[Mod] extreme_tnt

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simonmakemods
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Posts: 11
Joined: Fri Jul 06, 2018 16:23
GitHub: simonmakemods
In-game: simonmakemods

[Mod] extreme_tnt

by simonmakemods » Post

My tnt Mod overwrites the default tnt, make it extreme!!!
You can also us it on a Server.

Download:
tnt.zip
(86.53 KiB) Downloaded 38 times
Rename the mod to "tnt"
Last edited by simonmakemods on Tue Aug 28, 2018 16:52, edited 3 times in total.
!!!extreme tnt!!! viewtopic.php?f=9&t=20714

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Phoenixflo44
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Posts: 639
Joined: Fri Jul 28, 2017 15:01
In-game: EvilPhoenix
Location: Behind my PC, in Germany

Re: !!!extreme tnt!!!

by Phoenixflo44 » Post

If that's a mod, write it the best way:

Code: Select all

[Mod] Extreme TNT [extreme_tnt]
And not like this:

Code: Select all

!!!extreme tnt!!!
+ Spoiler

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Lord_Vlad
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Posts: 112
Joined: Thu Jul 20, 2017 07:58

Re: [Mod] extreme_tnt

by Lord_Vlad » Post

With a few little modifications, it can become pretty useful for mining actually : Just changing the header to

Code: Select all

tnt = {}
local enable_tnt = true
local loss_prob = {0}

local tnt_radius = 7
you get all the minerals that were blown up, a decent range and for a fair price. Also you get no stone drops for some reason... nor anything flamable.
And it destroys water in the area of the blast...
Well it's not perfect but for a little tweak, it's really cool.

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