[Mod] Elepower - Machines/Power/Fluids/Nuclear [elepower]

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Festus1965
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by Festus1965 » Mon Jan 28, 2019 14:06

IcyDiamond wrote:I don't understand what you're trying to say. The OP clearly states that this mod is for 5.0.0-dev.


The Thread name is "[Mod] Elepower - A new powerful modpack [elepower]"
only if i open and read (what takes time and data transfer) I can see the first Post with "Currently developed towards 5.0.0+."
In my option too late, i thought as this issue will be important when 5.0.0 is out and used, should be faster to realize between until 0.4.x and from 5.x.x
"[Mod] Elepower - A new powerful modpack [elepower] 5.0.0+"
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by IcyDiamond » Mon Jan 28, 2019 14:53

Chem871 wrote:What about adding battery nodes to hold a lot of juice, and steam turbines, for realistic, simple power generation?

Both of these things are already in elepower
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by IcyDiamond » Mon Jan 28, 2019 14:55

Festus1965 wrote:The Thread name is "[Mod] Elepower - A new powerful modpack [elepower]"
only if i open and read (what takes time and data transfer) I can see the first Post with "Currently developed towards 5.0.0+."
In my option too late, i thought as this issue will be important when 5.0.0 is out and used, should be faster to realize between until 0.4.x and from 5.x.x
"[Mod] Elepower - A new powerful modpack [elepower] 5.0.0+"

Well it's not my fault you don't read what you're downloading before you do
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by Festus1965 » Mon Jan 28, 2019 15:45

IcyDiamond wrote:...
Well it's not my fault you don't read what you're downloading before you do


Well, its not my fault, when I have to open a Thread first, just to search for the 0.4.x or 5.x compatibly to realize if that mod can be used on my server, and it would be WORTH to read even to open it.
As after know, IF I can use it on my server,
THEN I should be interested to read it, and decide to open the thread, read the issues and answers and then download and to use it.

So this Thread is not worth to open and so to read for me, as I cant use it for 0.4.x servers.
And after the experience from today, not sure if I will ever host with 5.x ---
Server: still up, see some gamer - but there is a new 1st important thread "climate change" for me. Something I know since 1992 - had seen the melting glacier in Switzerland.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by texmex » Tue Jan 29, 2019 10:05

Festus1965, you're behaving like a jerk. If opening a thread is too much work for you then you have larger (bandwidth?) issues to deal with than to pester the author of this mod.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by Chem871 » Wed Jan 30, 2019 01:40

What about a machine that repairs tools? It would be an alternative to an anvil.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by IcyDiamond » Sat Feb 09, 2019 12:22

Chem871 wrote:What about a machine that repairs tools? It would be an alternative to an anvil.

Added. It's called the Energy Density Reconstructor and it's part of the elepower_tools mod.

I've been also working a bit on the Thermal Evaporation Plant which will be used to create lithium.
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by Chem871 » Sat Feb 09, 2019 14:27

What about a way to get rare metals from stone and cobblestone? Y'know, stuff like titanium, and beryllium, which would be excellent machine casing materials.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by BillyS » Wed Jun 12, 2019 12:12

Chem871 wrote:What about a way to get rare metals from stone and cobblestone? Y'know, stuff like titanium, and beryllium, which would be excellent machine casing materials.


Some smart player would hook a cobble generator up to that ... Don't know how server owners would feel about infinite ores. (Unless you could only get specific ores from cobble, but still a bit OP imho.)
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by Chem871 » Wed Jun 19, 2019 17:00

What about a machine that melts and separates reactive metals from their ores? Metals like lithium, magnesium, etc.
What is SCP-055 again? I forgot.
 

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Re: [Mod] Elepower - A new powerful modpack [elepower]

by IcyDiamond » Sat Nov 23, 2019 22:03

An update after a long time! A mining machine that generates ores from thin air! ..using a ton of power, of course. And water to cool it.
Image
This example uses solar panels to run the miner. Note that there is a Miner Drill below the center node as well and that this is the most complete structure - it only requires one Miner Drill below the center node to work.
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Re: [Mod] Elepower - A new powerful modpack [elepower]

by IcyDiamond » Sat Nov 23, 2019 23:36

Pretty much the only thing holding this mod in Alpha status is the broken energy distribution code located in elepower_papi/network.lua.

Basically what the problem is that the energy is not being distributed evenly and that adding storage devices onto existing networks breaks the entire thing.

Storage devices are designed to accept energy from one network and create their own network of consumers from the attached machines. A machine should be able to accept energy from multiple networks.

In even distribution it is important to keep in mind that each machine can have a different maximum power input at any time (ele_inrush) and to consider all the possible attached storage and provider nodes.

I really need help with this code because I really can't wrap my head around it. I am willing to pay to make this happen if necessary.
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