... A mod that should not be ...
Sometimes it is difficult to get mods
- working together and avoiding recipes overlaps
or
- drop-in replace by an other without unknown_nodes
This mod comes from my whynot-game, to let the mods unpatched in game. And from my mods collection history.
At the time the mod contains
- some fixes around homedecor (without moreblocks, stairsplus or cottages, overlap to ts_furniture),
- some farming / food fixes (food.support())
- aliases for migration from clinew's farming_plus to tenplus1 farming
I accept proposals for compatibility with mods not whynot game, all "fixes" should have conditions defined, like "if mod a and mod b..." and the first try should be to solve the issues in mods upstreams.
Note: Usage of methods like minetest.clear_craft() or minetest.unregister_item() are always a hack that should be avoided in the first.
Code/Download: https://github.com/bell07/minetest-whynot_compat/
License: LGPL-2.1+
[mod] Compatibility fixes [whynot_compat]
Who is online
Users browsing this forum: Bing [Bot] and 31 guests