Bloodmagic [old and crappy]
- PolySaken
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Re: [Mod] Blood Magic [bloodmagic]
Working on soulbinding for a bit then naturia.
bloodmagic is staying as is for now, unless someone finds a bug.
bloodmagic is staying as is for now, unless someone finds a bug.
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- TechNolaByte
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Re: [Mod] Blood Magic [bloodmagic]
will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
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Re: [Mod] Blood Magic [bloodmagic]
Yes. I know ftb came up with this, but minetest needs it.RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
(not really but it's cool)
edit: can't do. copyright.
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Re: [Mod] Blood Magic [bloodmagic]
sorry, can't do anymore.RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
copyright reasons
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Re: [Mod] Blood Magic [bloodmagic]
Game mechanics aren't copyrightable.
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Re: [Mod] Blood Magic [bloodmagic]
but everything else is, right down to the concept.Byakuren wrote:Game mechanics aren't copyrightable.
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Re: [Mod] Blood Magic [bloodmagic]
What concept? "A magic mod using blood"?PolySaken wrote:but everything else is, right down to the concept.Byakuren wrote:Game mechanics aren't copyrightable.
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Last edited by PolySaken on Wed Jul 18, 2018 02:29, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
I didn't think you were talking about that because that was what I meant when I said "a game mechanic". Making an item not lost on death is a game mechanic.
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Last edited by PolySaken on Wed Jul 18, 2018 02:29, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
If by soulbinding you mean having items that you don't lose when you die, that is probably not copyrightable. If you are worried about the name, you can call it something else.PolySaken wrote:My point was that the concept in question was not the "BloodMagic" concept but the "Soulbinding " concept.
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Last edited by PolySaken on Wed Jul 18, 2018 02:28, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
I suppose eating food to restore hunger is copyrightable too then, if something as generic as keeping items is copyrightable.
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Last edited by PolySaken on Wed Jul 18, 2018 02:28, edited 1 time in total.
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Last edited by PolySaken on Wed Jul 18, 2018 02:28, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
What country's copyright laws are you considering?
You mentioned patents in the US, but it's unlikely that a modder would file a patent for such a game mechanic, given the costs. There are also originality criteria in granting a patent and it isn't clear to me that "soulbinding" is original enough. You could consider some MMOs with item-keeping mechanics, like the prayer in Runescape, or neurobound items in Star Sonata, to be prior art. Another criterion is whether an innovation would be "obvious" to somebody in the field. Soulbinding seems fairly obvious, given the goal of allowing the player to keep items on death within a magic mod.
Different originality criteria exist for copyright enforcement in the US, but as you implied, game mechanics are not copyrightable here.
You mentioned patents in the US, but it's unlikely that a modder would file a patent for such a game mechanic, given the costs. There are also originality criteria in granting a patent and it isn't clear to me that "soulbinding" is original enough. You could consider some MMOs with item-keeping mechanics, like the prayer in Runescape, or neurobound items in Star Sonata, to be prior art. Another criterion is whether an innovation would be "obvious" to somebody in the field. Soulbinding seems fairly obvious, given the goal of allowing the player to keep items on death within a magic mod.
Different originality criteria exist for copyright enforcement in the US, but as you implied, game mechanics are not copyrightable here.
Every time a mod API is left undocumented, a koala dies.
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Last edited by PolySaken on Wed Jul 18, 2018 02:27, edited 1 time in total.
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Last edited by PolySaken on Wed Jul 18, 2018 02:27, edited 1 time in total.
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Last edited by PolySaken on Wed Jul 18, 2018 02:27, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
Which part of it was trolling?
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- PolySaken
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Last edited by PolySaken on Wed Jul 18, 2018 02:26, edited 1 time in total.
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Last edited by PolySaken on Wed Jul 18, 2018 02:26, edited 1 time in total.
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Re: [Mod] Blood Magic [bloodmagic]
good luck!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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