Does not put houses by itself. Must be implemented in the map generator.
Version: 0.2
License: LGPL 2.1 or later
For Mine Clone 2 subgame only.
Report bugs or request help on the forum topic.
Download V 0.2: https://doc-14-3g-docs.googleuserconten ... e=download
Download V 0.1: https://doc-14-3g-docs.googleuserconten ... e=download
Installation
Unzip the archive and place it in minetest/mods/minetest/( GNU/Linux: If you use a system-wide installation place
it in ~/.minetest/mods/minetest/. )
( If you only want this to be used in a single world, place
the folder in worldmods/ in your worlddirectory. )
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods







The mod has commands used for tests.
make_house <size_x> <size_z> Where size_x and size_z are the size of the house.
make_dungeon <size_x><size_z><type_entrance> Where size_x and size_z are the size of the dungeon and type_entrance is the type of entrance for the dungeon.
This is for demonstration only. To know how to use the mod please check the help.txt file already included with the rest of the mod files.
Also, english is not my primary language, so I apologize in advanced for any spelling mistake I made.
The mod it is not yet finished but it is already pretty usable.
It's somewhat useless for smaller houses but it's very good to bigger ones.
Some of the rooms only have a chance to appear in big houses with multiple floors.
I have noticed that it is pretty slow. Bigger houses (50 * 50 or so) can take a couple of seconds to appear.