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[Mod] Trainblocks [0.4] [trainblocks]

Posted: Sun Mar 04, 2018 15:49
by maxx
This mod adds simple signs for the advanced trains mod by orwell. In general it is like the subwayblocks mod by gpcf but there are some new signs.

Image

Download as .zip:
Download

Browse the Code:
Code

History:
2018-03-04 version 0.1 release
2018-03-05 version 0.2 better node registrations and craft receipes | changed textures
2018-03-06 version 0.21 alias added
2018-03-07 version 0.3 alias removed in trainblocks and added new signs. => trainblocks_bc for backwards compatibility
2018-09-24 version 0.4 code cleaned up; added new signs/blocks; textures uptdated; crafting recipes deleted

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 17:37
by maxx
Please write down all your wishes here so I maybe can include them into the mod.
Ihr könnt natürlich eure Wünsche auch in deutscher Sprache äußern.

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 21:20
by gpcf
Hi max!

I see you like my advtrains_subwayblocks mod so much that you've decided to improve it. However, your mod is a clear violation of my copyrights since you copied the pictures without crediting me. Also, your licensing under LGPL is also a violation, since my mod didn't have any license before (that means, it was proprietary, because I was too lazy to add a license) and it is now under AGPL.

I would like you to properly credit me and to change the license to something compatible with AGPL.

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 21:57
by maxx
Thanks for your answer. The mod isn’t ready yet as you can see. Of course I will change the license file and add some copyright information.
But it is my first mod which I added to the forum so I am not perfect now.

Today I have found a bug in the code because of the signs and there will be many more signs like train sings in general.


And the mod is only inspired by your mod which is on the Linuxworks server (I haven’t seen your mod anywhere else) so I created the graphics and most of the code myself with the subway as the model.

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:01
by gpcf
"License for Textures, Models and Sounds
---------------------------------------

CC-BY-SA 3.0 UNPORTED. Created by maxx"

You were very clearly trying to pass them off as your own.

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:05
by maxx
At first I didn’t understand the License but I will change it the next days. Also I have removed the link as you can see

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:08
by gpcf
The textures of the line numbers, except for line 2, are absolutely identical, btw.

Upper row: yours,
Lower row: mine.

Image

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:10
by maxx
That’s because I tried to make it like the signs on the subways by orwell but YES I will add you to the license

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:12
by gpcf
I'd hardly call a pixel-by-pixel copy "inspired". Please make it clear that this is a modified version of my mod, and I'll gladly use this mod on Linuxworks server, since it adds a couple of nice new blocks!

Btw, my textures are under AGPL v3.

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:14
by maxx
Yes I’ll do so.
Thanks for your help and support!!!

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:20
by gpcf
May I ask you for another favor?
Can you please change the node names so they directly supersede the ones of subwayblocks, so this mod is backwards-compatible with subwayblocks, as a drop-in replacement?

Re: [Mod] Trainblocks [0.1] [trainblocks]

Posted: Sun Mar 04, 2018 22:24
by maxx
Yes I will do so (but not today because it is too late now). And I have some other ideas as well which will be included the next days or weeks.
One other question: Which other mods did you use, when you tried out my mod?

Re: [Mod] Trainblocks [0.2] [trainblocks]

Posted: Mon Mar 05, 2018 16:16
by maxx
I have downloaded your subways mod but your license file is wrong because you forgot to write in your name

Code: Select all

<one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>
like you can see here.
I have added you to my license file.

And can I please have LGPL as License?

Re: [Mod] Trainblocks [0.2] [trainblocks]

Posted: Tue Mar 06, 2018 17:08
by LuLa
Hey,
I think the compatibility could also be maintained with minetest.register_alias like this:

Code: Select all

for count = 1, 10, 1 do 
	minetest.register_alias("advtrains_subwayblocks:" .. count, "trainblocks:line" .. count)
end

minetest.register_alias("advtrains_subwayblocks:germany", "trainblocks:subwayblock")
Please correct me if I'm wrong!
Very nice mod btw.
Lu

Re: [Mod] Trainblocks [0.2] [trainblocks]

Posted: Tue Mar 06, 2018 19:01
by maxx
Trainblocks is now fully backwards-compatible to advtrains_subwayblocks!


old:
screenshot_20180308_160621.png
screenshot_20180308_160621.png (419.98 KiB) Viewed 1959 times
new:
screenshot_20180308_160940.png
screenshot_20180308_160940.png (552.89 KiB) Viewed 1959 times
Download trainblocks_bc for backwards-compatibility to advtrains_subwayblocks!

Re: [Mod] Trainblocks [0.3] [trainblocks]

Posted: Tue Apr 10, 2018 19:29
by maxx
In a few days there will still be one version online (_bc as "normal" version). So please download trainblocks_bc up from now!

AND: new signs are waiting for you
e.g. emergency exit signs, new sbahn signs and traditional stuff

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Mon Sep 24, 2018 18:33
by maxx
New version available!
(Better late than never ;-))

screenshot.png
screenshot.png (350.6 KiB) Viewed 1959 times

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Thu Dec 13, 2018 20:28
by maxx
Currently I am working on these tiles just like those in the subwaystation "Marienplatz" in Munich:

Image

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Fri Dec 14, 2018 21:34
by Phoenixflo44
ich hätte einen wunsch: Das du vielleicht noch ein paar schilder erstellst auf die man z. B. eine haltestation schreiben kann.

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Mon Dec 17, 2018 12:31
by maxx
Phoenixflo44 wrote:ich hätte einen wunsch: Das du vielleicht noch ein paar schilder erstellst auf die man z. B. eine haltestation schreiben kann.
Das hatte ich auch überlegt. Aktuell verwende ich den Display Modpack von Pyrollo.
Außerdem hab ich aktuell sonst auch noch sehr viel zu tun, aber ich werde mich bald mal damit beschäftigen...

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Fri Jan 05, 2024 12:52
by Emojiminetest
The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Fri Jan 05, 2024 14:11
by Blockhead
Emojiminetest wrote:
Fri Jan 05, 2024 12:52
The original mod is dead. Here is an alternative, forked from LinuxForks mod collection: https://github.com/C-C-Minetest-Server/trainblocks
And here is my own fork. I asked gpcf to consider it on LinuxForks, but he was too busy and/or worried about regressions, including nostalgia for the missing texture on the Sbahnblock. Perhaps we should look at merging improvements from both some time?

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Tue Jan 30, 2024 11:41
by Emojiminetest
Blockhead wrote:
Fri Jan 05, 2024 14:11
And here is my own fork. I asked gpcf to consider it on LinuxForks, but he was too busy and/or worried about regressions, including nostalgia for the missing texture on the Sbahnblock. Perhaps we should look at merging improvements from both some time?
Sure, let me see what changes have been made by you.

Re: [Mod] Trainblocks [0.4] [trainblocks]

Posted: Tue Jan 30, 2024 12:26
by Emojiminetest
I have added your changes.