Bloodmagic [old and crappy]

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PolySaken
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

The blood used is demon blood, not han blood. Human blood is too weak. >:)
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azekill_DIABLO
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Re: [MOD] Blood Magic [bloodmagic]

by azekill_DIABLO » Post

Wow! Good Job! i usggest adding pentacles and a ritual to open a portal to hell or something like that. It world require liters and liters of blood on bones.
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TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

how about being able to store a lot of blood in vessels?
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Re: [MOD] Blood Magic [bloodmagic]

by azekill_DIABLO » Post

What an idea!! a blood fountain too! (that one will be hard tough!)
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TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

perhaps it could be just a few nodes with the top one spawning particles
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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Post

If you can manage to trick somebody into walking into a pentacle, it traps them there, and if they're online at the same time as you, they take a third of the damage anytime you take damage :P
What is SCP-055?

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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

that sounds sick
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Re: [MOD] Blood Magic [bloodmagic]

by azekill_DIABLO » Post

i agree! Why not also extending the mod in voodoo magic?
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Re: [MOD] Blood Magic [bloodmagic]

by Byakuren » Post

ChimneySwift wrote:Blood should drop when you kill people :P
Like in viewtopic.php?f=11&t=14937&hilit=edgeblade ?
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Re: [MOD] Blood Magic [bloodmagic]

by Andrey01 » Post

The mod name and the description sound terrifically. And i don`t understand why blood is used for crafting of some tools here.

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Re: [MOD] Blood Magic [bloodmagic]

by Byakuren » Post

Andrey01 wrote:The mod name and the description sound terrifically.
Terrifically what?
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

Thanks for all the ideas!
it seems like it is definitely extending into voodoo anyway, because i just made the use of the dagger damage the player as to not be too op.
the blood fountain sounds easy enough, but i'm not good at making particles move logically.
transmitting damage sounds difficult but i reckon i'll manage!
edit:
currently not possible to transit damage.
altars are fountains of blood particles anyway.
Last edited by PolySaken on Fri Jan 26, 2018 03:57, edited 1 time in total.
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

The Sacrificial Knife item now damages the player, and the balance of the mod is complete.
Time to go make a botannia inspired herbology mod!
(I'm thinking about making a bunch of magic mods and putting together a modpack)
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

ChimneySwift wrote:Blood should drop when you kill people :P
Rather than doing that, you just sacrifice someones bones.
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TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

but the bones shouldn't have any blood left on them
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

RSLRedstonier wrote:but the bones shouldn't have any blood left on them
?
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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

RSLRedstonier wrote:they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
I actually thought about This before adding bone sacrifice.
You get Dried up blood from bones
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Re: [MOD] Blood Magic [bloodmagic]

by void » Post

I like the idea, i was working on a porting of WayofTime's Blood magic(https://github.com/WayofTime/BloodMagic) if you are interested i already have some sigils ready to be implemented (they only miss the blood usage and the skin)

P.S. the liquid blood should be way darker

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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

noice I love the new main post look
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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Post

What if you added souls, and other arcane bits and bobbles?
What is SCP-055?

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Re: [MOD] Blood Magic [bloodmagic]

by Andrey01 » Post

Byakuren wrote:
Andrey01 wrote:The mod name and the description sound terrifically.
Terrifically what?
The mod name and the description on first page.
Why is blood used in magic?

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Re: [MOD] Blood Magic [bloodmagic]

by Chem871 » Post

Dark magic is more powerful, but it's more unstable, and has a greater price......
What is SCP-055?

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Re: [MOD] Blood Magic [bloodmagic]

by PolySaken » Post

Chem871 wrote:What if you added souls, and other arcane bits and bobbles?
I'm making some more magic mods, I'll add soul contracts/binding.
I'll put them together in a modpack.
ToDo:
- Naturia v1.0
- Elemental orbs
- Soul binding
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TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]

by TechNolaByte » Post

sounds awesommeeee
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