[Mod] XP and Levels [v1.2.0][xpro]

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BrunoMine
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[Mod] XP and Levels [v1.2.0][xpro]

by BrunoMine » Post

Image
Description:
XP and level system for players. Players can receive XP by craft, dig or place items. And loses XP when dies.
  • Global Ranking
  • 39 levels
  • 7 leagues
  • Awards Store (XP Cash)
  • Leagues for levels
  • Recovery for server reset (mantain XP and recovery XP Cash to buy items)
Spoiler
  • Minetest game
Depends:
  • intllib (optional)
  • unified_inventory (optional) - enable in settings
  • default
  • sfinv (optional)
  • hudbars (optional)
  • beds (optional)
  • farming (optional)
  • wool (optional)
  • carts (optional)
Spoiler
  • Portuguese (100%)
  • English (100%)
Download(ZIP): xpro-master.zip

License: LGPL v3

Links:
Spoiler
Image
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Attachments
xpro.png
xpro.png (202.37 KiB) Viewed 1745 times
Last edited by BrunoMine on Fri Jan 11, 2019 20:40, edited 5 times in total.

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GamingAssociation39
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Re: [Mod] XP and Levels [v1.1.0][xpro]

by GamingAssociation39 » Post

Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.
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Re: [Mod] XP and Levels [v1.1.0][xpro]

by rubenwardy » Post

Only bad mods conflict with sfinv

(Hint: you can ask sfinv to disable itself from another mod)
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Re: [Mod] XP and Levels [v1.1.0][xpro]

by Chem871 » Post

How many levels are there?
What is SCP-055?

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Post

Chem871 wrote:How many levels are there?
39 levels and 7 leagues

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Post

GamingAssociation39 wrote:Is there any way to make it not depend on sfinv? Because there are inv mods that conflict with sfinv.
I can make it compatible with other inventory mods, but for now I'm improving on other aspects.

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by mywaynotthehighway » Post

Apologies for bumping but I wondered if you could guide me to make this compatible with unified inventory?

Many Thanks

u34

Re: [Mod] XP and Levels [v1.1.0][xpro]

by u34 » Post

my score does not count any dig of a block? What must i do in the game?

under 5.0.0 it seams to work.

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Post

The XP reward is received when you dug specific blocks. (such as ores or farms).

u34

Re: [Mod] XP and Levels [v1.1.0][xpro]

by u34 » Post

When you die the score goes down. Nice mod! Awesome. Keep up the great work.

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by JiCeyCraft » Post

THIS could be used for a MineCraft-like Enchant Table, no?
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Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Post

JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?
I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by mywaynotthehighway » Post

I posted a few days ago with regard to using this mod with unified inventory any advice?

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by BrunoMine » Post

mywaynotthehighway wrote:I posted a few days ago with regard to using this mod with unified inventory any advice?
Unfortunately, there is nothing that will solve this now.
I will implement in up in 3 days.

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Re: [Mod] XP and Levels [v1.2.0][xpro]

by BrunoMine » Post

Release v1.2.0
* Support for unified_inventory
* Formspecs improvements
* Minimum levels for the award store

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Re: [Mod] XP and Levels [v1.2.0][xpro]

by mywaynotthehighway » Post

How do you access the level screen when using unified_inventory?

Nevermind I figured it out that you need to set the inv used to unified_inventory in settings

Thanks so much for this

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Re: [Mod] XP and Levels [v1.1.0][xpro]

by JiCeyCraft » Post

BrunoMine wrote:
JiCeyCraft wrote:THIS could be used for a MineCraft-like Enchant Table, no?
I do not understand, you mean: get xp when using the Enchant Table? I can make it compatible, currently only Minetest Game items are used.

I am writing down everything that is said here in the forum for the next release of this mod.. ;)
I meant :
Like in MineCraft, you get XP and levels and you can use them while enchanting tools, weapons and armor.
Like in MineCraft, more leveled you are, more options per object (tools, weapons, etc...) appear in the Enchant Table. Low level, few enchants, high level, lot of enchants.
Would it be difficult to implement that (XP + Enchant Table)?
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Re: [Mod] XP and Levels [v1.2.0][xpro]

by Aerozoic » Post

Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.
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Re: [Mod] XP and Levels [v1.2.0][xpro]

by FreeGamers » Post

I think the XP store looks unique. Its a bit game-breaking for what I want to implement in my world since it allows players to buy their way around natural in game progression by buying new blocks and ores theoretically.
I've been meaning to check it out more but I've been encountering an error on my world when I have this mod loaded. I'll return after I have a chance.
An XP system has a lot of potential, it really reinforces behavior from players by rewarding them for specific actions. XP can be utilized in whatever ways are determined: purchases, stat-buffs, or "magic". I would ask to counter the requests already here: are there more creative and unique ways to implement XP than just re-implementing what already exists in MC?
Perhaps an enchanting table could be added, but I think that item of itself has enough of its own purpose and depth to warrant a separate focus that could maybe hook into the XP system this mod uses.
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Re: [Mod] XP and Levels [v1.2.0][xpro]

by FreeGamers » Post

2019-07-16 05:01:28: ERROR[Main]: ModError: Failed to load and run script from /usr/share/games/minetest/mods/lib_player/xpro/init.lua:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: attempt to index local 'saida' (a nil value)
2019-07-16 05:01:28: ERROR[Main]: stack traceback:
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/tradutor.lua:119: in main chunk
2019-07-16 05:01:28: ERROR[Main]: [C]: in function 'dofile'
2019-07-16 05:01:28: ERROR[Main]: /usr/share/games/minetest/mods/lib_player/xpro/init.lua:37: in main chunk
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Re: [Mod] XP and Levels [v1.2.0][xpro]

by Ketjow3 » Post

Aerozoic wrote:Thanks for this mod!

Would be awesome to add support for tenplus1's mobs_redo so players would get xp for killing monsters and such.
+1
Also please add support for smart_inventory (viewtopic.php?t=16597).

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Re: [Mod] XP and Levels [v1.2.0][xpro]

by duckgo » Post

it would be cool, a version similar to the mod stamina, without the dependence of hudbar .. i know i can see progress through the inventory, but a bar is always good .. another thing, no rank for simgle player :)

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Re: [Mod] XP and Levels [v1.2.0][xpro]

by Ignaramico » Post

how does one add more mod/item compatibility to the award shop? would the mod need a total overhaul or just add a path for the mod to take new items?.

from what i saw (or from what i understood) in the code, if you want more items to get xp from you would need to add them manually, but couldnt find where the shop got its prizes

u34

Re: [Mod] XP and Levels [v1.2.0][xpro]

by u34 » Post

Does this mod have any issues with 5.3.0? thx for info..
cHyper

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Re: [Mod] XP and Levels [v1.2.0][xpro]

by Ignaramico » Post

cHyper wrote:
Sun Dec 20, 2020 18:46
Does this mod have any issues with 5.3.0? thx for info..
cHyper
im using minetest extended game (and i believe is 5.3 as the minetest game) and havent had any issues so far

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