[Mod] [Beta] Drug Wars [drug_wars]

LorenzoVulcan
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[Mod] [Beta] Drug Wars [drug_wars]

by LorenzoVulcan » Thu Aug 30, 2018 12:39

Disclaimer

Drugs abusing, dealing, smuggling and organized crime damaged and still damage many cities. Minetest is just a game and Drug Wars doesn't encourage in any way illegal acts related to narcotics. Do drugs responsibly.

Drug Wars

This mod adds drugs and other relative items to Minetest. It should be set in servers with a modern city environment, with cops and gangs fighting each other.

All contents are described in the README file.

Repository: https://gitlab.com/aegroto/drug_wars

Screenshots
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Last edited by LorenzoVulcan on Sat Sep 22, 2018 09:07, edited 1 time in total.
 

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Krock
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by Krock » Thu Aug 30, 2018 14:24

Interesting concept. How would the cops collect the drugs when they caught a dealer? Hitting them with a machete could (for example) remove a certain amount of drugs from the punched player's inventory.
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LorenzoVulcan
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by LorenzoVulcan » Thu Aug 30, 2018 16:23

Krock wrote:Interesting concept. How would the cops collect the drugs when they caught a dealer? Hitting them with a machete could (for example) remove a certain amount of drugs from the punched player's inventory.


Machete should be used to harvest plants. There's no automatic mechanism to confiscate drugs, players can just drop their inventory after they get caught.
 

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Stix
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by Stix » Thu Aug 30, 2018 16:29

LorenzoVulcan wrote:
Krock wrote:Interesting concept. How would the cops collect the drugs when they caught a dealer? Hitting them with a machete could (for example) remove a certain amount of drugs from the punched player's inventory.


Machete should be used to harvest plants. There's no automatic mechanism to confiscate drugs, players can just drop their inventory after they get caught.

Or killed ;^).
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Nathan.S
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by Nathan.S » Fri Aug 31, 2018 02:05

I believe there is a mod, frisk maybe, that lets players with a priv see other players inventory and take items from it.

Edit: the mod is here, viewtopic.php?f=9&t=14594
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sorcerykid
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by sorcerykid » Fri Aug 31, 2018 21:44

Along a similar vein, rnd made a pickpocket mod that could prove useful.

https://github.com/ac-minetest/thief
 

LorenzoVulcan
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Re: [Mod] [Beta] Drug Wars [drug_wars]

by LorenzoVulcan » Sat Sep 01, 2018 19:52

You can enable or disable any part of drug_wars in a file named "config.lua" if you want to replace that part with another mod :)
 

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Re: [Mod] [Beta] Drug Wars [drug_wars]

by LorenzoVulcan » Sat Sep 22, 2018 09:06

I pushed some updates, now more goods are available and seeds spawn more uniformerly.

New screenshots added on original post!
 


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