[Mod] Mobs Banshee [0.3.1] [mobs_banshee]

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Hamlet
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[Mod] Mobs Banshee [0.3.1] [mobs_banshee]

by Hamlet » Wed Jun 06, 2018 20:36

Image
Adds banshees.
https://en.wikipedia.org/wiki/Banshee

Source code's license: EUPL v1.2 or later.
Textures' license: CC BY-SA v3.0
Sounds' license: CC BY v3.0

Dependencies: default, bones (found in Minetest Game), mobs (Mobs redo)
Supports: mobs_humans

Advanced control: Settings>Advanced Settings>Mods>mobs_banshee


Downloads:

Archives: .zip .tar.gz
Source: https://git.minetest.land/Hamlet/mobs_banshee

Installation

Unzip the archive, rename the folder to mobs_banshee and place it in
../minetest/mods/

GNU+Linux: If you use a system-wide installation place it in
~/.minetest/mods/

If you only want this to be used in a single world, place the folder in
../minetest/worlds/world_name/worldmods/

For further information or help see:
http://wiki.minetest.net/wiki/Installing_Mods
Attachments
banshee.png
(217.22 KiB) Not downloaded yet
Last edited by Hamlet on Thu Aug 23, 2018 13:18, edited 4 times in total.
 

User avatar
Hamlet
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Posts: 461
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet
 

User avatar
Hamlet
Member
 
Posts: 461
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet
 

User avatar
Hamlet
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Posts: 461
Joined: Sat Jul 29, 2017 21:09
Location: Italia
IRC: H4mlet

Re: [Mod] Mobs Banshee [0.3.0] [mobs_banshee]

by Hamlet » Wed Jul 18, 2018 15:52

If you've downloaded v0.3.0 from this topic's links then you've actually downloaded v0.2; when I've updated the post I forgot to update the repository's links - formerly pointing at GitLab.

If you've downloaded it from Content DB you have the latest version.

Sorry, brain failures happen. :)
 

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Hamlet
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Posts: 461
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Re: [Mod] Mobs Banshee [0.3.1] [mobs_banshee]

by Hamlet » Thu Aug 23, 2018 13:19

Released v0.3.1

- added spawner egg
- changed the source code license from GPL v3.0 to EUPL v1.2
- removed useless variable
- banshee's glowing node no longer appears in the creative inventory
 


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