[Mod] Crops Plus[crops]
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
[Mod] Crops Plus[crops]
Crops Plus
A fork of the Crops mod by Auke Kok
Code: LGPLv2.1+, Textures: CC-BY-SA-3.0, Models: CC-BY-SA-3.0, Sounds: CC-BY-3.0 and CC-BY-1.0
https://github.com/Grizzly-Adam/Crops-Plus
Crops has always been my favourite farming mod. Recently when I decided to make my BBQ mod I needed a way to add extra ingredients into the game, so I began editing Crops to make everything obtainable.
I slowed down how fast everything grows, set the mode to easy by default and added three new crops: Garlic, Onions, and Peppers. I also added tomato sauce, watermelon juice and watermelon slush to explain what happens to the rest of the crop when the seeds are removed. The seeds are a byproduct of these crafts.
The New Crops:
Peppers
Peppers work the same as tomatoes. The seeds are peppercorns, which can be crafted with a glass bottle to make ground pepper.
Onions
Onion seeds can be planted to produce onion plants. Once the plant matures, seed pods become visible on top of the plants and onions can be seen in the soil. Cut the top off the mature onion plant to receive 1-3 seeds. Dig the onions from the soil to harvest up to 4 onions.
Garlic
Garlic is grown by planting garlic cloves. When the garlic plant reaches maturity, purple flowers appear on top and a garlic bulb can be seen emerging from the soil. The tops of the plant can then be cut away and the garlic bulb can be dug to harvest. Garlic bulbs can be divided into 9 garlic cloves. 9 garlic bulbs can be crafted into a garlic braid, which can then be placed for decoration or broken back down into 9 garlic bulbs.
- Attachments
-
- crops_plus.zip
- (453.38 KiB) Downloaded 147 times
-
- screenshot.png (284.25 KiB) Viewed 1325 times
Last edited by Grizzly Adam on Mon Jan 22, 2018 23:17, edited 1 time in total.
Check out my Mods: BBQ Mod Crops Plus
- Andrey01
- Member
- Posts: 2579
- Joined: Wed Oct 19, 2016 15:18
- GitHub: Andrey2470T
- In-game: Andrey01
- Location: Russia, Moscow
Re: [MOD]Crops Plus[crops]
Not bad!
More corps are always welcome, but how can you get the seeds?
More corps are always welcome, but how can you get the seeds?
Can your read this?
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [MOD]Crops Plus[crops]
Like with most of the other farming mods, use the give command to get started.
Check out my Mods: BBQ Mod Crops Plus
Re: [MOD]Crops Plus[crops]
I don't like this technique. :-/Grizzly Adam wrote:Like with most of the other farming mods, use the give command to get started.
Can your read this?
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [MOD]Crops Plus[crops]
I am not sure how it was done in the origianl crops, but there are the same way. I have not gobe that in-depth with it as to change the mechanism.
Check out my Mods: BBQ Mod Crops Plus
Re: [MOD]Crops Plus[crops]
Melons and pumpkins were inserted to the mapgen and randomly spawn. Potatoes can be randomly found when you dig any type of dirt randomly.
People have suggested to add a treasure chest type of loot for rare plants, there are a few loot mods that could do this and could be used for that purpose.
People have suggested to add a treasure chest type of loot for rare plants, there are a few loot mods that could do this and could be used for that purpose.
Re: [MOD]Crops Plus[crops]
You can also use the dungeon_loot mod which is available in the new next minetest_game version.sofar wrote:Melons and pumpkins were inserted to the mapgen and randomly spawn. Potatoes can be randomly found when you dig any type of dirt randomly.
People have suggested to add a treasure chest type of loot for rare plants, there are a few loot mods that could do this and could be used for that purpose.
Code: Select all
dungeon_loot.register(t)
Can your read this?
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
Re: [MOD]Crops Plus[crops]
This is not an extension, it's a fork. An extension is a mod installed alongside another mod, whereas a fork is a modified copy of a mod distributed separately. I suggest making this mod an extension, as it's a lot cleaner, and then making the modname crops_plus
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [MOD]Crops Plus[crops]
I will see what I can figure out with the next release.cx384 wrote:You can also use the dungeon_loot mod which is available in the new next minetest_game version.sofar wrote:Melons and pumpkins were inserted to the mapgen and randomly spawn. Potatoes can be randomly found when you dig any type of dirt randomly.
People have suggested to add a treasure chest type of loot for rare plants, there are a few loot mods that could do this and could be used for that purpose.(more informations)Code: Select all
dungeon_loot.register(t)
Check out my Mods: BBQ Mod Crops Plus
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [MOD]Crops Plus[crops]
Terminology changed to "fork." I plan to do more with the original files, so I feel this is the best way to go about it.rubenwardy wrote:This is not an extension, it's a fork. An extension is a mod installed alongside another mod, whereas a fork is a modified copy of a mod distributed separately. I suggest making this mod an extension, as it's a lot cleaner, and then making the modname crops_plus
Check out my Mods: BBQ Mod Crops Plus
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Re: [MOD]Crops Plus[crops]
OK folks, I just released a new version of BBQ, Now called Your Dad's BBQ Mod. I will now be putting focus back on this mod.
First thing, the name with be changed to something along the lines of Your Dad's Farming & Booze Mod I want to add tobacco, hops, and barley for cigar, beer, and scotch/bourbon/rum making. Also, I would like to use the existing corn to make corn cob pipes. Humidor, whiskey barrels, kegs are also items I would like to add. You know, Dad items.
I also want to make all the plants naturally occurring, so I will be trying a few different things to make that happen.
First thing, the name with be changed to something along the lines of Your Dad's Farming & Booze Mod I want to add tobacco, hops, and barley for cigar, beer, and scotch/bourbon/rum making. Also, I would like to use the existing corn to make corn cob pipes. Humidor, whiskey barrels, kegs are also items I would like to add. You know, Dad items.
I also want to make all the plants naturally occurring, so I will be trying a few different things to make that happen.
Check out my Mods: BBQ Mod Crops Plus
- false_chicken
- Member
- Posts: 53
- Joined: Wed Feb 04, 2015 23:41
- GitHub: falsechicken
- In-game: false_chicken
- Location: Florida, USA
Re: [MOD]Crops Plus[crops]
So what is the status on getting the crops naturally in survival? Do they spawn yet?
DISCLAIMER: I am probably wrong.
- Grizzly Adam
- Member
- Posts: 252
- Joined: Sat Aug 05, 2017 01:28
- GitHub: Grizzly-Adam
- Location: Lost in America
- Contact:
Who is online
Users browsing this forum: No registered users and 32 guests