Bloodmagic [old and crappy]

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PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

by PolySaken » Post

Working on soulbinding for a bit then naturia.
bloodmagic is staying as is for now, unless someone finds a bug.
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Re: [Mod] Blood Magic [bloodmagic]

by TechNolaByte » Post

will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
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Re: [Mod] Blood Magic [bloodmagic]

by PolySaken » Post

RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
Yes. I know ftb came up with this, but minetest needs it.
(not really but it's cool)
edit: can't do. copyright.
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Re: [Mod] Blood Magic [bloodmagic]

by PolySaken » Post

RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
sorry, can't do anymore.
copyright reasons
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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

Game mechanics aren't copyrightable.
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Re: [Mod] Blood Magic [bloodmagic]

by PolySaken » Post

Byakuren wrote:Game mechanics aren't copyrightable.
but everything else is, right down to the concept.
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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

PolySaken wrote:
Byakuren wrote:Game mechanics aren't copyrightable.
but everything else is, right down to the concept.
What concept? "A magic mod using blood"?
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by PolySaken » Post

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Last edited by PolySaken on Wed Jul 18, 2018 02:29, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

I didn't think you were talking about that because that was what I meant when I said "a game mechanic". Making an item not lost on death is a game mechanic.
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by PolySaken » Post

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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

PolySaken wrote:My point was that the concept in question was not the "BloodMagic" concept but the "Soulbinding " concept.
If by soulbinding you mean having items that you don't lose when you die, that is probably not copyrightable. If you are worried about the name, you can call it something else.
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by PolySaken » Post

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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

I suppose eating food to restore hunger is copyrightable too then, if something as generic as keeping items is copyrightable.
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by PolySaken » Post

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by PolySaken » Post

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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

What country's copyright laws are you considering?

You mentioned patents in the US, but it's unlikely that a modder would file a patent for such a game mechanic, given the costs. There are also originality criteria in granting a patent and it isn't clear to me that "soulbinding" is original enough. You could consider some MMOs with item-keeping mechanics, like the prayer in Runescape, or neurobound items in Star Sonata, to be prior art. Another criterion is whether an innovation would be "obvious" to somebody in the field. Soulbinding seems fairly obvious, given the goal of allowing the player to keep items on death within a magic mod.

Different originality criteria exist for copyright enforcement in the US, but as you implied, game mechanics are not copyrightable here.
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by PolySaken » Post

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by PolySaken » Post

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by PolySaken » Post

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Re: [Mod] Blood Magic [bloodmagic]

by Byakuren » Post

Which part of it was trolling?
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by PolySaken » Post

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by PolySaken » Post

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Re: [Mod] Blood Magic [bloodmagic]

by azekill_DIABLO » Post

good luck!
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Re: [delete]

by Chem871 » Post

Why'd you delete this?
What is SCP-055?

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