[Mod] freeze (WIP)

IhrFussel
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[Mod] freeze (WIP)

by IhrFussel » Sat Feb 03, 2018 14:18

Minetest mod "freeze"

This mod utilizes an invisible entity to freeze player movement.

Especially useful against griefing.

Commands (requires kick priv):
- /freeze <playername>
- /unfreeze <playername>

Requires version >=0.4.16

License: Code is MIT. Texture is by Shara RedCat (CC BY-SA 3.0 or higher).

https://github.com/IhrFussel/freeze
Last edited by IhrFussel on Sat Feb 03, 2018 17:11, edited 1 time in total.
 

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cx384
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Re: [Mod] freeze (WIP)

by cx384 » Mon Feb 05, 2018 14:11

Nice, alternative for the jail mod!
Can your read this?
 

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Lone_Wolf
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Re: [Mod] freeze (WIP)

by Lone_Wolf » Mon Feb 05, 2018 19:40

Could you show a screenshot of a frozen player? If it wouldn't be too much trouble? I'm curious as to what the texture looks like
 

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Wolfshippie
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Re: [Mod] freeze (WIP)

by Wolfshippie » Tue Feb 06, 2018 12:20

Hmm... I guess there's no "frozen player" texture... but would be really interesting. Something like a semi transparent ice block in which the player stucks... ^^
 

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Re: [Mod] freeze (WIP)

by IhrFussel » Tue Feb 06, 2018 13:18

There is no freeze texture because the player doesn't need to know that it got attached to an entity.

That's why the collision box of the entity is 0.01 in all directions and the texture is transparent.
 

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Wolfshippie
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Re: [Mod] freeze (WIP)

by Wolfshippie » Tue Feb 06, 2018 14:08

IhrFussel wrote:... because the player doesn't need to know that it got attached to an entity. ...

But why not? Where's the problem with that?
 


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