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Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 01:54
by PolySaken
Working on soulbinding for a bit then naturia.
bloodmagic is staying as is for now, unless someone finds a bug.

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 02:32
by TechNolaByte
will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 03:58
by PolySaken
RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
Yes. I know ftb came up with this, but minetest needs it.
(not really but it's cool)
edit: can't do. copyright.

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 04:32
by PolySaken
RSLRedstonier wrote:will soul binding be a method of letting the players go through some process to be able to retain certain items apon death?
sorry, can't do anymore.
copyright reasons

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 05:08
by Byakuren
Game mechanics aren't copyrightable.

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 05:14
by PolySaken
Byakuren wrote:Game mechanics aren't copyrightable.
but everything else is, right down to the concept.

Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 05:19
by Byakuren
PolySaken wrote:
Byakuren wrote:Game mechanics aren't copyrightable.
but everything else is, right down to the concept.
What concept? "A magic mod using blood"?

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Posted: Mon Jan 29, 2018 05:22
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 05:24
by Byakuren
I didn't think you were talking about that because that was what I meant when I said "a game mechanic". Making an item not lost on death is a game mechanic.

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Posted: Mon Jan 29, 2018 05:29
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 06:09
by Byakuren
PolySaken wrote:My point was that the concept in question was not the "BloodMagic" concept but the "Soulbinding " concept.
If by soulbinding you mean having items that you don't lose when you die, that is probably not copyrightable. If you are worried about the name, you can call it something else.

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Posted: Mon Jan 29, 2018 06:26
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Mon Jan 29, 2018 06:34
by Byakuren
I suppose eating food to restore hunger is copyrightable too then, if something as generic as keeping items is copyrightable.

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Posted: Mon Jan 29, 2018 07:15
by PolySaken
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Posted: Mon Jan 29, 2018 08:39
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Tue Jan 30, 2018 03:38
by Byakuren
What country's copyright laws are you considering?

You mentioned patents in the US, but it's unlikely that a modder would file a patent for such a game mechanic, given the costs. There are also originality criteria in granting a patent and it isn't clear to me that "soulbinding" is original enough. You could consider some MMOs with item-keeping mechanics, like the prayer in Runescape, or neurobound items in Star Sonata, to be prior art. Another criterion is whether an innovation would be "obvious" to somebody in the field. Soulbinding seems fairly obvious, given the goal of allowing the player to keep items on death within a magic mod.

Different originality criteria exist for copyright enforcement in the US, but as you implied, game mechanics are not copyrightable here.

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Posted: Tue Jan 30, 2018 06:22
by PolySaken
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Posted: Fri Feb 02, 2018 04:03
by PolySaken
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Posted: Wed Feb 21, 2018 06:38
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Wed Feb 21, 2018 18:08
by Byakuren
Which part of it was trolling?

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Posted: Wed Feb 21, 2018 19:10
by PolySaken
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Posted: Thu Mar 15, 2018 05:09
by PolySaken
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Re: [Mod] Blood Magic [bloodmagic]

Posted: Thu Mar 15, 2018 17:26
by azekill_DIABLO
good luck!

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Posted: Wed Jul 18, 2018 02:26
by PolySaken
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Re: [delete]

Posted: Wed Jul 18, 2018 14:11
by Chem871
Why'd you delete this?