Bloodmagic [old and crappy]

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PolySaken
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Wed Jan 24, 2018 11:03

The blood used is demon blood, not han blood. Human blood is too weak. >:)
 

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Re: [MOD] Blood Magic [bloodmagic]

by azekill_DIABLO » Wed Jan 24, 2018 18:07

Wow! Good Job! i usggest adding pentacles and a ritual to open a portal to hell or something like that. It world require liters and liters of blood on bones.
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Wed Jan 24, 2018 18:12

how about being able to store a lot of blood in vessels?
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Wed Jan 24, 2018 18:29

perhaps it could be just a few nodes with the top one spawning particles
"A programmer is just a tool which converts caffeine into code"

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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Wed Jan 24, 2018 18:41

If you can manage to trick somebody into walking into a pentacle, it traps them there, and if they're online at the same time as you, they take a third of the damage anytime you take damage :P
What is SCP-055 again? I forgot.
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Wed Jan 24, 2018 18:53

that sounds sick
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [MOD] Blood Magic [bloodmagic]

by Byakuren » Wed Jan 24, 2018 21:59

ChimneySwift wrote:Blood should drop when you kill people :P

Like in viewtopic.php?f=11&t=14937&hilit=edgeblade ?
Every time a mod API is left undocumented, a koala dies.
 

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Re: [MOD] Blood Magic [bloodmagic]

by Andrey01 » Thu Jan 25, 2018 20:35

The mod name and the description sound terrifically. And i don`t understand why blood is used for crafting of some tools here.
 

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Re: [MOD] Blood Magic [bloodmagic]

by Byakuren » Thu Jan 25, 2018 21:10

Andrey01 wrote:The mod name and the description sound terrifically.

Terrifically what?
Every time a mod API is left undocumented, a koala dies.
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Thu Jan 25, 2018 21:45

Thanks for all the ideas!
it seems like it is definitely extending into voodoo anyway, because i just made the use of the dagger damage the player as to not be too op.
the blood fountain sounds easy enough, but i'm not good at making particles move logically.
transmitting damage sounds difficult but i reckon i'll manage!
edit:
currently not possible to transit damage.
altars are fountains of blood particles anyway.
Last edited by PolySaken on Fri Jan 26, 2018 03:57, edited 1 time in total.
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Thu Jan 25, 2018 21:50

The Sacrificial Knife item now damages the player, and the balance of the mod is complete.
Time to go make a botannia inspired herbology mod!
(I'm thinking about making a bunch of magic mods and putting together a modpack)
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Thu Jan 25, 2018 22:16

ChimneySwift wrote:Blood should drop when you kill people :P

Rather than doing that, you just sacrifice someones bones.
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Thu Jan 25, 2018 22:49

but the bones shouldn't have any blood left on them
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Thu Jan 25, 2018 23:25

RSLRedstonier wrote:but the bones shouldn't have any blood left on them

?
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Fri Jan 26, 2018 01:17

they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Fri Jan 26, 2018 02:28

RSLRedstonier wrote:they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood

I actually thought about This before adding bone sacrifice.
You get Dried up blood from bones
 

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Re: [MOD] Blood Magic [bloodmagic]

by void » Fri Jan 26, 2018 10:53

I like the idea, i was working on a porting of WayofTime's Blood magic(https://github.com/WayofTime/BloodMagic) if you are interested i already have some sigils ready to be implemented (they only miss the blood usage and the skin)

P.S. the liquid blood should be way darker
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Fri Jan 26, 2018 14:40

noice I love the new main post look
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Fri Jan 26, 2018 17:25

What if you added souls, and other arcane bits and bobbles?
What is SCP-055 again? I forgot.
 

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Re: [MOD] Blood Magic [bloodmagic]

by Andrey01 » Fri Jan 26, 2018 18:25

Byakuren wrote:
Andrey01 wrote:The mod name and the description sound terrifically.

Terrifically what?

The mod name and the description on first page.
Why is blood used in magic?
 

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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Fri Jan 26, 2018 19:00

Dark magic is more powerful, but it's more unstable, and has a greater price......
What is SCP-055 again? I forgot.
 

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Fri Jan 26, 2018 22:14

Chem871 wrote:What if you added souls, and other arcane bits and bobbles?

I'm making some more magic mods, I'll add soul contracts/binding.
I'll put them together in a modpack.
ToDo:
- Naturia v1.0
- Elemental orbs
- Soul binding
 

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Re: [MOD] Blood Magic [bloodmagic]

by RSLRedstonier » Fri Jan 26, 2018 22:15

sounds awesommeeee
"A programmer is just a tool which converts caffeine into code"

try out my skytest mod always being updated!
https://forum.minetest.net/viewtopic.php?f=9&t=17568
 

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