored as strings.
Later this evening when I get to a good internet connection, I'll see if your pushes are live.