Bloodmagic [old and crappy]
- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
The blood used is demon blood, not han blood. Human blood is too weak. >:)
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- azekill_DIABLO
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Re: [MOD] Blood Magic [bloodmagic]
Wow! Good Job! i usggest adding pentacles and a ritual to open a portal to hell or something like that. It world require liters and liters of blood on bones.
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- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
how about being able to store a lot of blood in vessels?
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- azekill_DIABLO
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Re: [MOD] Blood Magic [bloodmagic]
What an idea!! a blood fountain too! (that one will be hard tough!)
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- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
perhaps it could be just a few nodes with the top one spawning particles
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Re: [MOD] Blood Magic [bloodmagic]
If you can manage to trick somebody into walking into a pentacle, it traps them there, and if they're online at the same time as you, they take a third of the damage anytime you take damage :P
What is SCP-055?
- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
that sounds sick
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- azekill_DIABLO
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Re: [MOD] Blood Magic [bloodmagic]
i agree! Why not also extending the mod in voodoo magic?
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Re: [MOD] Blood Magic [bloodmagic]
Like in viewtopic.php?f=11&t=14937&hilit=edgeblade ?ChimneySwift wrote:Blood should drop when you kill people :P
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- Andrey01
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Re: [MOD] Blood Magic [bloodmagic]
The mod name and the description sound terrifically. And i don`t understand why blood is used for crafting of some tools here.
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Re: [MOD] Blood Magic [bloodmagic]
Terrifically what?Andrey01 wrote:The mod name and the description sound terrifically.
Every time a mod API is left undocumented, a koala dies.
- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
Thanks for all the ideas!
it seems like it is definitely extending into voodoo anyway, because i just made the use of the dagger damage the player as to not be too op.
the blood fountain sounds easy enough, but i'm not good at making particles move logically.
transmitting damage sounds difficult but i reckon i'll manage!
edit:
currently not possible to transit damage.
altars are fountains of blood particles anyway.
it seems like it is definitely extending into voodoo anyway, because i just made the use of the dagger damage the player as to not be too op.
the blood fountain sounds easy enough, but i'm not good at making particles move logically.
transmitting damage sounds difficult but i reckon i'll manage!
edit:
currently not possible to transit damage.
altars are fountains of blood particles anyway.
Last edited by PolySaken on Fri Jan 26, 2018 03:57, edited 1 time in total.
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- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
The Sacrificial Knife item now damages the player, and the balance of the mod is complete.
Time to go make a botannia inspired herbology mod!
(I'm thinking about making a bunch of magic mods and putting together a modpack)
Time to go make a botannia inspired herbology mod!
(I'm thinking about making a bunch of magic mods and putting together a modpack)
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- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
Rather than doing that, you just sacrifice someones bones.ChimneySwift wrote:Blood should drop when you kill people :P
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- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
but the bones shouldn't have any blood left on them
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- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
?RSLRedstonier wrote:but the bones shouldn't have any blood left on them
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- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
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- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
I actually thought about This before adding bone sacrifice.RSLRedstonier wrote:they are dried bones from long dead people, no flesh, no organs, no blood left
perhaps using a lot of bone blocks to extract a small amount of blood makes since but not 1 bone = lots of blood
You get Dried up blood from bones
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Re: [MOD] Blood Magic [bloodmagic]
I like the idea, i was working on a porting of WayofTime's Blood magic(https://github.com/WayofTime/BloodMagic) if you are interested i already have some sigils ready to be implemented (they only miss the blood usage and the skin)
P.S. the liquid blood should be way darker
P.S. the liquid blood should be way darker
- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
noice I love the new main post look
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Re: [MOD] Blood Magic [bloodmagic]
What if you added souls, and other arcane bits and bobbles?
What is SCP-055?
- Andrey01
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Re: [MOD] Blood Magic [bloodmagic]
The mod name and the description on first page.Byakuren wrote:Terrifically what?Andrey01 wrote:The mod name and the description sound terrifically.
Why is blood used in magic?
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Re: [MOD] Blood Magic [bloodmagic]
Dark magic is more powerful, but it's more unstable, and has a greater price......
What is SCP-055?
- PolySaken
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Re: [MOD] Blood Magic [bloodmagic]
I'm making some more magic mods, I'll add soul contracts/binding.Chem871 wrote:What if you added souls, and other arcane bits and bobbles?
I'll put them together in a modpack.
ToDo:
- Naturia v1.0
- Elemental orbs
- Soul binding
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- TechNolaByte
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Re: [MOD] Blood Magic [bloodmagic]
sounds awesommeeee
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