This mod adds semi-realistic crafting with unlockable recipes to Minetest, and removes the craft grid. It aims to make crafting less of a learning curve by making it as easy as clicking a button, and also by hiding recipes that the player has not learned about yet.
You can craft at stations, which includes the inventory. Craft recipes have types and levels. Types require a recipe to be crafted at a certain type of station, for example an inventory/workbench or a furnace/smelter. Levels require the recipe to be crafted at a station with the right level or higher.
For example, with the default stations provided by this mod you can make a torch craftable in the inventory or a work bench with the type "inv" and the level 1. To make it craftable only in a workbench, you can use type "inv" and level 2.
This mod is inspired by the crafting systems in games like Terraria and Ark.
Note: this does not support Minetest Game by itself, it was created for another game and has no recipes included
Download: https://github.com/rubenwardy/crafting/ ... master.zip
I primarily use the issue tracker to keep track of bugs and missing features.
- Feature: Context menus for alternatives.
- Feature: Generalise async crafters for more than furnaces.
- Bug: Unlocked label shows total for type, rather than just this level.
- Bug: The same item used more than once in a recipe isn't supported.