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[Mod] XP and Levels [v1.2.0][xpro]

Posted: Tue Jul 17, 2018 22:34
by BrunoMine
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Description:
XP and level system for players. Players can receive XP by craft, dig or place items. And loses XP when dies.
  • Global Ranking
  • 39 levels
  • 7 leagues
  • Awards Store (XP Cash)
  • Leagues for levels
  • Recovery for server reset (mantain XP and recovery XP Cash to buy items)
Spoiler
  • Minetest game
Depends:
  • intllib (optional)
  • unified_inventory (optional) - enable in settings
  • default
  • sfinv (optional)
  • hudbars (optional)
  • beds (optional)
  • farming (optional)
  • wool (optional)
  • carts (optional)
Spoiler
  • Portuguese (100%)
  • English (100%)
Download(ZIP): xpro-master.zip

License: LGPL v3

Links:
Spoiler
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Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jul 18, 2018 00:10
by GamingAssociation39
Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jul 18, 2018 00:26
by rubenwardy
Only bad mods conflict with sfinv

(Hint: you can ask sfinv to disable itself from another mod)

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jul 18, 2018 01:04
by Chem871
How many levels are there?

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jul 18, 2018 02:33
by BrunoMine
Chem871 wrote:How many levels are there?
39 levels and 7 leagues

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jul 18, 2018 03:40
by BrunoMine
GamingAssociation39 wrote:Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.
I can make it compatible with other inventory mods, but for now I'm improving on other aspects.

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Mon Jan 07, 2019 16:39
by mywaynotthehighway
Apologies for bumping but I wondered if you could guide me to make this compatible with unified inventory?

Many Thanks

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Tue Jan 08, 2019 23:06
by u34
my score does not count any dig of a block? What must i do in the game?

under 5.0.0 it seams to work.

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jan 09, 2019 14:14
by BrunoMine
The XP reward is received when you dug specific blocks. (such as ores or farms).

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Thu Jan 10, 2019 07:29
by u34
When you die the score goes down. Nice mod! Awesome. Keep up the great work.

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Thu Jan 10, 2019 08:26
by JiCeyCraft
THIS could be used for a MineCraft-like Enchant Table, no?

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Thu Jan 10, 2019 13:45
by BrunoMine
JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?
I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Thu Jan 10, 2019 20:41
by mywaynotthehighway
I posted a few days ago with regard to using this mod with unified inventory any advice?

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Fri Jan 11, 2019 04:16
by BrunoMine
mywaynotthehighway wrote:I posted a few days ago with regard to using this mod with unified inventory any advice?
Unfortunately, there is nothing that will solve this now.
I will implement in up in 3 days.

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Fri Jan 11, 2019 20:39
by BrunoMine
Release v1.2.0
* Support for unified_inventory
* Formspecs improvements
* Minimum levels for the award store

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Mon Jan 14, 2019 20:41
by mywaynotthehighway
How do you access the level screen when using unified_inventory?

Nevermind I figured it out that you need to set the inv used to unified_inventory in settings

Thanks so much for this

Re: [Mod] XP and Levels [v1.1.0][xpro]

Posted: Wed Jan 16, 2019 08:31
by JiCeyCraft
BrunoMine wrote:
JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?
I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)
I meant :
Like in MineCraft, you get XP and levels and you can use them while enchanting tools, weapons and armor.
Like in MineCraft, more leveled you are, more options per object (tools, weapons, etc...) appear in the Enchant Table. Low level, few enchants, high level, lot of enchants.
Would it be difficult to implement that (XP + Enchant Table)?

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Tue Feb 19, 2019 17:33
by Aerozoic
Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Sat Jun 08, 2019 09:57
by FreeGamers
I think the XP store looks unique. Its a bit game-breaking for what I want to implement in my world since it allows players to buy their way around natural in game progression by buying new blocks and ores theoretically.
I've been meaning to check it out more but I've been encountering an error on my world when I have this mod loaded. I'll return after I have a chance.
An XP system has a lot of potential, it really reinforces behavior from players by rewarding them for specific actions. XP can be utilized in whatever ways are determined: purchases, stat-buffs, or "magic". I would ask to counter the requests already here: are there more creative and unique ways to implement XP than just re-implementing what already exists in MC?
Perhaps an enchanting table could be added, but I think that item of itself has enough of its own purpose and depth to warrant a separate focus that could maybe hook into the XP system this mod uses.

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Tue Jul 16, 2019 10:02
by FreeGamers
2019-07-16 05:01:28: ERROR[Main]: ModError: Failed to load and run script from /usr/share/games/minetest/mods/lib_player/xpro/init.lua:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: attempt to index local 'saida' (a nil value)
2019-07-16 05:01:28: ERROR[Main]: stack traceback:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: in main chunk
2019-07-16 05:01:28: ERROR[Main]: [C]: in function 'dofile'
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/init.lua:37: in main chunk

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Wed Jul 31, 2019 04:51
by Ketjow3
Aerozoic wrote:Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.
+1
Also please add support for smart_inventory (viewtopic.php?t=16597).

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Wed Dec 09, 2020 17:53
by duckgo
it would be cool, a version similar to the mod stamina, without the dependence of hudbar .. i know i can see progress through the inventory, but a bar is always good .. another thing, no rank for simgle player :)

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Sun Dec 20, 2020 17:08
by Ignaramico
how does one add more mod/item compatibility to the award shop? would the mod need a total overhaul or just add a path for the mod to take new items?.

from what i saw (or from what i understood) in the code, if you want more items to get xp from you would need to add them manually, but couldnt find where the shop got its prizes

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Sun Dec 20, 2020 18:46
by u34
Does this mod have any issues with 5.3.0? thx for info..
cHyper

Re: [Mod] XP and Levels [v1.2.0][xpro]

Posted: Mon Dec 21, 2020 22:48
by Ignaramico
cHyper wrote:
Sun Dec 20, 2020 18:46
Does this mod have any issues with 5.3.0? thx for info..
cHyper
im using minetest extended game (and i believe is 5.3 as the minetest game) and havent had any issues so far