[Mod] Crafting 'Revival' [crafting]

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azekill_DIABLO
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[Mod] Crafting 'Revival' [crafting]

by azekill_DIABLO » Mon May 21, 2018 09:17

As many asked, heres the "working" crafting pack by blockmen for 0.4.16+. Is say "working" because even if it's fully functionnal there are many visual artifacts (nothing that may really affect you anyway).

Image
Creative view.

Dependicies :
- default

Supports :
- 3D_armor (no shield)


Note: please add sfinv? to the end of depends.txt to get this to work with Minetest Game

crafting.zip
Enjoy!
(114.45 KiB) Downloaded 75 times

Enjoy and have fun :D
Last edited by azekill_DIABLO on Wed May 23, 2018 15:40, edited 1 time in total.
 

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Stix
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Re: [modpack] Crafting Pack 'Revival' [crafting_pack]

by Stix » Mon May 21, 2018 12:56

Awesome! This brings back so many memories of the adventures i had using this mod and several others :D.
Hey, what can i say? I'm the bad guy.
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Re: [modpack] Crafting Pack 'Revival' [crafting_pack]

by rubenwardy » Mon May 21, 2018 14:45

azekill_DIABLO wrote:> To make it work you need to remove the creative mod and sfinv from Minetest Game (in ~minetest-dir\games\minetest_game\mods]


There is no need to do this, and don't do this!

The mod should be corrected to soft depend on sfinv and have these lines in global scope:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end
 

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Re: [modpack] Crafting Pack 'Revival' [crafting_pack]

by TumeniNodes » Mon May 21, 2018 14:59

rubenwardy wrote:
azekill_DIABLO wrote:> To make it work you need to remove the creative mod and sfinv from Minetest Game (in ~minetest-dir\games\minetest_game\mods]


There is no need to do this, and don't do this!

The mod should be corrected to soft depend on sfinv and have these lines in global scope:

Code: Select all
if minetest.global_exists("sfinv") then
    sfinv.enabled = false
end


The original post should be edited, before other people make a grave mistake
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Re: [modpack] Crafting Pack 'Revival' [crafting_pack]

by azekill_DIABLO » Mon May 21, 2018 18:51

Okay thank you! I need to put this in the code? will do it later, i'm unable to do it right now!!!
 

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Re: [mod] Crafting Pack 'Revival' [crafting]

by azekill_DIABLO » Wed May 23, 2018 15:42

UPDATE!

- Now works with creative and sfinv!
- Now a mod and not a modpack
- Removed two useless mods that didn't do anything
 

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Re: [mod] Crafting Pack 'Revival' [crafting]

by SAMIAMNOT » Tue Jun 26, 2018 15:48

Why did you make a whole new forum topic and mod instead of updating the original mod?
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Re: [mod] Crafting Pack 'Revival' [crafting]

by GamingAssociation39 » Tue Jun 26, 2018 22:36

Maybe you could make it look more like the MC inventory.
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Re: [mod] Crafting Pack 'Revival' [crafting]

by azekill_DIABLO » Fri Jun 29, 2018 13:18

SAMIAMNOT wrote:Why did you make a whole new forum topic and mod instead of updating the original mod?

because the old topic was old and when you clicked on it you would only see the outdated first post, and not the new version!

GamingAssociation39 wrote:Maybe you could make it look more like the MC inventory.

Minetest isn't Minecraft. Feel free to modify the textures, it already looks a lot like MC.
 

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Re: [mod] Crafting Pack 'Revival' [crafting]

by GamingAssociation39 » Fri Jun 29, 2018 14:52

^I had said that meaning to pull the inventory spaces closer together.
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Re: [mod] Crafting Pack 'Revival' [crafting]

by azekill_DIABLO » Sun Jul 01, 2018 09:00

GamingAssociation39 wrote:^I had said that meaning to pull the inventory spaces closer together.

you mean you'd like the chest to have the same inventory? I'm actaully doin it but the locked chest doesn't work...
 

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Re: [mod] Crafting Pack 'Revival' [crafting]

by SonicTheCrafter » Sat Aug 04, 2018 03:04

This mod does not work for me in Survival Mode on 4.1.16 without modifying line 121 in init.lua. I changed it from this:
Code: Select all
player:set_inventory_formspec(form)

to this:
Code: Select all
minetest.after(0.5,function()
   player:set_inventory_formspec(form)
   return
end)

If you have a mod that persistently keeps trying to change the inventory back to another one, this code also works:
Code: Select all
minetest.register_globalstep(function()
   player:set_inventory_formspec(form)
   return
end)
 

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Re: [mod] Crafting Pack 'Revival' [crafting]

by rubenwardy » Mon Aug 06, 2018 11:34

SonicTheCrafter wrote:This mod does not work for me in Survival Mode on 4.1.16 without modifying line 121 in init.lua. I changed it from this:
Code: Select all
player:set_inventory_formspec(form)

to this:
Code: Select all
minetest.after(0.5,function()
   player:set_inventory_formspec(form)
   return
end)

If you have a mod that persistently keeps trying to change the inventory back to another one, this code also works:
Code: Select all
minetest.register_globalstep(function()
   player:set_inventory_formspec(form)
   return
end)


There's no need to do this. Just don't use this mod with creative inventory, and make sure you have the most recent version

Edit: looks like it's because this mod doesn't optionally depend on sfinv. You should add `sfinv?` to depends.txt
 

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Re: [Mod] Crafting 'Revival' [crafting]

by Joseph16 » Tue May 28, 2019 22:16

How could I make the inventory item slots smaller? I don’t know how.
Testin' mines since 1989
 


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