[Mod] BridgesX
[Mod] BridgesX
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Mod adding 2 simple bridge blocks, for jungle and default wood (why its still not by default?)
PS You can choose textures pack, available for: "default" and "Vilja pix"
Mod adding 2 simple bridge blocks, for jungle and default wood (why its still not by default?)
PS You can choose textures pack, available for: "default" and "Vilja pix"
Last edited by bosapara on Sun Sep 23, 2018 05:51, edited 4 times in total.
- v-rob
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Re: [Mod] Bridges
The name "bridges" is already taken. See viewtopic.php?t=3488
- Doloment
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Re: [Mod] Bridges
Looks cool!
Re: [Mod] Bridges
Doesnt metter. I haven't plans to add this mod to any base.v-rob wrote:The name "bridges" is already taken. See viewtopic.php?t=3488
Re: [Mod] Bridges
Thanx u:)Doloment wrote:Looks cool!
- Andrey01
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Re: [Mod] Bridges
Your mod is named as "Bridger".v-rob wrote:The name "bridges" is already taken. See viewtopic.php?t=3488
- v-rob
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Re: [Mod] Bridges
I wasn't talking about my mod. Did you click the link?Andrey01 wrote:Your mod is named as "Bridger".v-rob wrote:The name "bridges" is already taken. See viewtopic.php?t=3488
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Re: [Mod] Bridges
Well and even that mod has other name is "Bridges and handrails". Where is "bridges" name?v-rob wrote:I wasn't talking about my mod. Did you click the link?Andrey01 wrote:Your mod is named as "Bridger".v-rob wrote:The name "bridges" is already taken. See viewtopic.php?t=3488
Re: [Mod] Bridges
This mean mod name is 'bridges': minetest.register_node("bridges:"Andrey01 wrote:Well and even that mod has other name is "Bridges and handrails". Where is "bridges" name?
https://github.com/Sokomine/bridges/blo ... r/init.lua
- Andrey01
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Re: [Mod] Bridges
Then name your mod as "More Bridges", for example to avoid mods conflict.bosapara wrote:This mean mod name is 'bridges': minetest.register_node("bridges:"Andrey01 wrote:Well and even that mod has other name is "Bridges and handrails". Where is "bridges" name?
https://github.com/Sokomine/bridges/blo ... r/init.lua
Re: [Mod] Bridges
Already wrote about mod name and conflicts, read on topAndrey01 wrote:Then name your mod as "More Bridges", for example to avoid mods conflict.bosapara wrote:This mean mod name is 'bridges': minetest.register_node("bridges:"Andrey01 wrote:Well and even that mod has other name is "Bridges and handrails". Where is "bridges" name?
https://github.com/Sokomine/bridges/blo ... r/init.lua
- Andrey01
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Re: [Mod] Bridges
I request just to name the mod as "more bridges" because "bridges" name is already taken. Can you please?
- rubenwardy
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Re: [Mod] Bridges
You won't be able to add this mod to the Content database with the current name, so it won't be installable from inside minetest.
See the ContentDB policy for more information
See the ContentDB policy for more information
Re: [Mod] Bridges
As i understood 0.5.0 will not be published very soonrubenwardy wrote:You won't be able to add this mod to the Content database with the current name, so it won't be installable from inside minetest.
See the ContentDB policy for more information
Btw alright, let it be 'BridgesX'. Will fix mod.
Re: [Mod] BridgesX
Fix of selecttion_box, now its slab (instead full block)
- Attachments
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- bridgesx.zip
- (3.19 KiB) Downloaded 53 times
- SteveDaSteve
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Re: [Mod] BridgesX
I absolutely love the look of this! :) Looks very good for bridges in adventures! Do they have a crafting recipe?
Re: [Mod] BridgesX
Glad to hear. Crafting added, of courseSteveDaSteve wrote:I absolutely love the look of this! :) Looks very good for bridges in adventures! Do they have a crafting recipe?
- SteveDaSteve
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Re: [Mod] BridgesX
You think you could add some textures that fit with the default pack? I could sprite it if you'd like.
Re: [Mod] BridgesX
I could add later, its not a problemSteveDaSteve wrote:You think you could add some textures that fit with the default pack? I could sprite it if you'd like.
Re: [Mod] BridgesX
Textures for default minetest
- Attachments
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- default.zip
- (2.25 KiB) Downloaded 45 times
- SteveDaSteve
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Re: [Mod] BridgesX
:)bosapara wrote:Textures for default minetest
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